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Droidy365

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Everything posted by Droidy365

  1. Just thought I'd put this here, too: https://jkhub.org/topic/10712-sword-art-academy-a-jedi-academy-sao-mod/
  2. Sword Art Academy is a total conversion mod project for Star Wars: Jedi Knight Jedi Academy; an amazing Star Wars game mostly focused on lightsaber combat, as you all know. Given that this game isn't very well known (or rather, it doesn't have the large community it should) I thought that I'd spread the game's popularity - SAO is a very popular anime, after all. Also, Jedi Academy arguably has the best lightsaber combat ever, whereas the games based on the anime are sadly lacking great sword combat - sure, it's alright, but nothing great. To me, an anime about a game that's all about sword combat deserves to have something with great sword combat. That's where Sword Art Academy comes in: However, in order to make this mod, we need some mod developers and a community. Feel free to share it with your friends to help with this. This mod is being made for Star Wars fans and SAO fans alike. Even if you don't like SAO, surely you'll be able to appreciate what we're doing. Thanks guys. Link to the Discord server: https://discord.gg/67j7DCh
  3. That's awesome! I look forward to it
  4. General Kenobi! We should probably get back into this
  5. Welcome to the community! Have you downloaded the Jedi Academy 1.01 Patch? That may be your problem.
  6. Well, it doesn't need to be bumped here, I guess. However, given the lack of replies, I assumed that either no-one had seen it or nobody cared. I was just hoping it was the former. I simply wanted to hear your thoughts.
  7. Also, is this a cut on her leg?
  8. That could work quite well, but what of the cape? Or is that unnecessary?
  9. I wouldn't mind having her Kyber Saber, either: Also, some better reference images:
  10. Maybe you could have him sorta swing his arms to propel him forward?
  11. Am I allowed to bump this again?
  12. You could also find a way to implement this mod via menus.
  13. Huh, that's strange. I could have sworn it was your mod It turns out it was actually @@Hirmanator that made the mod. Maybe you recorded a video about it? Either way, sorry about the confusion
  14. In the mean time while @@Rooxon is making those amazing swords, could someone make a model for Kirito as well? Thanks guys EDIT: @@Circa I've been using your Clone Wars Animations for this mod. I was wondering if you could make an animation for Kirito's signature move: Starburst Stream. This will be replacing the Dual Kata. I can't provide a clip at the moment, as I'm on mobile data, but I'd imagine you could find some references.
  15. Ah, okay lol. I had a feeling it was something like that. By the way, are you gonna be uploading these to the Downloads section?
  16. Holy crap, that looks awesome! One small bit of feedback though: I know the textures for Dark Repulser aren't finished and are just placeholders, but IMO you should make it a lighter shade of blue.
  17. 832 downloads

    This is just a simple little mod that replaces the Lightsaber Blades to give them a nicer look, because there's totally not enough of those around the place Still, I just thought I'd add these to the pile of Saber Blade mods. Have fun and let me know what you think BUGS: - This mod may interfere with other Saber Blade mods and cause a conflict. Add a comment on the mod page or PM me on JKHub if you somehow find any other bugs.
  18. This looks great! Slightly off topic though - What time are the servers online? My server list always comes up blank. Australian time zone btw.
  19. Yeah, I think they forgot about that
  20. Oddly enough, I couldn't get force mod's modelscale to work Besides, I'd rather not have some big mod for such a small feature that should have been in the vanilla game.
  21. Looks pretty damn cool so far! I look forward to playing it and seeing future updates
  22. Hey guys, could someone write some code for model scaling? How I want this to work: Similar to sounds.cfg in the models, scale.cfg will set the scale of the model. The scaling will work exactly the same way as it does with NPCs, with 100 being the default. For example: a scale of 75 would make you as small as a Jawa. Perhaps there could be a server option to disable model scaling? I don't know. But I feel that a lot of people would benefit from something like this. Thanks guys EDIT: Oh, and maybe add a way to easily change the animations? Thanks again
  23. Because timezones are a pain in the ass, and I'm having trouble setting up 3DS Max (and I'd rather use Blender if possible, anyway) I might bump this post.
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