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Basil Bonehead

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Everything posted by Basil Bonehead

  1. Here's a series of videos where the Developers of Galactic Legacy go back down memory lane discussing the developments of the mod.
  2. Galactic Legacy is an ambitious mod, but we are but a small team. Many areas of the mod are covered, but there are other areas where we need help! That's where YOU can come in! We are currently hiring for the following roles: Translator: Currently all of SWGL is written in English, we'd like to provide text in other languages! The following are a list of languages we would like to offer translations for: - French - Spanish - Italian - Czech - Turkish Even if your language is not listed, we'd still love to have you! German is already covered Mapper : We have one mapper, he is overworked. We need moar! Texture Artist: Whether creating promotional art or creating textures for models, we need your help! If you're interested in helping us out, please send me a DM letting a member of the team know your interest! Additionally, if you're interested in a role not listed here, such as MODELING, MISSION DESIGNING, and UI/MENU DESIGN, please let us know! WE AREN'T AS ACTIVE ON JKHUB SO GO TO THE SWGL DISCORD SERVER TO CONTACT US
  3. I'm still down to help out with that, I still have the sounds I set up from kotor into jkhub (I know you commented on my forum on) Glad to see you back
  4. I was able to figure it out and beat the mod. I enjoyed playing this mod. my only complaint i have is in regard to the final level. It's too dark. The darkness makes the level too confusing to navigate. something resembling moon light would have helped because zooming around in a speeder in a place i can't see is frustrating The final map and other areas in some maps too dark to the point you need max brightness
  5. Made it to the library, still got time before reinforcements arrive. I've searched the whole library top to bottom, hitting the interact key on everything and can't find what i'm suppose to do. what do i do? what do i interact with to progress through the level?
  6. I'm surprised you were able to get that to work. Is there even source files for Ventress' and Fisto's gameplay style since they're both different from the other hero units?
  7. weird, i remember trying to convert music to 44100hz but it wouldn't play in game
  8. funnily enough my stuff are .wav files i'll have to try out music again, i need to get familiar with getting the hz configuration in audacity because i know music doesn't use 44100hz i believe it uses something else @Lord Of Hate
  9. Nice work on the purge troopers It would be interesting in whatever mod (can't think of specifics) if someone recreated the purge trooper commander's blaster rifle with one of the unique functions it has
  10. I recently got a character model of Lord Skere Kaan I requested over a year ago and I am SOOOOOOOOOO greatful for it. Also it helps that I had other things to keep me patient knowing that the modeling process is not a cakewalk (well to Jeff it probably is, depending on what he’s working on lol).
  11. https://m.youtube.com/watch?v=eAw_L9sKiic Here’s something I did the other day: An expansion on one of my previous experiments, results are all over the place I’ll admit that. Based on what i did for the video where Atton and Rax go at each other, I decided to add to this by replacing more of Rax’s and Jaden’s and even the stormtroopers dialogue. Making Rax more passive aggressive from the use of Commander Derns dialogue and one pitched down line from Patrol Captain Dehno (that czerka officer you see near a dead Wookiee who you can fight, when you early on the great walkway on Kashyyyk in kotor 1), Atton being snide towards Rax and co, and two sith troopers conversing about oppressing the local resistance and a commander on comlink loosing his temper and opening fire on someone. All in it’s weird, intriguing, and awkwardly spliced glory. Also, yes, I am using the kotor sounds i converted into Jedi academy and I also got the kotor 2 telos military base music working with no problem. Something I had done prior 2 or 3 years ago. Side note/tangent/rambling: With the files I own getting kotor 2 music works in Jedi academy without issue by just copy, pasting, and renaming the files to replace the original tracks with no issue (why? I don’t know) unlike kotor 1 where doing the same process crashes the game. And yes I’ve tried to get it to work in the past by rendering it in Vegas and audacity, wouldn’t work for some reason, maybe I configured it wrong.
  12. These old Battlefront 4 concept art designs are definitely going to be a gold mine of reference images for you and others to make character models lol
  13. It’s looking good, the hair of course still needs to be worked on and I’m also guessing the poncho is in development?
  14. Soooo i guess i’ll wait for a new build for a MP/SP openjk version
  15. I was able to find it but i want to ask: wil it work with the latest version of openjk? This version is over a year old hence my concern
  16. weird, we can change the textures but not incorporate other elements to the vanilla maps. custom maps for obvious reasons but not vanilla maps. how much work would be done to get it to work with the base game maps? I tried warzone, it's so weird especially since it's hard to tell what does what and on top of that from my experience with it, whatever graphical mumbo jumbo was done in that mod just made the game look blurry (and i was at max settings) and have obnoxious bloom that i couldnt get of no matter how much i messed around with the graphical settings
  17. First of all: yes, the title sounds weird because you’re thinking to yourself “Query: what do you mean by ‘more in depth graphics mod’” Here’s what I mean by that: I’m curious to know if there’s a graphics mod that adds additional features and not just adding HD textures on blocky old level geometry. I’m curious if anyone knows about a graphics mod for Jedi academy that adds things like normal and/or bump mapping and ambient occlusion to the game. Has that been done before? Is it possible? Or is not possible due to how old the engine is (20 years to be specific)? I’m sure a graphics mod like that exist that’s not the aforementioned putting HD textures to replace the vanilla textures while still looking flat-ish or messing with the lighting and make everything look obnoxiously dark. I did see a mod that adds bump maps onto the weapons https://mrwonko.de/jk3files/Jedi Academy/Mods/Weapons/75949/ and it’s been done with character models and some maps (i think) but has anyone tried doing that for the textures for the base games used in the campaign and MP maps?
  18. This was always my favorite design of X1. Idk why but this design makes me think of the canon Imperial Security Beaurau outfit Agent Callus wears despite pre dating rebels by YEARS lol.
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