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Basil Bonehead

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Everything posted by Basil Bonehead

  1. Great work on the model. It's a very interesting redesign of the character. It reminds me of how he looked in the kotor comics during the Mandalorian Wars.
  2. New role has been added, feel free to contact us on discord if you wish to join the team.
  3. Glad to know you're still around, I was worried you disappeared. Looking forward to continuing to help out with EY4:RE
  4. Streaming Cathalan for kotor 2

  5. the presentation is really good but I'm currently soft locked on the t2 nar shadda level. I don't know what to do and I can find the solution. Also I'm guessing there's suppose to be a trigger to put away your lightsaber but it doesn't work and all it does is make you equip your saber and it ignites on it's own.
  6. Ren looks good but there's a detail that is incorrect: his right hand should be gloveless like in the comic
  7. Associate of Music Man's speaking (specifically for EY4 revamp), I haven't heard from him in over a year, but since the last communication I had with him, we haven't spoken since (no drama in case you ask). I hope he comes back in the future to continue working on the mod because from our discussions we had a lot of cool ideas and reimaginings for how we wanted the mod to play out with it's revamped story.
  8. https://www.mediafire.com/file/ht4qmot4mej4xvn/KOTFexpansions.rar/file Here you go, here's what I have. As @Lancelothas said: they're not all that special, they're just a collection of save games. Some are more well done than others with interesting premises but then there are some that just trash and unfun to play but if you have a copy of KOTF 2.0 and a lot of time to kill, give them a shot. Or don't. I'm not the boss of you You're better off playing Galactic Legacy because the concept of making unique missions based off the movies, games, etc. is more realized there. It does what KOTF tried to do, this time with a team of people who have the knowledge and skills to pull it off.
  9. Here's a series of videos where the Developers of Galactic Legacy go back down memory lane discussing the developments of the mod.
  10. Galactic Legacy is an ambitious mod, but we are but a small team. Many areas of the mod are covered, but there are other areas where we need help! That's where YOU can come in! We are currently hiring for the following roles: Translator: Currently all of SWGL is written in English, we'd like to provide text in other languages! The following are a list of languages we would like to offer translations for: - French - Spanish - Italian - Czech - Turkish Even if your language is not listed, we'd still love to have you! German is already covered Mapper : We have one mapper, he is overworked. We need moar! Texture Artist: Whether creating promotional art or creating textures for models, we need your help! Modeler: We are in need of talented modelers for SWGL, if you think you have the skills necessary, show us what you are capable of making. If you're interested in helping us out, please send me a DM letting a member of the team know your interest! Additionally, if you're interested in a role not listed here, such as MODELING, MISSION DESIGNING, and UI/MENU DESIGN, please let us know! WE AREN'T AS ACTIVE ON JKHUB SO GO TO THE SWGL DISCORD SERVER TO CONTACT US
  11. I'm still down to help out with that, I still have the sounds I set up from kotor into jkhub (I know you commented on my forum on) Glad to see you back
  12. I was able to figure it out and beat the mod. I enjoyed playing this mod. my only complaint i have is in regard to the final level. It's too dark. The darkness makes the level too confusing to navigate. something resembling moon light would have helped because zooming around in a speeder in a place i can't see is frustrating The final map and other areas in some maps too dark to the point you need max brightness
  13. Made it to the library, still got time before reinforcements arrive. I've searched the whole library top to bottom, hitting the interact key on everything and can't find what i'm suppose to do. what do i do? what do i interact with to progress through the level?
  14. I'm surprised you were able to get that to work. Is there even source files for Ventress' and Fisto's gameplay style since they're both different from the other hero units?
  15. weird, i remember trying to convert music to 44100hz but it wouldn't play in game
  16. funnily enough my stuff are .wav files i'll have to try out music again, i need to get familiar with getting the hz configuration in audacity because i know music doesn't use 44100hz i believe it uses something else @Lord Of Hate
  17. Nice work on the purge troopers It would be interesting in whatever mod (can't think of specifics) if someone recreated the purge trooper commander's blaster rifle with one of the unique functions it has
  18. I recently got a character model of Lord Skere Kaan I requested over a year ago and I am SOOOOOOOOOO greatful for it. Also it helps that I had other things to keep me patient knowing that the modeling process is not a cakewalk (well to Jeff it probably is, depending on what he’s working on lol).
  19. https://m.youtube.com/watch?v=eAw_L9sKiic Here’s something I did the other day: An expansion on one of my previous experiments, results are all over the place I’ll admit that. Based on what i did for the video where Atton and Rax go at each other, I decided to add to this by replacing more of Rax’s and Jaden’s and even the stormtroopers dialogue. Making Rax more passive aggressive from the use of Commander Derns dialogue and one pitched down line from Patrol Captain Dehno (that czerka officer you see near a dead Wookiee who you can fight, when you early on the great walkway on Kashyyyk in kotor 1), Atton being snide towards Rax and co, and two sith troopers conversing about oppressing the local resistance and a commander on comlink loosing his temper and opening fire on someone. All in it’s weird, intriguing, and awkwardly spliced glory. Also, yes, I am using the kotor sounds i converted into Jedi academy and I also got the kotor 2 telos military base music working with no problem. Something I had done prior 2 or 3 years ago. Side note/tangent/rambling: With the files I own getting kotor 2 music works in Jedi academy without issue by just copy, pasting, and renaming the files to replace the original tracks with no issue (why? I don’t know) unlike kotor 1 where doing the same process crashes the game. And yes I’ve tried to get it to work in the past by rendering it in Vegas and audacity, wouldn’t work for some reason, maybe I configured it wrong.
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