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Everything posted by Basil Bonehead
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The path of the Apprentice
Basil Bonehead replied to dark_apprentice's topic in WIPs, Teasers & Releases
do you ever plan on polishing those models you released? they're so good but so buggy (and yes I know you're aware of that fact). That and when I tested the kylo model, it gives you an error if you give him the crossguard saber mod and if the saber hits something -
Escape Yavin IV REVAMPED
Basil Bonehead replied to MusicForThePiano's topic in WIPs, Teasers & Releases
it's been over a month, anything new to report? hopefully this mod didn't die -
The path of the Apprentice
Basil Bonehead replied to dark_apprentice's topic in WIPs, Teasers & Releases
What star wars story is this a reference to? -
Escape Yavin IV REVAMPED
Basil Bonehead replied to MusicForThePiano's topic in WIPs, Teasers & Releases
Why is that? would it be hard to re-script the cutscenes or is it that you don't have anyone to redo the dialogue? because if it's the 2nd one, I'm willing to help out with that. -
- 10 comments
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- Episode 7
- Star Wars Related
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(and 2 more)
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last time i can recall, openjk is supposed to support both MP and SP =P and yes, it definately helps because regular JKA can't handle high-poly models and stuff because of limitations and stuff nobody likes, so OpenJk should definitely help a lot coming from experience, i like messing around in SP by changing around the NPC and some of them use high-poly models that give you a stupid error and with openJK removes those stupid limitations that allows me to use those models without a problem.
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Free Radical Battlefront 3 [Model Requests]
Basil Bonehead replied to NightShadowR's topic in Mod Requests & Suggestions
the DL link for X1 is dead -
The Force Awakens Conversion Mod for SP
Basil Bonehead replied to GPChannel's topic in WIPs, Teasers & Releases
since you're updating the aliens, i recommend this head for the trandoshan :] http://www.moddb.com/company/jedi-knight-jedi-academy-modders/addons/improved-trandoshan-head -
I definitely show i haven't played the alpha yet XD Good to see that stuff's been updated
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another weird question (lol): do you plan and replacing character models for a more updated look. for example: replacing mars marshalls darth vader (the vader model the original KOTF used) with something like toshi's vader
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weird question: do you also plan on incorporating the scrapped ideas of the cancelled KOTF 3.0 update that Tim was going to have? his old account: https://www.youtube.com/user/TimFx archive of the old website because it's been shutdown: https://web.archive.org/web/20150519055212/http://www.kotf.com/main/manual/download.htm
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hopefully, the ones with jet packs will be given the ability like the jettroopers because it's not there when you use the NPC tool
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the NPC tools needs some updating. Or in this case since the original creator is nowhere to be found anymore: the NPC tool needs a successor/remake
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15 days later and still silence lol
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in another situation, got the model preped, tried to test it in my game and it crashed and i get this error in modview
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- 19 comments
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- Bot Support
- Custom Sounds
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(and 4 more)
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looking forward to seeing the new version
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- 16 comments
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- JKHub Exclusive
- New Sounds
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(and 2 more)
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I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show
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Never mind, fixed it :]
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it seems that the head takes different names, according to mod view