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Basil Bonehead

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Everything posted by Basil Bonehead

  1. Why is that? would it be hard to re-script the cutscenes or is it that you don't have anyone to redo the dialogue? because if it's the 2nd one, I'm willing to help out with that.
  2. Nice work on the mod but the unmasked face irritates me. Do you plan, in a future update, to change the head and make it look more like Adam Driver?
  3. is it possible to restore the other missing npc classes like the saboteur (for stealthing abilities) and jettrooper classes (so npcs can use jetpacks and can be killed because the boba fett class is immortal)
  4. last time i can recall, openjk is supposed to support both MP and SP =P and yes, it definately helps because regular JKA can't handle high-poly models and stuff because of limitations and stuff nobody likes, so OpenJk should definitely help a lot coming from experience, i like messing around in SP by changing around the NPC and some of them use high-poly models that give you a stupid error and with openJK removes those stupid limitations that allows me to use those models without a problem.
  5. since you're updating the aliens, i recommend this head for the trandoshan :] http://www.moddb.com/company/jedi-knight-jedi-academy-modders/addons/improved-trandoshan-head
  6. I definitely show i haven't played the alpha yet XD Good to see that stuff's been updated
  7. another weird question (lol): do you plan and replacing character models for a more updated look. for example: replacing mars marshalls darth vader (the vader model the original KOTF used) with something like toshi's vader
  8. weird question: do you also plan on incorporating the scrapped ideas of the cancelled KOTF 3.0 update that Tim was going to have? his old account: https://www.youtube.com/user/TimFx archive of the old website because it's been shutdown: https://web.archive.org/web/20150519055212/http://www.kotf.com/main/manual/download.htm
  9. hopefully, the ones with jet packs will be given the ability like the jettroopers because it's not there when you use the NPC tool
  10. the NPC tools needs some updating. Or in this case since the original creator is nowhere to be found anymore: the NPC tool needs a successor/remake
  11. in another situation, got the model preped, tried to test it in my game and it crashed and i get this error in modview
  12. safe to say that this is an idea that hasn't been explored yet, the only mod i can think of that uses openjk is jedi fighters
  13. just out of curiosity, what if you were to make a mod that uses these high-poly models, how could you get the mod to work on openjk
  14. looking forward to seeing the new version
  15. that and add the actual sounds the darksaber actually makes
  16. I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show
  17. it seems that the head takes different names, according to mod view
  18. https://jkhub.org/topic/8291-face-textures-not-working/ having issues with my frankensteined model
  19. Hello, I am new to modeling for jedi academy, I recent frankensteined me a model out of practice, I've been having a hard time trying to get the facial textures for this model to work, I had it setup in the model_default but everytime i test my model, I still can't get the textures to display. and everytime i try to fix it in and launch it in modview I get this type of error: oh and i'm having eye problems too If you know how I can fix this, please let me know, i will be forever grateful because this is irritating
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