-
Posts
154 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Basil Bonehead
-
The path of the Apprentice
Basil Bonehead replied to dark_apprentice's topic in WIPs, Teasers & Releases
What star wars story is this a reference to? -
Escape Yavin IV REVAMPED
Basil Bonehead replied to MusicForThePiano's topic in WIPs, Teasers & Releases
Why is that? would it be hard to re-script the cutscenes or is it that you don't have anyone to redo the dialogue? because if it's the 2nd one, I'm willing to help out with that. -
- 10 comments
-
- Episode 7
- Star Wars Related
-
(and 2 more)
Tagged with:
-
-
last time i can recall, openjk is supposed to support both MP and SP =P and yes, it definately helps because regular JKA can't handle high-poly models and stuff because of limitations and stuff nobody likes, so OpenJk should definitely help a lot coming from experience, i like messing around in SP by changing around the NPC and some of them use high-poly models that give you a stupid error and with openJK removes those stupid limitations that allows me to use those models without a problem.
-
Free Radical Battlefront 3 [Model Requests]
Basil Bonehead replied to NightShadowR's topic in Mod Requests & Suggestions
the DL link for X1 is dead -
The Force Awakens Conversion Mod for SP
Basil Bonehead replied to GPChannel's topic in WIPs, Teasers & Releases
since you're updating the aliens, i recommend this head for the trandoshan :] http://www.moddb.com/company/jedi-knight-jedi-academy-modders/addons/improved-trandoshan-head -
I definitely show i haven't played the alpha yet XD Good to see that stuff's been updated
-
another weird question (lol): do you plan and replacing character models for a more updated look. for example: replacing mars marshalls darth vader (the vader model the original KOTF used) with something like toshi's vader
-
weird question: do you also plan on incorporating the scrapped ideas of the cancelled KOTF 3.0 update that Tim was going to have? his old account: https://www.youtube.com/user/TimFx archive of the old website because it's been shutdown: https://web.archive.org/web/20150519055212/http://www.kotf.com/main/manual/download.htm
-
hopefully, the ones with jet packs will be given the ability like the jettroopers because it's not there when you use the NPC tool
-
the NPC tools needs some updating. Or in this case since the original creator is nowhere to be found anymore: the NPC tool needs a successor/remake
-
15 days later and still silence lol
-
in another situation, got the model preped, tried to test it in my game and it crashed and i get this error in modview
-
- 19 comments
-
- Bot Support
- Custom Sounds
-
(and 4 more)
Tagged with:
-
looking forward to seeing the new version
-
- 16 comments
-
- JKHub Exclusive
- New Sounds
-
(and 2 more)
Tagged with:
-
I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show
-
Never mind, fixed it :]
-
it seems that the head takes different names, according to mod view
-
https://jkhub.org/topic/8291-face-textures-not-working/ having issues with my frankensteined model
-
Hello, I am new to modeling for jedi academy, I recent frankensteined me a model out of practice, I've been having a hard time trying to get the facial textures for this model to work, I had it setup in the model_default but everytime i test my model, I still can't get the textures to display. and everytime i try to fix it in and launch it in modview I get this type of error: oh and i'm having eye problems too If you know how I can fix this, please let me know, i will be forever grateful because this is irritating