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Basil Bonehead

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Everything posted by Basil Bonehead

  1. do you ever plan on polishing those models you released? they're so good but so buggy (and yes I know you're aware of that fact). That and when I tested the kylo model, it gives you an error if you give him the crossguard saber mod and if the saber hits something
  2. it's been over a month, anything new to report? hopefully this mod didn't die
  3. What star wars story is this a reference to?
  4. Why is that? would it be hard to re-script the cutscenes or is it that you don't have anyone to redo the dialogue? because if it's the 2nd one, I'm willing to help out with that.
  5. Nice work on the mod but the unmasked face irritates me. Do you plan, in a future update, to change the head and make it look more like Adam Driver?
  6. is it possible to restore the other missing npc classes like the saboteur (for stealthing abilities) and jettrooper classes (so npcs can use jetpacks and can be killed because the boba fett class is immortal)
  7. last time i can recall, openjk is supposed to support both MP and SP =P and yes, it definately helps because regular JKA can't handle high-poly models and stuff because of limitations and stuff nobody likes, so OpenJk should definitely help a lot coming from experience, i like messing around in SP by changing around the NPC and some of them use high-poly models that give you a stupid error and with openJK removes those stupid limitations that allows me to use those models without a problem.
  8. since you're updating the aliens, i recommend this head for the trandoshan :] http://www.moddb.com/company/jedi-knight-jedi-academy-modders/addons/improved-trandoshan-head
  9. I definitely show i haven't played the alpha yet XD Good to see that stuff's been updated
  10. another weird question (lol): do you plan and replacing character models for a more updated look. for example: replacing mars marshalls darth vader (the vader model the original KOTF used) with something like toshi's vader
  11. weird question: do you also plan on incorporating the scrapped ideas of the cancelled KOTF 3.0 update that Tim was going to have? his old account: https://www.youtube.com/user/TimFx archive of the old website because it's been shutdown: https://web.archive.org/web/20150519055212/http://www.kotf.com/main/manual/download.htm
  12. hopefully, the ones with jet packs will be given the ability like the jettroopers because it's not there when you use the NPC tool
  13. the NPC tools needs some updating. Or in this case since the original creator is nowhere to be found anymore: the NPC tool needs a successor/remake
  14. 15 days later and still silence lol
  15. in another situation, got the model preped, tried to test it in my game and it crashed and i get this error in modview
  16. safe to say that this is an idea that hasn't been explored yet, the only mod i can think of that uses openjk is jedi fighters
  17. just out of curiosity, what if you were to make a mod that uses these high-poly models, how could you get the mod to work on openjk
  18. i get a ghoul2 error when using this model
  19. looking forward to seeing the new version
  20. that and add the actual sounds the darksaber actually makes
  21. I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show
  22. Never mind, fixed it :]
  23. it seems that the head takes different names, according to mod view
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