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Basil Bonehead

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Everything posted by Basil Bonehead

  1. These old Battlefront 4 concept art designs are definitely going to be a gold mine of reference images for you and others to make character models lol
  2. It’s looking good, the hair of course still needs to be worked on and I’m also guessing the poncho is in development?
  3. Soooo i guess i’ll wait for a new build for a MP/SP openjk version
  4. I was able to find it but i want to ask: wil it work with the latest version of openjk? This version is over a year old hence my concern
  5. weird, we can change the textures but not incorporate other elements to the vanilla maps. custom maps for obvious reasons but not vanilla maps. how much work would be done to get it to work with the base game maps? I tried warzone, it's so weird especially since it's hard to tell what does what and on top of that from my experience with it, whatever graphical mumbo jumbo was done in that mod just made the game look blurry (and i was at max settings) and have obnoxious bloom that i couldnt get of no matter how much i messed around with the graphical settings
  6. First of all: yes, the title sounds weird because you’re thinking to yourself “Query: what do you mean by ‘more in depth graphics mod’” Here’s what I mean by that: I’m curious to know if there’s a graphics mod that adds additional features and not just adding HD textures on blocky old level geometry. I’m curious if anyone knows about a graphics mod for Jedi academy that adds things like normal and/or bump mapping and ambient occlusion to the game. Has that been done before? Is it possible? Or is not possible due to how old the engine is (20 years to be specific)? I’m sure a graphics mod like that exist that’s not the aforementioned putting HD textures to replace the vanilla textures while still looking flat-ish or messing with the lighting and make everything look obnoxiously dark. I did see a mod that adds bump maps onto the weapons https://mrwonko.de/jk3files/Jedi Academy/Mods/Weapons/75949/ and it’s been done with character models and some maps (i think) but has anyone tried doing that for the textures for the base games used in the campaign and MP maps?
  7. This was always my favorite design of X1. Idk why but this design makes me think of the canon Imperial Security Beaurau outfit Agent Callus wears despite pre dating rebels by YEARS lol.
  8. Is that the concept art version of anakin for revenge of the sith?
  9. https://youtu.be/tAlGBofkekc Here's a few things I did a few months ago, returning to the idea of kotor in JKA I was inspired by TNO's kotor conversion mod and I saw a part of the video where Chewbacca is replaced with Canderous Ordo. Here's my take on it for dialogue (most of Chewies dialogue is unchanged, when i find the inspiration and how i can make it coherent I will make a full walkthrough of the Mercenary Activity when I do this). Also i think Jaden's unaltered dialogue with Canderous' in this footage is funny Me replaying Crimelord takedown with another change I did MONTHS ago. What's different on this version? I changed the Nikto who replace the human mercs with ACTUAL human mercs from kotor (specifically kotor 2) with a soundset i assembled with VO bits from kotor 2
  10. https://youtu.be/ThUOhOQGEFI"]https://youtu.be/ThUOhOQGEFI I’M OVERDUE FOR POSTING THIS LOL In this rough recording I show off some weapon sounds I combined to make a unique sound (for most of them). Also this was made with ultimate weapons (obviously). Also i need to think of some for the others (if i can think of any) Also if anything seems of with the weapons (specifically the firing speeds) it’s because I was playing Escape Yavin IV when I was testing these sounds and just loading a map in that mod. E11 - I combined the fire sound from the ultimate weapons mod and combined it with the E11 from free radicals BF3. Same for the alt fire but slightly pitch shifted to match the sound Bowcaster - This is the same one used in KOTF 2.1, specifically the primary fire sound. I combined the vanilla JKA sounds and added the bowcaster sound from Republic Commando Disruptor - Combined the OG battlefront 1 firing sound for the primary fire and the secondary fire when scoped sound is the sniper rifle sound from The Force Unleashed Repeater - Combined the vanilla firing sound with the repeater sound from 2017 Battlefront 2. Funnily enough I also took that sound and combined it with the firing sound from Rayce’s reskin of the TL-50 https://jkhub.org/files/file/3059-tl-50-heavy-repeater/ (not featured in the video) Flechette - Combined the vanilla firing sound with the one from ultimate weapons Concussion - Republic commando concussion rifle sound. I still need to figure out a unique combination for this weapon.
  11. https://vignette.wikia.nocookie.net/starwars/images/7/77/AndeLeg.jpg/revision/latest?cb=20190409194935 looks promising but i'm not too sure on the choice of the head since Darth Andeddu, while looking slightly undead to an extent does have eyes and lips https://vignette.wikia.nocookie.net/starwars/images/0/07/UndeadAndeddu-Leg27.jpg/revision/latest?cb=20190414172413 https://vignette.wikia.nocookie.net/starwars/images/8/81/AndedduLavaMaker.jpg/revision/latest?cb=20190414173606 or is it off of his resurrected form?
  12. it's nice to have variations of death (zombie storm)troopers than just the bloody helmet and exposed mouth. shows that the stormtroopers armor were torn and damaged in different areas when attacked during an outbreak. makes me want a total conversion mod about project blackwing lol
  13. anyone have a copy to download from, the DL links are dead
  14. Seeing this post about the purge trooper soundsets you might want to reupload it, the link for the soundset in the main post doesn’t work
  15. did you port the trandoshans from RC? i think you did but idk if that was from a random pack or a seperate download
  16. Just a small bump as this mod came up in my memory. Anything new with this mod that’s been worked on over the last year?
  17. Having a love for sounds and audio editing, having a bunch of sound effects at my disposal, and learning how to get them to work in Jedi Academy, results in the stuff that will be shown in this forum. Here are some examples of my efforts: Early attempts at adding sound effects (weapons, footsteps, and sound sets) from the Knights of The Old Republic games. Some I have shown in the past in other threads. First attempt https://m.youtube.com/watch?v=lnkh-XtEc18 what I replaced: replaced the stone and metal footsteps with the ones that were used for the sith soldiers (i liked those more than the ones the player has) gave saul some new damage and one new death noise from kotor 1 gave the sith officers their respective soundset from kotor 1 gave the nikto their respective soundsets from kotor 1 and 2 gave the sith assassin their respective soundset from kotor 2 (wasn't sure if the sith assassins would replace the saboteurs) gave the pistol the pistol draw sound from kotor gave the cloaking sound the ones from kotor (not shown in the video) replaced the following force sounds: force speed with an unused sound effect that was suppose to be for force speed in kotor force drain with the death field and affliction sounds force push with the force push sound from kotor force jump with the force jump sound from kotor force heal with the force heal sound from kotor (not shown in the video) and yes, the ones not shown in the video do work as well Take 2: https://m.youtube.com/watch?v=f4EmGyTUTao https://m.youtube.com/watch?v=fgHiyGqSM5E replaced the grass movement sounds with the ones from kotor (includes ones that weren't put in the final game) replaced the rug, and dirt sounds with the ones from kotor (not in the video, couldn't find a map to show them off) replaced the imperial heavy repeaters sounds with the heavy repeater/disruptor rifle from kotor replaced the heavy repeaters alt fire sound with the power blast sound from kotor 2 replaced the explosion sound from the heavy repeater with the thermal detonator sound from kotor replaced the heavy repeater hit_wall sound with a hit wall sound from the heavy repeater/disruptor from kotor replaced the rocket launcher sound with the one from kotor 2 (i think it appears in the game in the form of mira's rocket laucher) replaced the bowcasters sound with the bowcaster/ion blaster sound from kotor replaced the bowcasters alt fire sound with the sonic blaster sound from kotor replaced the grenade throw sounds with the one from kotor 1 (it appeared in the calo nord cantina cutscene) replaced the grenade explosion sound with the frag grenade sound from kotor replaced the lightsaber hit sounds from the ones from kotor replaced the force protect sound with the force shield sound from kotor replaced the force absorb sound with the force aura sound sound from kotor replaced the mind trick sound with the ones from kotor (i believe they're unused) replaced the force grip sound with the force choke sound from kotor replaced the force lightning sound with the one from kotor (At the moment) finalized versions of weapon sounds, more still to be added https://m.youtube.com/watch?v=JFIk01tgPOU blaster pistol replaced with the standard blaster pistol/rifle sound from kotor, the alt fire is replaced with the power blast sound from kotor blaster rifle replaced with the ion blaster sound from kotor, alt fire replaced with the alt fire sounds with the power blast sound from kotor bowcaster replaced with the sonic blaster sound from kotor, alt fire sound replaced with the sonic blaster power blast sound from kotor repeater sound replaced with the heavy repeater/disruptor rifle sound from kotor, alt fire replaced with the power blast sound from kotor and the explosion sound is replaced with the thermal detonator explosion sound from kotor replaced the rocket launcher sound with the one from kotor 2 thermal detonator explosion sound replaced with the frag grenade explosion sound from kotor, throw sound is replaced with the one from kotor and the bounce sounds are replaced with the ones from kotor replaced the lightsaber hit sounds with the ones from kotor This video is a little outdated in the NPC department but this was my first attempt at replacing dialogue with ones from kotor. In this case Crimelord Takedown but Lanik Racto is replaced with David Kang. Inspired by The New Order’s kotor conversion mod. Lwkill helped with getting the music to work in the game. https://m.youtube.com/watch?v=--fECEBiNhI https://m.youtube.com/watch?v=OpJh50IQyAA A more goofier attempt done as a joke with Rax Joris’ dialogue replaced with Commander Dern from Kashyyyk in kotor 1 and replaced some of jadens lines with slightly edited lines from Atton “Jaq” Rand from kotor 2. The replacement for Rax’s dialogue was inspired by the Jedi Academy Re-Edited series https://m.youtube.com/watch?v=a9aUGoR3U8g https://m.youtube.com/watch?v=azPQpjH5AY4 Two tests of footstep sounds from the OG battlefront games Other stuff I’ve done that’s not in video form or barely touched in the videos: Made some proper soundsets for the kotor 2 sith assassin, saul karath, emperors royal guard (using unused dialogue from OG battlefront 2), and many more. Because hearing random quotes when characters take damage irritates me. I also provided voice clips, soundsets blaster sounds among other stuff for KOTF 2.1 and later SWGL Much more to come but that’s what I have at the moment that’s in video form.
  18. i wouldn't mind discussing it over discord PM me your discord name
  19. in regards to the sabers, ok as for sounds I'll try to mish mash weapon sounds from various star wars games and see what i can come up with. same with the soundsets. should i also use the ultimate weapons mods since you're using it in your screenshots? also for voice lines, i'm going to wait before even doing anything with that since i imagine you plan on having the vast majority of the voice lines re recorded by new VA's
  20. great stuff you've been showing! weird question: are you planning on keeping some of the more goofier lightsabers like that saber mace or what ever that is. personally the dual wielding saber staffs and X staff are fine in the context of the ancient sith but the weird saber mace and the circular sabers are kind of goof and out of place with the star wars universe also my offer still stands for providing new sounds and etc.
  21. glad to know your still have it and working on it btw, I am more than happy to provide sound effects for weapons and soundsets for character from various star wars games in regards to weapon sounds and the kotor games for the soundsets
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