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Basil Bonehead

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Everything posted by Basil Bonehead

  1. This is why having other interests boosts patience, that's how I wait for future stuff and not get angrily impatient. Hell, I almost forget about it until I check jkhub once in a while LOL
  2. Any chance you'd go back into your catalog of models and give them SP support (or would that too tedious of a task?) or give future releases SP support?
  3. At this point I'm willing to give someone the files so they can figure out what's going on that I'm too clueless to figure it out myself because I still can't figure it out I pretty much gave up, given how it's been almost 2 months since any activity on this.
  4. as for weighting, i don't know. I'm a noob to that stuff. Almost to the point of rage refering to this topic I made a few months back, I still need help on that damn model https://jkhub.org/topic/10580-trying-to-add-a-new-part-on-my-model-but/
  5. for me, i managed to learn how to make (crappy) SP supports for myself, So I'm not complaining. You'd think someone out there would come in, and make the SP supports immediately after you release a model or something
  6. i hope you don't mind me asking: do you plan on making a version of Maul from Solo: a Star Wars Story?
  7. I don't suppose it's possible to recreate Desolous from scratch but reuse parts like his head, shoulderpads and textures or something?
  8. did he try the PSP version? also, from what i've seen from other ports, don't they just get replaced with the hand models from jedi academy?
  9. Desolous has to be the most requested character to be ported to jedi academy that I've seen lol and I don't blame people we already have his lightsaber, all we need is his shield and Desolous himself. i hope the better looking wii model is used. why is the wii model harder to port? is it the shield?, someone could just frankenstein the PSP models hands to the wii models that or if the PSP model is used, the wii models textures are used or something
  10. If you managed to get your mits on the KOTOR and SWTOR characters from galaxy of hereos would you import them into jedi academy?
  11. Still having that weight vertex problem, messed with the weight paint and i still can't figure it out to export my model.
  12. does the location of the model have any significance? https://img00.deviantart.net/fd4f/i/2018/143/5/4/blender_by_mr_mannface-dccdisz.png Edit: nevermind, it doesn't
  13. If i may reccommend a new VO for Rosh so he sounds like Jason Christopher Marsden. There's a guy from the kotor modding community who i hope could lend a hand to the mod. he goes by Zhaboka. I think he'll make a better Rosh Penin than whoever did the voice in the original mod
  14. as long as they sound like Philip Tanzini (Male Jadens voice) and Jennifer Hale (Female Jadens voice) I won't complain.
  15. similarly to the lost maps release of escape yavin IV, could we get some sort of option that results in jaden redeeming himself and returning to the light side? also i would like to offer toward providing new voice overs for the sith lord if possible. or at least edit the voice actors lines to make the sith lord sound scary I also don’t mind voicing minor roles either
  16. also will there be an overhauling to the voice acting too?
  17. i also hope the skins get replaced with something more... i think lore friendly is the right term to use. immersion is a helpful thing and the overhauling of NPC's with their approptiate looks or replacing them with something else that makes more since will be a well needed facelift for this mod
  18. so you're involved with this mod too... lol
  19. what weight paint tutorial are you refering to. could you send a link to it please?
  20. will not-windu and not-yoda be replaced? if so, who will take their place?
  21. what's going on with this project?
  22. i think i found it, which button is it?
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