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Everything posted by NumberWan
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Looks interesting, but I already have a digital copy from GOG and I'm not sure I would like to have a physical collector's edition. One of the reasons – physical space I already have Dark Forces II box back from 1997 and Kyle Katarn's Action figure, so I feel like already having a little physical part of JK series at home.
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- 3 comments
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- JKHub Exclusive
- Non Star Wars Related
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Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax).
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- 5 comments
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- alien
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Even though I'm not much into MP, I definitely had a lot of fun exploring this Jedi's Home III. I would say, that this pack is one of the most decent maps I've experienced. As I don't play JA online, I would review the map as a SP user, a fellow modder/mapper and a Star Wars fan. First of all – the whole location is really huge. There are several sections to explore, but I started it near the landing platform, which reminds of classic Star Wars cities. While it might be close visually to Cloud City and Jedi Outcast in many ways, I somehow felt great presence of Mysteries of the Sith there. When outside, you can't stop admiring the atmosphere – the light there is absolutely hilarious! Dozens of other places look very good and are interesting to explore, like cantina, the Senate hall and training areas. I tried an early version, when some doors were closed, but the major ones were open and fully functional. A large SwoopTrack can also be found here. I really enjoyed the references to various Star Wars places. My absolute favourite is the level of details, and as a keen fan of art and sculpture, I'm still amazed by the statues in Jedi's Home III – the Jedi-like Sages and Mysterious ladies. Not sure, how they were made, but the design is simple, yet very stylish. Shaders is something adds deepness to the level and makes the stones and other materials more realistic. The surfaces have a shiny look, but the texture of small scratches and abrasions gives it some backstory – that these floors saw a lot in many-many years. I can only assume, how much fun it would be to play on this map in MP, with so many open space areas. I would definitely like to see Jedi's Home III as part of some SP story, with NPC interactions, dog-fights and major duels against Force wielders. In any case AngelModder did a very good job!
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- 11 comments
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- contest entry
- mandalorian contest 2020
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Programming emergent npc behavior through scripting
NumberWan replied to quakefreed's topic in Coding and Scripts
Randomness does indeed exist within the commands: through IF and ELSE commands. For this you'll most likely need 3 tasks (each task = with a command to change behaviour "set"), like Task1, Task2, Task3. And then the lines such as these ones: In this case the game would Run one of the three tasks randomly. You'll have to experiments with numbers (instead of 0.340, 0.510) in order to achieve the result you want. -
I've never heard of anything like that, however there could be minor restrictions with a few characters (there is an older Droid model on Ord Mantell, which can't be cut into pieces per se). Most NPCs are original or newer ones, but with no dismemberment restrictions. DP uses OpenJK as a base for a smooth run.
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Lucasfilm Games is new identity for future titles
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Well, competition is always good. Now, that EA aren't the monopolists, the games might actually look at least slightly different and be as good as during the golden era (which I consider to be somewhere between Dark Forces release and Revenge of the Sith). EA might have experience with Bioware, but Ubisoft made open world of different style, like Chicago in Watch Dogs and Ancient Egypt in AC: Origins. Personally it was GTA San Andreas that made me think – why Lucasarts wouldn't want to release something as massive as that game at the time. And I don't count SW Galaxies and SWTOR. I feel excited for the new Indiana Jones game even more than for Star Wars: this one would be made by the guys, who created the latest Wolfenstein games. And this might be a cool challenge. -
How to select a FUNC_group in gtkradiant
NumberWan replied to quakefreed's topic in Modding Assistance
Moving one of several brushes of a func entity and pressing CTRL+Z afterwards also allows selecting an entire func_**** entity. -
I've encountered this issue as well and only with OpenJK installed. The thing is that original JA and OpenJK sometimes use different folders for Saved Games and some other files. Thus it's possible to use both saves and different maps. This explanation isn't very accurate, but it might help you understand what might be the problem. In order to avoid this (and for dozens of other reasons) it's best to make test versions of your map before compiling the final one. I test certain scenes and scripts on test01, test02, etc. while the versions of the map itself include smth like dg_city_v1.map (dg_city_v1.bsp), dg_city_v2.map (dg_city_v2.bsp), etc. Making backup maps is also a good thing to do.
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It would be nice to see Mandalore in the next season: unlike other planets currently shown in the show, it's not something to be easily made with some dull rocks, palms and sand. That requires good backgrounds and CGI of an entire city with large buildings.
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The last episode more than enjoyable, yet the announcement after the ending is troubling. And according to the rumours – that one is the only new project to be released in the next few years. I guess this episode and Mandalorian as a whole was a test of skill and resources, so I hope any new series would be much better. However, before 2022 many of the announced titles will be shut down most likely. Not waiting for Mandalorian Season 3, but rather eager to see Cassian Andor show as well as a few others (Willow too).
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'The Rescue' is one of the 2,5 episodes in the whole Mandalorian series, which I actually enjoyed (the other two being Chapter 6: The Prisoner and «Chapter 13: The Jedi»). This time they paid much attention to the details and put much effort in the story and characters. Aside from lack of interesting planets, Mandalorian was full of Deus Ex Machina. The last episode seems to work without it though.
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Fixed. There was this picture of the Jedi Enclave from SWTOR. And I must add, that there were also some ancient ruins in that game.They could have used it as an inspiration.
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Dantooine is a pack of maps and well, it's finished ? It's part of Chapter 2, but currently the maps before Dantooine aren't complete yet. Due to pandemia and a huge amount of the main work, we had to make a pause with the modding. In plans: returning to the work right after December 25th.
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My major concern with the show is that most locations are quite similar and dull: desert, forests, swamps, snowy areas. Why don't they make some peculiar red-coloured villages with whitened palms? Or crystal planets with flying slugs? Or blue coloured tropical canyons with exploding hedgehogs with beaks? Why nothing like Felucia or Saleucami? These two looked pretty much unusual and would have been a nice addition for a change in the scenes. The authors try to pay much attention to the costumes and characters, but forget about details and atmosphere in the background. They could have made Tython so much more interesting. The Old Republic definitely put more effort into the look of this planet:
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I feel somehow, that Slave I might end in the hands of Din in the future. Not this season, but in the end perhaps.
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Hi, he is part of the story, so he'll appear in later chapters. ?
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This never happened before. The game makes one datapad available at a time, so it can be any of the five datapads, scattered around the cantina. It's possible to use one only once. After that a hint would suggest, what you could do to progress further. If you've already read a datapad, then you'll be able to spot an R2 unit, which would move down the street. It's possible to follow him and use the first choice. If you found the patriotic 'entry' in the secret level, then it's possible to use the Jbox. I doubt, OpenJK can cause such an issue. Widescreen shouldn't be a problem, and if you played Ord Mantell, then you could find another datapad in a secret area there as well.
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If you've found the patriotic 'song' and checked on the Bouncer in the club – presumably if you've looked through each corner and datapads in the cantina – there is a way to the JBox now or the R2 unit instead.
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In order to use a different way – with the Jbox – you must find the 'music' datapad. However it's not in the cantina, but in a secret area, which can be found in the same district.
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Hi, the JBox can't be used just of 'nowhere'. Before using it, one more step must be made in the very same sector of the city.
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PK3 must have a correct structure inside. So it'll be like PK3 (inside: models/weapons2/lightsaber_your_name). If your hilt uses a shader, it should also be put inside the very same PK3 ((inside: shaders/your_shader.shader). The saber parameters are stored inside a your_saber.sab file, which is usually in ext_data/sabers. And it also goes inside your PK3 pack.
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Good! Have a nice play! ?