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Everything posted by NumberWan
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Dark Forces 2:Jedi Knight Remake!
NumberWan replied to GamingPrince83's topic in Star Wars Franchise Discussions
I wonder if this is the same author, who released Nar Shaddaa cantina in UE4 before. Looks a lot like him, but there was no mentioning of a complete remake. Looks quite good and almost finished. Not only did he make the levels, but also various models, which look amazing. -
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- 4 comments
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- droid
- npc support
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In the last several months aside from mapping, I also started working with models. You might have seen several of our creations by our team. Since January we added about 4 more new NPCs (actually models, which replaced JA skins), but there were a few things, that ought to be replaced. Thus the idea of replacing the Mark 1 Droid walker from Jedi Outcast came to our mind. Meet Mark IV Droid Walker. Mark 1 was one of the units developed by Galak Fyyar, which you encounter at one point in Jedi Outcast. They are somehow missing in Jedi Academy, but can be found in game archives. Originally I wanted to add a slightly changed Mark I model, but later I made a few sketches and a modified Droid Walker was created. It's actually pretty logical to make a step forward from the Peacock Droid, that was used by the Imperial Remnant: Galak is dead, it's been several years since attack on Yavin IV. So the Imperial Remnant used the old blueprints and developed the next generation of these droids with the help of Dr.Lekett in his secret facility. Why Mark IV? Jedi Outcast introduced Mark 1 and Mark 2, but there was a non-canonical version of Mark 3, created by Chairwalker years ago. A nice model, which I also planned to use at one point. Sort of homage towards one of the people, who inspired me to work on DP. You can see a full gallery here.
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BlindDaThief's WIPs and Timeline
NumberWan replied to BlindDaThief's topic in WIPs, Teasers & Releases
I guess, many people have their own 'timeline of the Galaxy', which helps them watch, understand and love Star Wars. Most of my friends stick to Episodes I-VI or even IV-VI, while EU is a secondary material for them for the most part. For me most EU Star Wars remain truly canonical, even Holiday Special, cartoons and minor games. That's because – the silly style of them is a pure form of telling us a story. Not the best form and a mediocre story, that's true. Ewok movies on the other hand are mostly for kids, but that doesn't prevent them from being a minor layer of Endor history for example. Star Wars Galaxies used a clever method of introducing characters from these into the main story as subquests. Cindel Towani appears as a journalist on Coruscant in later sources for adults as well. After 2015 the community became very much divided, as you already know. Some fans ignore Clone Wars project completely, while others enjoy it. I was sceptical about it and Ahsoka Tano in the very beginning, but changed my mind after Seasons 1-2. Currently my personal 'timeline' omits the survival of Darth Maul, and I consider him to be very-very dead in The Phantom Menace. All other appearances after that – are a Dopplegänger for me. -
Sith Jedi Statues from MOTS
NumberWan replied to Untold Prophecy's topic in Mod Requests & Suggestions
This one – the SITH UNDEAD – was made for MOTS mod, based on Jaden Male model. In the original they would fall apart occasionally, when you bring them the 'final death'. I remember reading the post from one of the developers of MOTS of 2005, regarding these guys: Mara finds and enters the ancient Sith temple and discovers that Kyle has gone a little bonkers with dark side power. She has to chase him to the center, but first--- ZOMBIES! That's right. I don't know how we got this one past Licensing, but there is an area of the temple called The Catacombs, where the undead Sith will rise and fight you. Yep, Sith Zombies, people. It was great. They shot lightning from their hands and were generally pretty pesty. And it's canon. Zombies are canon. That was a time for experimenting. -
Ah, yes. I've noticed the model) I'm glad you included him in the story!
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Revan and Bastila - A SupremeOne Story
NumberWan replied to Supr3me0ne's topic in Art, Media & Technology
What a good video! Brings back so many memories of KOTOR, of our stranding on Taris, our adventures and meeting Carth, Mission Vao, Master Vandar and others. I guess you could make more Legacy Videos – like a memory or homage to Kreia, Malak, HK-47 and many others. Maybe even more characters from EU, like Dash Rendar or Kyle Katarn. Your video actually reminded me of this one, which can be recreated to some extent in JA, as many characters have already been made for our beloved game – Sidious, Clones, etc. -
Wow, that was very good! I see a few new things, originally not see in JA, like new models, skins, effects, but even without it the story is well edited!
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Just a thought: what happened to the last Reborn in the end of JO? In a cutscene he is escorted by a Jedi Trainer, but is he accepted into the Academy or sent to prison?
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Work in progress: New Republic Prison Ship from The Mandalorian
NumberWan replied to OCD2's topic in WIPs, Teasers & Releases
I would recommend to scale down these chairs: unfortunately they are slightly bigger than what the JO/JA characters use. I think modelscale 0.75 would do fine. If you have doubts, check the map_objects/cinematics/chair.md3 model for reference – it's the one used in a cutscene on Coruscant in Jedi Outcast. Adding some 'imperfect side' to the textures would also help improving the general feel of realism to the walls, I think. Or shaders. I'll send you a texture, which you might like to use in the map. If not for walls, then maybe for the floor. -
Tried to use a separate model from my own OBJ, which I wanted to attach to a head. The name is head_hood (it was just hood upon importing), I simply renamed it myself. LOD deleted even before that. However when I press Parent Object/Tags, it gives an error: Python: Traceback (most recent call last): File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\skeleton_tool-main\__init__.py", line 77, in execute if "skeleton_root" in obj.name or "model_root_" + lod in obj.name: TypeError: can only concatenate str (not "NoneType") to str location: <unknown location>:-1 What could be the problem?
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Sith Jedi Statues from MOTS
NumberWan replied to Untold Prophecy's topic in Mod Requests & Suggestions
The ones, used in MOTS, were the model of Jerec and Yun from Dark Forces II. Perhaps using Jerec's model for at least one of them would be the right choice. -
Programming emergent npc behavior through scripting
NumberWan replied to quakefreed's topic in Coding and Scripts
Start with Affect (enter the name of your NPC – his NPC_targetname in the map), add tasks (give them names too), and then add (set < E "set_types">, <str>) line inside them. One such line is responsible for one option (task, action, etc). When you've added this line to your script – double click on the 'set'. By default it would offer you to use SET_PARM1 which is set to DEFAULT. Click on SET_PARM1 and look through the whole list of commands there. Most options have a short description. Don't forget to press [Re-Evaluate] button in order to see the specifics of each option. E.g. SET_FORCE_JUMP_LEVEL 0 (you can change now the level of this Force power from 0 to 1-2-3) SET_ENEMY NULL (usually used for NPC enemies, so this command will make the character feel angry towards a specific NPC in your map. Change NULL to a targetname from GTKRadiant, like 'Freddy', for instance) -
- 3 comments
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Decompiling BSP files to MAP
NumberWan replied to BlindDaThief's topic in General Modding Discussions
The whole process of decompile is quite unpredictable: some maps can be opened in GtkRadiant after that, but some are full of errors or won't open at all. Even with the best results the map will be missing a lot of things and won't allow you to compile it again without issues. In order to decompile the BSP, you'll have to run a certain command, as afi suggested. I think, you can learn more about it in this thread. -
Looks interesting, but I already have a digital copy from GOG and I'm not sure I would like to have a physical collector's edition. One of the reasons – physical space I already have Dark Forces II box back from 1997 and Kyle Katarn's Action figure, so I feel like already having a little physical part of JK series at home.
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- 3 comments
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- JKHub Exclusive
- Non Star Wars Related
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Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax).
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- 5 comments
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- star wars related
- alien
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That looks great! Still I'm surprised, game tools didn't take so many things into account. I know they never planned the game to live up so long and never intended to create anything too complicated.
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Even though I'm not much into MP, I definitely had a lot of fun exploring this Jedi's Home III. I would say, that this pack is one of the most decent maps I've experienced. As I don't play JA online, I would review the map as a SP user, a fellow modder/mapper and a Star Wars fan. First of all – the whole location is really huge. There are several sections to explore, but I started it near the landing platform, which reminds of classic Star Wars cities. While it might be close visually to Cloud City and Jedi Outcast in many ways, I somehow felt great presence of Mysteries of the Sith there. When outside, you can't stop admiring the atmosphere – the light there is absolutely hilarious! Dozens of other places look very good and are interesting to explore, like cantina, the Senate hall and training areas. I tried an early version, when some doors were closed, but the major ones were open and fully functional. A large SwoopTrack can also be found here. I really enjoyed the references to various Star Wars places. My absolute favourite is the level of details, and as a keen fan of art and sculpture, I'm still amazed by the statues in Jedi's Home III – the Jedi-like Sages and Mysterious ladies. Not sure, how they were made, but the design is simple, yet very stylish. Shaders is something adds deepness to the level and makes the stones and other materials more realistic. The surfaces have a shiny look, but the texture of small scratches and abrasions gives it some backstory – that these floors saw a lot in many-many years. I can only assume, how much fun it would be to play on this map in MP, with so many open space areas. I would definitely like to see Jedi's Home III as part of some SP story, with NPC interactions, dog-fights and major duels against Force wielders. In any case AngelModder did a very good job!
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Maybe you could make some screeshots of your progress? Even though AngelModder posted pictures, it would be nice to see how this method worked for you.
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- 11 comments
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- contest entry
- mandalorian contest 2020
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