Jump to content

Hartsinck

Members
  • Content Count

    11
  • Joined

  • Last visited

Profile Information

  • Modding Interests
    Texture Artist
  • Gaming Specialty
    Singleplayer
  • Operating System
    Windows

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I made a model, but I keep getting this error message and I am not familiar with it does anyone know how to resolve this error.
  2. I noticed that there are slow, strong, fast, dual, etc. stance codes in the animation.cfg file, but I want to change the default medium stance and I am not sure which sequence code that is can someone help me out?
  3. Thanks I figured it out it was because dragon was deleting the skeleton because I forgot to add the default frame at the beginning.
  4. When wanting to create a new animation how do you make sure you are overwriting the correct frames and not frames 0 to whatever length your animation is. Also I have an issue when I try to use glamerger I keep getting told "can only merge frames from files with same number of bones." The other question I have is when I try to add a new animation mod why am I told by the game you cannot replace stormtrooper animation!
  5. So that ended up being correct, but now I have an issue where the inside of that arm is transparent and I do not have any shader issues so if anyone has any ideas on why that is happening. Nevermind I got it fixed!
  6. When I export my .glm and play jedi academy one of the arms almost looks transparent and you cannot see the texture. The mesh is then weirdly dark when I try to import it into blender. Any ideas on what the issue is? Here is a picture. https://www.dropbox.com/s/vjfw42lc1u44wqg/Pic Issues.png?dl=0
  7. How come weighting randomly changes when I export and re-import my glm and then it looks weird in modview
  8. New at modeling and learning. I have an issue where in blender my model looks perfectly fine, but in modview the bone and head shift up a foot and float above the body. When I try to reimport the .glm it looks perfectly fine, but then reexporting it does not seem to solve the issue. Any help would be great. https://www.dropbox.com/s/1h9f13xptzlid5e/Untitled2.png?dl=0 http://www.dropbox.com/s/1h9f13xptzlid5e/Untitled2.png?dl=0
  9. I am having an issue with the hierarchy and just want some clarification. Modview tells me I have 67 surfaces, but only 72 are connected up through the hierarchy. Is the solution to make sure my model just follows the layer format for a Jedi Academy Model or is there more to it than that?
  10. 207 downloads

    Skin, NPC, and Playermodel mod for Darth Sidious as the Sith Eternal and as an Undead clone. Credit goes to Toshi who I started off with his model, made changes, and then created the texture for the body! To install, simply put the pk3 file in the base folder of Jedi Academy.
×
×
  • Create New...