

Hartsinck
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Ivanael liked a file: Darth Vader Pack
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829 downloads
Ported simplified Darth Vader parts for a wide range of choices to choose. See read me! I used Toshi's anakin head and cape for Darth Vader and the sounds he had in his. I also used his breather for a maskless Vader Modifications: - I ported simplified parts for a more accurate Darth Vader. Usage: - You can use this mod however you would like, however, make sure you give Toshi credit. Credit me as well. How to Install: - Locate your base folder for Jedi Academy and just drop it in there. NPC Names: - Darth Vader between ROTS and ANH: "Vader" - Darth Vader ROTS: Vader_ROTS - Darth Vader Rebels (Cut Mask): "Vader_R" - Darth Vader RO: "Vader_RO" - Darth Vader ESB: "Vader_ESB" - Darth Vader Battle Damaged with Helmet: "Vader_BD" - Darth Vader TFU BD: "Vader_TFU" Lightsaber: - I am too lazy to figure out where the lightsaber is in MD that Vader is using so if you unpack the .pk3 you can change the npc file to a different lightsaber. A Thank You: - Thanks for everyone always working to keep my favorite Star Wars game alive! Honestly this has been fun and I plan on making Palpatine's Senate Robe since no one has tried to make it in a long time! -
ClanKryze511 started following Hartsinck
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I made a model, but I keep getting this error message and I am not familiar with it does anyone know how to resolve this error.
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Hartsinck liked a post in a topic: How to change medium stance in animation.cfg in the _humanoid folder
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When wanting to create a new animation how do you make sure you are overwriting the correct frames and not frames 0 to whatever length your animation is. Also I have an issue when I try to use glamerger I keep getting told "can only merge frames from files with same number of bones." The other question I have is when I try to add a new animation mod why am I told by the game you cannot replace stormtrooper animation!
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Hartsinck liked a post in a topic: In-game Mesh and texturing issue after exporting .glm and reimporting .glm into blender
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Hartsinck liked a post in a topic: Creating an original _humanoid file unique to one or more characters
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How come weighting randomly changes when I export and re-import my glm and then it looks weird in modview
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krkarr liked a file: Palpatine from the Rise of Skywalker
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New at modeling and learning. I have an issue where in blender my model looks perfectly fine, but in modview the bone and head shift up a foot and float above the body. When I try to reimport the .glm it looks perfectly fine, but then reexporting it does not seem to solve the issue. Any help would be great. https://www.dropbox.com/s/1h9f13xptzlid5e/Untitled2.png?dl=0 http://www.dropbox.com/s/1h9f13xptzlid5e/Untitled2.png?dl=0
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bigphil2695 liked a post in a topic: .glm blender export hierarchy question
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I am having an issue with the hierarchy and just want some clarification. Modview tells me I have 67 surfaces, but only 72 are connected up through the hierarchy. Is the solution to make sure my model just follows the layer format for a Jedi Academy Model or is there more to it than that?
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Hartsinck liked a review on a file: Palpatine from the Rise of Skywalker
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DarthValeria liked a file: Palpatine from the Rise of Skywalker
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