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NumberWan

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Everything posted by NumberWan

  1. I haven't tried Radiant 1.6 as I mentioned once. But I used both 1.4 and 1.5. I can't say that I really like 1.5. in a sense of building a map. I miss some functions, that were originally quite time-saving in 1.4. So I prefer that version more. I can mention some differences as a mapper. For instance in 2d you could click on entity (like NPC or target_speaker, even under several layers of brushes) to select it. In 1.5. you will always select the closest brush. Texturing was easier for me there too. I could select one side of the brush and select the side of the second one, so that I could apply the new texture on the first one without looking for it in the list of textures or smth like that. There were some other things that I didn't like. However I might prove wrong, because usually most programs nowadays can be changed up to your taste.
  2. Thanks to everyone for their responses. As for a thread specifically about DP - we already asked JKHub about it. =) Olgo has been planning to release a complete demo for quite some time now. All the levels that can be added into it have been renovated, so I guess it can include as many as several levels, not just one. About the overall number of maps in the modification - there are limits to what we want to create. I won't say anything else about their true quantity, be it thirty or forty levels in total. In the past I had to remove some maps from DP, including one planet. Some maps were united into one (or on the contrary - split in two due to their size).
  3. Hi, everyone! It's nice to see old fans here as well as meeting new people, interested in our project. You might have read about our modification - the Dark Pastime here and there. Most of the news and pictures can be checked at the Dark Pastime modification page on moddb. However we plan to post some information here as well, including that exclusive to JKHub only (as the screenshots with new some new animations and totally new Imperial Commandos (or Death Star Troopers) as seen above). We appreciate all the support and warm wishes to our team. I must say, that DP is indeed a very large project, perhaps much more complex, than my friend Wuhan and I originally planned it to be. And in many ways we made it so far tanks to our relatives, friends and fans. For that we thank all of you. Regarding some of the questions, that have risen. There are indeed a lot of maps, dozens. But don't worry - we've had and have different mappers, who work on them. Some were completed quite some time ago, and after that these people eventually (and unfortunately) left the team, but remain as our greatest supporters up to this day. We also had some things done by independent artists and game designers, as I would call them =) For instance PSS, who was great help with some very complicated scripts. A lot was done with voice-acting, and I will not exaggerate by saying that it was possible thanks to Wuhan (who was recording most of the voices), Namelessone (he originally voiced Kyle Katarn, but also some major characters by giving them a unique behavior and tone), Paradamus (the current voice of Kyle Katarn), Lazysun (Jan Ors), my class mates and other friends who voiced a lot of other characters, whose part in the plot add a lot to the atmosphere of the addon. It's also good to have Olgo now in our team, as she sees things in a very profound and professional way both as a mapper, scripter and game designer. It would be very unjust not to mention all those, who were kind enough to give us the permission to use their models in our project. I would like to mention a few - Psyk0Sith, Chairwalker, Oddjob and HapSlash. There are just some names of the very talented people whose creations were not just models to be included into another modification, but also the example of genuine artwork and inspiration. Though some people left the team, they are still somehow part of it. I must say, that this Summer was not without certain tragic moments in my life: one of the dearest people, who both supported me through all this years as well as contributed to the project by voicing one of the characters in DP modification - my grandmother passed away. I think she would like to see the project finished after all these years of quite interesting work. And it would be fair to mention her participation now. Stay tuned. I promise to post some more details about DP soon, also some new downloads on the way.
  4. Perhaps I should check this one later on. I am still using 1.4 for building purposes, as the new version 1.5 showed (on quite a lot of occasions) that some functions changed and are no longer as good as they used to be.
  5. NumberWan

    Duck

    As I told the author before in PM, ducks are not quite new in Star Wars universe. A species known simply as Duck was seen in one of the comics. )) In any case this one is so much fun!
  6. 1,051 downloads

    A model of a medical droid 2-1B seen in Episodes V and III. The droid is one of many new NPCs to appear in our mod for Jedi Academy. Team Colors: Yes New Textures: Yes New Shaders: Yes New sounds: No Model and textures made by Olgo and Number Wan respectively.
  7. No one saw it coming. It's most unexpected. However the possibility of release of the source code of any SW game dates back to the days of Dark Forces 2, I think. I also remember as people wanted The Phantom Menace video game code to be released, but to no avail. I am no coder, so my skills in looking through the JA code archive and learning from it are insufficient. I started a thread regarding the understanding the code both by professionals and those, who simply devoted themselves to JA as fans or modders. Perhaps it's pointless, but nevertheless if you have any ideas about the codes you've checked, please, post them there or here please. It's worth reading such things.
  8. I didn't like the window mode, because in Win XP it caused errors in brightness. No problem in Win 7, but I like wide screen more. However, as far as I know there was an alternative - when you have a resolution like in window mode, but with black stripes to the right and to the left. Not sure this works in JA, but in some other old games - yes.
  9. I remember some orcs from LOTR, but I think they were eventually found. I have some cds somewhere with old models and maps, as well as other stuff. There were some old maps of Naboo, Coruscant that I can't find anywhere now. I have a Nomak model, that I found curious, so I downloaded it many years ago. I'm not sure I can upload it anywhere, as I'm not the author.
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