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Everything posted by Noodle
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Not only do they have different skeletons, you would have to modify JO's code to enable all those features.
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Imperial assault on Hoth.
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Welcome to our community!
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Most Star Wars guns are real WWII weapons mixed together. I think that's why so many weapons look off-putting in the JA series, they look like they belong more in the quake franchise than in Star Wars.
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- 11 comments
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Would the solution be to add said tags with blender or some other similar software?
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I hope someday I'll be as good as you're.
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I didn't know you could make things un-compilable, may I ask how do you achieve that?
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Not related to my main project, but I have been playing a bit more with blender and I think I'm starting to have a better understanding of the basics of modeling. I don't like the concept of porting, but I love the idea of modifying some of the base game's assets to create new things.
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Looks like it's going to be really comfy.
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Don't pay attention to badly written posts and carry on with life, it's the best way to avoid drama.
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Have you tried scripting them with the following commands? SET_NO_COMBAT_TALK 'true' SET_NO_ALERT_TALK 'true'. That should keep them quiet.
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Of course it's possible, you would need to set a cvar, like the sex one, that tells the game you're playing with a specific model.
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Is the similitude to the Eban Hawk intentional? If I could suggest something, it would be to give some asymmetry to the design, like the best star wars ships.
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I've just downloaded and tested the map and I've a couple of criticisms and suggestions: First of all, I recommend you download and study this map, since it's a great example of imperial architecture with the game's base assets. https://jkhub.org/files/file/3189-imperial-research-facility/ One of the main things that I'd criticize is the scale of things in your map. The chairs are way too big in comparison with the tables that are next to them. The corridor at the entrance is small and tight, which doesn't look aesthetically pleasing. It also lacks any sort of light source, even though the place is lit. I'd try in general to add more light sources to the map that look coherent with the style you've chosen. The ones on the roof seem lacking, given the amount of light in that room. Finally, I'd advise you to fix some of the textures that are too stretched. Specifically those at the sides of the lockers. Overall it's a very cool concept! I hope you can improve it!
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Base Swoop Reskins - New Styles
Noodle replied to MusicForThePiano's topic in WIPs, Teasers & Releases
Looks interesting, Are you just doing recolors or have you changed the actual textures? You could try to make a swoop with colors similar to the speeder bikes in ROTJ. -
"jedi Academy Helped Me Come Out Of The Closet"
Noodle replied to Jango40's topic in Jedi Knight General Discussions
Stopped reading right there. -
I did them in blender. First I imported one from the game to get an idea of how they are and then I did my own. You don't need to import a JA model, the .roff file is linked to any mesh you have in blender. For example, I created a cone mesh and animated it to create the path I wanted the NPC to follow, then I exported the .roff file and it worked perfectly!
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Instead of animating the NPC to move far away from it's root, you should create a .roff file that creates the movement. I did that with the glider and now it flies around in my map.
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Not as far as I'm aware. They will only follow you if you're set as the leader (SET_LEADER player) and they have their behavior set as FOLLOW_LEADER. The key is in the behavior.
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I noticed the minemonster also has melee animations named BOTH_MELEE1 BOTH_MELEE2 BOTH_MELEE3 Everytime I look at this models I want to start creating my own to add more alien beasts to this game. Even if I can't have a fully functional minemonster in my game, at least I know I can use it as a passive pet.
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It's a pity that it works like base melee. I think that's the difference that the class_minemonster must make, but I don't know where's the bug in JA's code.
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How about I share the replacer I created instead https://www.dropbox.com/s/ss0gun344x9366s/zzz_minemonster.pk3?dl=0 This is how it should work, I tested it on a clean base folder:
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Nope. I didn't give them any script either. I just spawned the NPC and they started chomping me up. Might be an obvious comment, but are you sure your new file has replaced the old one?