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Noodle

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Everything posted by Noodle

  1. I've worked a little bit on this and I've added NPC functionality. You can bind the animations if you want, as shown in this video.
  2. I do enjoy multimedia content like this, however I do have a couple questions and criticisms regarding the film-making behind this. First, is your objective to show a blend between a cinematic experience and in-game gameplay? I think the videos get too long with all the unnecessary footage of the characters walking. If you do think it's important to show that footage, you could try to do it from another angle sometimes, since watching the character's whole body from their backs only looks good if you're playing a game, not watching a non-interactive video. My personal suggestion would be to try and shoot walking frames with more angles. Try using areal shots or maybe some close shots from the waist and above while following a character. In the same area, I would comment about the way you shoot most of the interactions between characters. A way to make conversations more dynamic is to include in the frame all the actors involved in the conversation. For example, when Ariel talks with Zakka you focus on the character talking and record them from below, even though you could get more if both characters were in the frame like at the beginning of the shot. Also, the position of the camera helps conveying a message. Have you ever noticed that in films the only times you get shots from above on Vader are when he talks to the Emperor? That's a visual cue that tells you Vader submits to him and not vice-versa. Here's an example of how I would shoot a frame between people that have an equal relationship (which means there's no imbalance of power from a narrative point of view) You can of course be way more creative than me and shoot the frame in many different ways. My point is that if you avoid visual redundancy it can look much more interesting. The same can be said about the way you record combat. Is your objective to make it look like an ingame sequence or do you want to achieve something more film-like? If the last is the case, try not to film in real time and use more ingenious shots. Finally, I think you have to be more wise regarding music. I know the score might sound good but the way you use it must be as smart as the way you shoot a scene. You can't have the whole thing play without interruption while many things happen, it has to have a narrative sense as much as what you see. For example, at 2:40 you have the music building up while combat starts and when it finally reaches it's climax at 3:15 the combat ends and the music fades out, even though you can hear something was going to happen. I hope you don't take my comments as mean destructive criticism and it actually helps you create more and better videos! One of the utilities I use to better frame my screenshots is CamSP and I think it can help you too https://jkhub.org/files/file/1829-camsp/
  3. I'm sure I can make animations bind-ables. There's a cross arms animation, but I can't add it without modifying the _humanoid.gla file, and that's a no-no since it'd make this incompatible with other animation mods.
  4. If I had to guess, they won't care about canon for anything but the game's main story. Just like in the original BFII, which had the Mos Eisley map with heroes from all eras killing each other.
  5. I don't play JA+, so I don't know what some of those animations are. Still, I think I can do today or tomorrow a small test that should allow you to play some animations in SP. Edit: Did an experiment just now. Tell me if this would be useful to you, just imagine it with more animations and options. The sky is the limit.
  6. It shouldn't be hard to create a mod that allows you to use animations in SP. I think I could work in something if you tell me which animations you want to have.
  7. I'm really liking the look of your new models! Truly a great job!
  8. First Person Open World MMO RPG VR when? Also, why did I make the mistake of looking at Youtube comments for some deeper insight of the video?
  9. I love the idea of bounty hunters using droids to take on force sensitive people. Kind of makes sense, since it's harder to sense something that isn't a living being.
  10. I'm confident that if you give a normal _humanoid model the jetpack tags from the rocket trooper and make him class_rockettrooper, he will fly and the effects will play accordingly. The worst thing that I can imagine will happen is what happens to the mandalorian NPCs with Boba Fett class that don't have the proper tags, the effect plays from below their feet.
  11. You could script the NPC so it doesn't use acrobatics. That could help a bit, but it won't really solve the problem.
  12. Did you manage to achieve this by using a simple patch mesh?
  13. Ahsoka is mai waifu, so that's great. But you could try to re-do the textures so they are of a higher quality.
  14. I might be saying non-sense, but was your file deleted from your base folder? Maybe it's not the game, but your computer removing recent changes from your computer, including that file.
  15. As always, great job! Though the description is wrong, the other lightsaber was destroyed by Vader, not an Inquisitor.
  16. I'm 99% sure you can do that without a script. Instead of making the barrier a brush, make it a simple patch mesh, that way it becomes a one-sided forcefield,allowing your enemy to shoot at you, but blocking any missile brom the other side.
  17. I really like Kotor 2, but I was never a fan of the combat. Those games make guns always feel so innocuous, the blasters have no real impact nor seem to produce any harm to the people getting shot at. Sometimes fighting in those kind of games is as fun as watching spreadsheets in excel.
  18. Does anybody have an opinion on the mobile Star Wars games? I played Uprising and really liked it untill it was killed off. Commander and Galaxy of Heroes are fun, but a bit too grindy. Force Arena has really nice models, but it's pretty boring after a couple days.
  19. I swear to god I thought this was the Bad Star Wars Games thread. I try not to judge too much of BFII yet since we've seen so little.
  20. Sounds too vague, is there something more to that story? I can't see why someone shouldn't use a model out of respect. Either way, it is also possible to remodel the default female human head, like it was used in the Imperial Females models.
  21. He looks great! Really does seem like a character out of Mos Eisley's cantina.
  22. Do you create your own animations for the machinimas?
  23. What about editing the shape of those heads so they don't resemble gwen that much? It is, after all, a well done head model fully rigged.
  24. It's amazing how the so called 'civilized' world sounds like a police state. I remember the cuckolded politicians in my country saying that we should ban games like Mortal Kombat since they were satanic and also banned in countries like Australia.
  25. The version for Game Boy Advanced allowed you to play cooperative missions with a friend. It was a great game both for Game Boy and PS2
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