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Noodle

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Everything posted by Noodle

  1. A nice skin, though I feel that the armor's original model might be too bulky.
  2. You can also use parts from models in the default game, like Kyle's pauldron and Jan Ors' goggles.
  3. Yeah, I finally decided to vote for Langerd's Halloween Town because, even though it's not very big, there's a lot of hand-made work that deserves recognition: the animated pumpkins, the custom textures, the map's brushwork, everything was just too outstanding to ignore. If that map wasn't in the competition, my vote would have gone definitely to Jedi_Mediator's Haunted Halls.
  4. Yes, I'll have to get and start to learn how to use 3Dsmax before though, so it will take me some time to get this ready, but what you've shown so far makes it look very promising!
  5. I've wanted to do a good spaceship battle MP map for a long time, but all my tests have been really unsuccessful (though I believe I'm slowly getting there). I'm aware someone posted in the Warzone forums a tool that could create big maps without GTKRadiant, but I haven't tested it yet because I don't have the time. I think the hardest thing to do here would be the destroyed star destroyer.
  6. As someone who has been shitted by birds several times I can say that I'd rather step on dog shit than have to spend hours washing my hair again. I guess that means Jar Jar's the dog shit.
  7. If I'm correct, the same effect is used on the map mp/siege_destroyer in JA when rebel ships leave the hangar.
  8. Doesn't help that the same voice actor play some of the most annoying characters in skyrim (like Sven the bard of riverun).
  9. After having tried everything I must say Haunted Halls is pretty good! Can't decide between that map and Halloween Town.
  10. I'll have to play all the maps before I cast my vote! Good job everybody!
  11. A Kashyyyk map could be done with more ease with one of those terrain generators tools rather than GTK Radiant. It's one of those places, like Felucia, that seem to be conceptually hard to create for JKA.
  12. Not related, but is that gun connected to a bone in the hand's skeleton or something similar? If so, how did you do it? It would help a lot in animations.
  13. Rosh Penin is irredeamable. At least there are good things with Jar Jar (like TCW's Temple of Doom with Mace Windu)
  14. It can get awkwarder. (NSFW)
  15. This is great, I love the animated pumpkin heads! Also, the animated ghosts really bring the halloween mood to the map. I also enjoy the fact that I was buried twice in the cemetery Only issue I had was related to the fogs, I believe, since they take a bit of my fps, but it really didn't hurt the framerate that much. Nice job!
  16. Obviously there's more of his kind since there's Yaddle in Episode I.
  17. Another instant classic!
  18. Very nice job, great voice acting by Vader and the main character! The only thing I didn't like was the time transition frames. They take too much precious time and disconnect the viewer from the story, you don't need the whole screen to tell you what year it is. I like the Rogue One way of doing this, by adding the time and location in a corner of the shot.
  19. Of course in a galaxy so vast there must be religions with a concept of hell. Though, just like in our universe, there's no evidence of an actual hell existing. In fact, when people die in Star Wars, it seems their essence becomes part of the cosmic force (as seen in the yoda arc in TCW), so it seems hell doesn't exist there.
  20. Jundland_Beta. It is huge and has tons of vehicles.
  21. Thank you! I'm starting to model basic stuff and I had a really hard time finding tutorials since most of the links are old and dead.
  22. You're right. I made a working script, but unfortunately it gets buggy since the lightsaber automatically switches on whenever you change it, so it enters into an infinite loop of turning on and off.
  23. I tried creating a small test script but it crashes the game whenever I try it. If anyone has a better idea, feel free to contribute: affect ( "player", FLUSH ) { loop ( -1.000 ) { if ( $get( STRING, "SET_SABER1" ) = single_1$ ) { if ( $get( FLOAT, "SET_SABERACTIVE" ) = 0.000$ ) { set ( "SET_SABER1", "single_2" ); } else ( ) { wait ( 1000.000 ); } } else ( ) { if ( $get( STRING, "SET_SABER1" ) = single_2$ ) { if ( $get( FLOAT, "SET_SABERACTIVE" ) = 1.000$ ) { set ( "SET_SABER1", "single_1" ); } else ( ) { wait ( 1000.000 ); } } } } }
  24. Very nice job! Good to have more variety of zombie skins!
  25. I love seeing screenshots of your progress, it looks like quite a map what you're doing!
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