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Everything posted by Spaghetti
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a280 model from moviebattles - permission to use
Spaghetti replied to Langerd's topic in Modding Assistance
The MBII A280 was created by Chairwalker (as is shown in our maps-models readme). The only contact info I have for him is from some of the uploads here, such as this. -
All hail the old and the new overlords!
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I initially gave this 5/5 based on visuals, but had to reevaluate after taking a look at optimization. It hasn't been. On top of the model being way too high detail (causing the crashes noted above) it uses a dozen 2048x2048 textures. This hilt uses more resources than a very high detail character model.
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Here's something that's been bugging me so I thought bringing it up might be a good idea. Has any consideration been made to making the transition between the legacy renderer and rend2 easier? Updating shaders is my concern. For those who do not know, I am part of the Movie Battles II development team. Internally the topic of rend2 has come up many times. The inevitable conclusion though is that we have too much legacy material to convert manually. Between our maps, models, and UI, our shader count numbers over 600 discrete files (or 3 MBs of text). We will never have the resources to manually rewrite everything to the bare minimum point of looking the same as before. The only solutions I can think of would be to either have a hybrid render mode which could read and display the old shaders while still allowing the use of newer capabilities and optimization, or an external tool which could automatically parse old shader files and convert them into equivalent versions in the new shader format. I have no idea how technically feasible either would be though.
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LODs are pretty cool though. They're great for toasters, or performance draining mods.
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What's going on with this? Gap in the mesh? Funky weighting? Looking good otherwise.