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Cerez

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    Australia
  • Interests
    People, Stories, Art, 'Puter Stuff
  • Modding Interests
    Modeler
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  • Gaming Specialty
    FFA
    Singleplayer
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    Debian 8, Windows 8.1

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  1. What's the deal with caps? How do I UV Map them, so that the stormtrooper caps texture will appear on them properly?

    1. Show previous comments  8 more
    2. minilogoguy18

      minilogoguy18

      .skin files don't always point to basic image files Archangel, in this case it points to a shader, my AT-ST does the same thing. The referenced path in the .skin file doesn't point to a physical file but rather something the game creates. There are no images in models/players/atst/

    3. DT.

      DT.

      Hapslash told me this gem back in the day: "Just do a quick UVW planar map on the cap mesh"

    4. Cerez

      Cerez

      Worked like a charm! Didn't need to add any materials, just a UVW map modifier with the planar layout setting, as ol' Haps said. (As well as the texture/shader defined for the caps in the SKIN file.) Thanks guys! :glad:

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