.skin files don't always point to basic image files Archangel, in this case it points to a shader, my AT-ST does the same thing. The referenced path in the .skin file doesn't point to a physical file but rather something the game creates. There are no images in models/players/atst/
Worked like a charm! Didn't need to add any materials, just a UVW map modifier with the planar layout setting, as ol' Haps said. (As well as the texture/shader defined for the caps in the SKIN file.) Thanks guys! :glad: