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File Comments posted by Lancelot
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14 hours ago, Rayce said:
I'm surprised it took this long for someone to do this lol
Better late than never. Some Star Trek mods already been made, which was at least something. But nobody has ever done anything based on Elite Force.
Would love to see some phasers here.GamerRedNeck and Torki like this -
On 5/4/2024 at 4:16 AM, zahar said:
All right I'm a bit confused at this point. Can somebody tell me, is ported content is okay to upload and display on JKhub nowadays?
Don't get me wrong, I'm not against it by any means. I'm just confused because I remember back in the days rules were different about porting models and stuff.
We have made the decision to allow ported content, but only if at least some custom work has been done on it (like riggin the model properly and optimising it so it works well in the game, and adding MP icons for it). We don't allow straight ports with absolutely no proper modification done on them. And it's recommended to credit the original source of the models.
SpeedyJDFox95 likes this -
On 1/29/2024 at 2:35 AM, bigphil2695 said:
About time someone made Boga. I blame the original game devs for someone not making this sooner. They should have put the rancor riding level in the base game, and then everyone would be making beast riding mods
Remember, this game is called "Star Wars Jedi Knight: Jedi Academy", not "Kyle Katarn's Awesome Beast Riding Park". If the developers had intended to make it an important feature of the game, they probably would've fleshed it out to make it appear less like an afterthought. But instead, the game was given only one year of development time, which was probably not enough for them to add a lot more.
Also, this game was released in 2003. The Boga wasn't introduced before "Revenge of the Sith", which was released in 2005.Langerd, colonel-the-general and GamerRedNeck like this -
1 hour ago, JKAccount said:
How the fuck do I use this skin
Just put the PK3 file into the Base folder of the game. If you need more informations, just look at the description above.
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The design is absolutely incredible. In fact, rend2 makes it look as if it is rendered in a far more advanced engine, like Unreak Engine 4.
Unfortunately, I can't test the map with rend2 activated, since my PC can't really handle it.
Maksman, GamerRedNeck, SomaZ and 1 other like this -
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On 5/15/2023 at 10:02 AM, bigphil2695 said:
404 link
Fixed it.
bigphil2695 likes this -
Just a little information for those who might not know about it: It's not based on the series (which was released six years later), but on the video game that was released on Gamecube, PS2 and Xbox, in the same year as "Attack of the Clones" was released.
I loved this game back then and played it very often. As I missed out on watching "Attack of the Clones" in cinema (which I deeply regret to this day), this was one of the ways I could experience anything based on the film before I could finally watch it on DVD.
GamerRedNeck, Chansta and Lwkill like this -
51 minutes ago, DrXann said:
All they need now is different helmets.Other than that not bad.
The helmets are accurate, as they represent the Praetorian guards from The Mandalorian, not the ones from The Last Jedi (those were aleady made by PreFXDesign).
ZelZel likes this -
Awesome work! As an admirer of the sequels, I was happy to see the Praetorian guards, as well as other sequel references, in The Mandalorian.
ZelZel and Goyan-Tanuki like this -
On 2/21/2023 at 10:57 AM, Lazarus said:
Who cares about a Y wing, if you have a Tye-wing ... does it class as a bomber?
Now we wait for the X-fighter, the Millenium-Destroyer, or the Star-Falcon. Oh and dont forget of course fan favorite the Tie-95
The funny thing is that those kind of ships were a thing in the EU continuity. The type of ships were called Ugly, or Uglies, and the concept and the term found their way into the canon.
Jeff's creation is based on a ship from the EU.
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I'm not into the High Republic stuff yet, but I've seen the many memes about the character. First I thought it was a joke, but now I've seen that it is a sentient species!
And to be honest, I'm not even mad about it. Why should I? I actually find it both hilarious and fascinating, because it shows that a species in the Star Wars universe doesn't necessarily have to be a humanoid, or made of flesh and bones. Kinda reminds me of Monol from the Monster Rancher anime.
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That's right. You've explained it very well.
In your case, you've not only edited the mesh to create your own model, but you've also stated where you got the parts from. This is the kind of ports we usually accept.
GamerRedNeck likes this -
This is a great model and a unique take on a Star Wars character. In fact, it comes pretty close to how I envisioned a redesigned version of Tavion.
GamerRedNeck, NumberWan and alexnita3 like this -
9 hours ago, NumberWan said:
Thanks for posting this mod! In fact, it's quite helpful in terms of understanding some JA limits with FX and entities. As I experimented with these on my own maps, I came to an interesting conclusion, that mines' lasers don't like too many other FX. I tried to place 2 EWEB turrets on a map and for some reasons the tripmines didn't like being the first to lose the effect (probe droids being the second after them exploding without explosion FX). There were other specifics too, but in any case that wasn't normal to have only 2 tripmines in one base with two turrets.
Is it possible to port this mod over to Jedi Academy? It would actually be interesting to see, especially in combination with OpenJK.
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14 hours ago, Futuza said:
Would be great to see an improvement to this mod, so that it supports dynamic allocation of new entities, so it'll support as many mines as you have RAM for. I'm not sure 250 mines is enough for a mod that claims to have "no limits"
As the mod was released in 2003, there weren't the possibilities like we have today. So, in terms of "no limits", 250 mines was still huge.
And now that we have OpenJK and the likes, it shouldn't be a problem to increase the limits.
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The new version looks so much better and smoother than the original. And now you can finally see the letters much clearer.
SomaZ likes this -
Simple yet fantastic. Like a cross between TRON and the VR missions of Metal Gear Solid.
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This is probably the weirdest, and at the same time best, Rodian model ever made for Jedi Academy.
RevanKnight, Droidy365, Trotyl and 2 others like this -
If you're planning to rework the voices, I recommend xVASynth. You can find it on Steam, but you have to download the voice models from Nexus Mods. And once you get the hang out of the software, you'll get much better results. In fact, the voices are really convincing.
zahar and KyleRendar like this -
On 6/8/2022 at 7:14 PM, dan992 said:
Nice Plo Koon. Now we need a Mace Windu JPB and Adi Galia JPB.
Mace Windu in Jedi Power Battles is almost identical to the models and skins we already have of him. All he needs is a blue lightsaber, which he has in the game.
As for Adi Gallia, I think nobody has done a model based on her appearance in this game. It would be interesting to see.
dan992 likes this -
Jedi Power Battles was one of my favourite Star Wars games. It's awesome to see a skin based on the game.
Tompa9 and bigphil2695 like this -
10 hours ago, Chansta said:
but how do i run it if it requires the og kotf
That's easy. Just take KotF_TheForceUnleashed.pk3 and put it in the base folder. Then change the name to _KotF_TheForceUnleashed.pk3. As the first part of the mission replaces yavin1.bsp, all you need is to simply start the game as usual. And that's it.
And here's the thing: While the mission is mostly playable that way, it can't be played to its full capacity due to the lack of the KotF codes that are required. The first part can be finished, but the second part is broken. That's why the original KotF is needed.
GamerRedNeck, TheWhitePhoenix, Asgarath83 and 1 other like this -
3 hours ago, Chansta said:
if it requires the og Kotf then how are we supposed to run the mod? Didnt that mod go up in flames long ago?
Not really. While development of the original mod has been abandoned in 2013, it can still be found on the internet. However, the mod and this expansion pack has become rare, especially because the websites that hosted it either went offline or removed the files entirely. And many people still have the mod installed (or at least the installation file), simply because they enjoy it.
GamerRedNeck likes this
Narkina 5 Prisoner Outfit
in Skins
Posted
This is something that is beyond my abilities. If I knew how to do it, I definitely would've done so and added it as well. But feel free to ask anyone here in the forum to make it for you.