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Ramikad

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Everything posted by Ramikad

  1. Yeah, I meant that, not sure why I came up with SET_WAIT
  2. There's even a more convenient SET_WAIT that sets the firing intervals. It resets when switching weapons.
  3. Maybe the gamemode is set differently and it tries to load it up as FFA/TFFA, and can't find any proper spawn point for that mode.
  4. _lightmapscale 0.125 FTW.
  5. Something lore friendly... Lapti Nek, anyone? https://www.youtube.com/watch?v=dV0LD-QAzg0
  6. Who knows? You could try to play around with bladeEffect in the .sab.
  7. A lot of fog in the fogs/ folder.
  8. I guess that's just "formally", because he also trained Mara Jade.
  9. Well, it was a nice mystery when Zaalbar told you that the rations were eaten, though http://starwars.wikia.com/wiki/Sasha_ot_Sulem
  10. As far as I know it's ported from SWBF: Elite Squadron. Or so I have read some time ago. Wrong, "Luke Skywalker (Yavin) from Star wars the force unleashed (wii)" http://tf3dm.com/3d-model/sw-luke-skywalker-yavin-57463.html .... just before reading that OP had already posted that link
  11. Blender has a very useful Decimate tool that decreases poly (and vertex) count.
  12. Now, to get the schematics and deck plans of the Ghost...
  13. It's system/ladder, but apparently in JA they're completely broken. Unless OpenJK fixed that, a port to JA doesn't seem likely.
  14. Still needs Chopper, and we're all set and ready to go
  15. It's not a check, it's a value. LOOP - if it's a ghoul2 model, it will just loop the animation PLAYER_USE Player can use it with the use button INACTIVE must be used by a target_activate before it can be used TIE flying Tie-fighter hack, should be made more flexible so other things can use this if needed A train is a mover that moves between path_corner target points. Trains MUST HAVE AN ORIGIN BRUSH. The train spawns at the first target it is pointing at. "model2" .md3 model to also draw "modelAngles" md3 model's angles <pitch yaw roll> (in addition to any rotation on the part of the brush entity itself) "speed" default 100 "dmg" default 2 "health" default 0 "noise" looping sound to play when the train is in motion "targetname" will not start until used "target" next path corner "target3" what to use when it breaks "color" constantLight color "light" constantLight radius "linear" set to 1 and it will move linearly rather than with acceleration (default is 0) "startframe" default 0...ghoul2 animation start frame "endframe" default 0...ghoul2 animation end frame
  16. Forgot to specify, you have to set the linear 1 on the func_train, not the path_corner.
  17. You can try with linear 1 to make it move linearly, as well as setting speed manually at every path_corner if you need it to make it look better. Also check in turn_train, so that it won't move through path_corners with fixed angles.
  18. Brush count?
  19. I would have said the exhaust shaft behind him.
  20. Not sure if it works the same for JO, but in JA you can set a target_level_change to switch back to any menu. "mapname" - Name of map to change to or "+menuname" to launch a menu instead
  21. Thus, fatally attractive Apparently I'm Hera.
  22. As long as they're MD3 it should be possible, func_breakable or misc_model_breakable.
  23. Tch... Used that with a misc_model_static, and what do I get? A horribly annoying flickering on the branches. Damn shaders
  24. Yeah. Selkath, Hutts, Ithorians, Twi'lek, Wookiee, every alien. As well as that little girl on Dantooine.
  25. You can have Desann and Tavion saber styles if you set them up in the specific .sab file, with saberStyle desann. Not sure if it will work fine on a server that doesn't have the modified saber file, though.
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