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Ramikad

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Everything posted by Ramikad

  1. "Die wana wanga?" Nice work as always.
  2. Sometimes I have this problem with brushes that I manipulated into weird angles. Try making it detail, and see if it works. It generally helps in my case.
  3. If you're aiming for a realistic take on your mod you should probably use lifts.
  4. Hopefully you can ask Jeff's permission to have these and use them in your mod: http://jkhub.org/topic/5134-jeffs-never-ending-wips/page-5 Also, the old MOTS mod team had some Rebel Troopers and Officers. Ultimately, check out DT85's Stormtrooper model (if you plan on setting the mod post-battle of Yavin) and Hapslash's Stormtrooper (if you plan on setting the mod during the time of Episode IV). They are GREATLY improved models from the base one. Also, maybe you have a chance at getting your hands on this beautiful model: http://jkhub.org/topic/3378-wip-look-out-for-that-tree/
  5. Didn't importing JA models directly into JO cause monstrous aberrations, due to the absence of a few bones in the JA _humanoid skeleton that JO uses?
  6. What about manually setting the NPC as ally through a script after giving it two blaster pistols?
  7. You could try with SET_NO_ACROBATICS TRUE, should prevent the NPC to jump, roll or cartwheel.
  8. Posting them there, since they may be of help with the model and especially the face: http://deeplyobsessed.blogspot.it/2013/01/cg-han-solo.html http://deeplyobsessed.blogspot.it/2013/08/han-solo.html http://deeplyobsessed.blogspot.it/2013/08/han-and-chewie.html
  9. Any error message? And any chance you set a spawnscript that renders it invisible?
  10. -I wanted dual pistols for friendly Rex too, but the game did not allow that sadly. CLASS_BOBAFETT along with WP_BLASTER_PISTOL would give them, but I think the NPC would be an enemy. Worth experimenting though.
  11. What ineedblood said. Though admittedly they're not that much high quality, and Han would deserve a brand new model.
  12. Looks extremely hazardous.
  13. Did you try setting a custom .skin for the new TIE?
  14. Huh. ... Muunilinst mission, anyone?
  15. As far as I know there isn't any "real" Dark Trooper model around for JA. There was a reskin of the rocket trooper on JK3files, but not sure if it's still there. There's also a Dark Trooper Phase 1 in the Dark Forces mod, but looks nothing like a Phase 2 or 3.
  16. The Filefront ban. http://jkhub.org/topic/1379-why-gamefront-jkfiles-downloads-dont-work/ The original post is gone, apparently, but you can scroll the comments, they give a pretty clear idea of what happened.
  17. They're actually misc_weapon_shooter set on WP_ROCKET_LAUNCHER. And yes, they're connected to info_notnull.
  18. Not mean to derail the whole topic, but in my opinion what scared off so many players was that the first released version was riddled with bugs. The "unfinished" part did the rest.
  19. That's probably just a misc_model_breakable or func_breakable that plays that specific effect - no shooting, except for the 3 rockets at the beginning, is present on the map.
  20. Given that it modifies the effect (I think), yes, it should work in SP.
  21. In Radiant 1.5 you can tick the "solid" option, spawnflags 2.
  22. I think it's "just" a trick with gradients. Cheap but effective.
  23. Ahh... the powerful scent of the Original Trilogy...
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