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Ramikad

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Everything posted by Ramikad

  1. Isn't the base TIE bomber way smaller than it should be? All in all I'd say the most trustworthy source for its size is the vehicle of the TIE bomber. The other vehicles are scaled as well, the X-Wing for sure, made some testing about that a while ago. Maybe the TIE fighter too, but not sure.
  2. Need more!
  3. Totally agree, I would also like that. Doesn't seem implausible.
  4. I especially like that you mentioned this is a realistic version of her. Gratz
  5. Looks good imo. It appears on Level 1, Level 5 and Level 8 overall.
  6. Are you kidding? LODs are a blessing, IF and only IF they're made properly. They improve performance when viewed from afar at the cost of some details - which, I may add, can barely be seen at that distance.
  7. I also agree it's a good start, though I think you should try to make it more resembling of the area seen in the cinematic cutscene rather than the game level.
  8. I think it may be related to Visual C++ Redistributable. Try installing it.
  9. I also use Radiant 1.5. I find it much more intuitive and easier to use than 1.3.12, but can't say about 1.4 and 1.6+, haven't tried any of those. Stick to what you know
  10. I think Blender keeps the weight when importing player models.
  11. The most likely bugs you may encounter decompiling are the hand-placed lights completely missing and the textures completely misaligned - except the ones on patches. Even still, decompiling is not "generally" seen as a positive thing. But since there's no other way...
  12. Huh... I'd like WeeGee
  13. Quoted for the truth.
  14. Hm. I think Yun's escape spot is not the same lift, so the two events can coexist. Yun is lifted up much closer to the opposite end of the room, where Kyle starts: in the cutscene Kyle turns (theoretically, to the lift from where Yun came) to face the stormtroopers. I believe the Stormtroopers used the same lift Yun used at the start, descending from above, and it's not the same that Yun uses in the escape. Level 7: Level 8:
  15. Lifted in the air, more than teleported, but yes.
  16. If we can expect at least some of the "recurring themes", then there may be an asteroid field involved, the consolidation of a romance, a bounty hunter, and some arm cutting... and a broken droid? But we'll see http://alexplorer.net/starwars/movies/sw-parallels.html
  17. Yeah, I meant that, not sure why I came up with SET_WAIT
  18. There's even a more convenient SET_WAIT that sets the firing intervals. It resets when switching weapons.
  19. Maybe the gamemode is set differently and it tries to load it up as FFA/TFFA, and can't find any proper spawn point for that mode.
  20. _lightmapscale 0.125 FTW.
  21. Something lore friendly... Lapti Nek, anyone? https://www.youtube.com/watch?v=dV0LD-QAzg0
  22. Who knows? You could try to play around with bladeEffect in the .sab.
  23. A lot of fog in the fogs/ folder.
  24. I guess that's just "formally", because he also trained Mara Jade.
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