

Ramikad
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Everything posted by Ramikad
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Wasn't the limit 4096?
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Isn't it easier (if it's possible) to just use a shader that rotates the clock hands at the right speed?
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This seems like the best option. Try it.
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I'm going to pick Medium. Though it may be not as effective as a well-used Strong, it's my favourite because it's the most immediate style.
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Woah.
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Be mindful of the "blocky" aspect. A carved out temple shouldn't necessarily be blocky, rather "artificial".
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It's called BOTH_BUTTON2. BOTH_BUTTONHOLD causes the targeted Player or NPC to play the pressing button animation and hold it down. In case you're interested, if you load a Ghoul2 model in ModView you can check out any animation they have, selecting them from Sequences and then Play. http://jkhub.org/files/file/90-modview/
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Knight of the Force Total Conversion
Ramikad replied to Petzi's topic in Jedi Knight General Discussions
As far as I know KotF is installed in the LucasArts folder. -
Bad playermodel (stormtrooper) for SP cutscenes...
Ramikad replied to Dusty's topic in Jedi Knight Tech Support
Open up the console (shift + ~) and type screenshot. Alternatively, I think you can type developer 1 or devmode 1 (not sure which one) and press F12 to take a screenshot, but perhaps that only works with the main menu. -
It's not dark. It's black. A slightly more friendly way of keeping it dark but still barely-visible is to set up a _minlight value in the worldspawn, that causes every surface to have a bare minimum of light.
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At this point I'd suggest you change the mapname key of target_level_change to a base map, to see if it may be responsible in some way.
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As far as I know, you're not missing anything. How exactly doesn't that work? Does any error pops up, or simply nothing happens?
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Lovely. Now make it flyable Just kidding (partially). As for scripts, you could check out these tutorials here: http://jkhub.org/tutorials/article/148-icarus-scripting/ http://jkhub.org/topic/5149-lets-map-singleplayer/ You should easily assimilate the basics. Good luck
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You could put a cool shiny shader on that scales; for example, the one used for mp/s_metalC.
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The basic idea behind this is essentially "exploiting" a feature of Jedi Academy, which is the possibility of having multiple blades, even originating from the same tag. Adding more blades of different colors gives the impression of a single blade of a different color. Not sure if the damage multiplies without decreasing the saberdamage, though. I made a few tests in the past to try and replicate Maw's strange orangeish-red colored lightsaber with this technique.
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I recall finding an article somewhere, reading that scientists had found a state of light that is vaguely similar to lightsabers, and its applications. I also recall the comments raging against the scientists' irresponsibility for using it to develop technologies and not lightsabers
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Screw retcons then
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This can't be, because Han activates Luke's lightsaber in Episode V despite being a non-Force user.
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... or rather a "Hall of Fame" of some kind, with the statues of all "hystorical" members and possibly many more
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I think he meant the bulb part to be a completely different part from the texture, with a specific shader to emit light.
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I support this, I love the idea. Honestly I don't see many difficulties in doing this, since the hub system in JA works fine.
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*Cough* http://jkhub.org/topic/4728-qu-rahn-lightsaber/
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I think the easiest way with this one is make a simple script that triggers when the "concealed switch" is activated and eliminates the target_speaker.