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Ramikad

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Everything posted by Ramikad

  1. Wasn't the limit 4096?
  2. Isn't it easier (if it's possible) to just use a shader that rotates the clock hands at the right speed?
  3. This seems like the best option. Try it.
  4. I'm going to pick Medium. Though it may be not as effective as a well-used Strong, it's my favourite because it's the most immediate style.
  5. Be mindful of the "blocky" aspect. A carved out temple shouldn't necessarily be blocky, rather "artificial".
  6. It's called BOTH_BUTTON2. BOTH_BUTTONHOLD causes the targeted Player or NPC to play the pressing button animation and hold it down. In case you're interested, if you load a Ghoul2 model in ModView you can check out any animation they have, selecting them from Sequences and then Play. http://jkhub.org/files/file/90-modview/
  7. As far as I know KotF is installed in the LucasArts folder.
  8. Open up the console (shift + ~) and type screenshot. Alternatively, I think you can type developer 1 or devmode 1 (not sure which one) and press F12 to take a screenshot, but perhaps that only works with the main menu.
  9. It's not dark. It's black. A slightly more friendly way of keeping it dark but still barely-visible is to set up a _minlight value in the worldspawn, that causes every surface to have a bare minimum of light.
  10. Now that you mention it... you may want to consider for a V2, frankensteining the Imperial Officer body, Chiss head and Weequay armor to be reworked and reskinned into golden shoulderpads.
  11. At this point I'd suggest you change the mapname key of target_level_change to a base map, to see if it may be responsible in some way.
  12. As far as I know, you're not missing anything. How exactly doesn't that work? Does any error pops up, or simply nothing happens?
  13. Also, because according to the Wiki he died in 9 ABY, 25 years before Episode VII.
  14. Lovely. Now make it flyable Just kidding (partially). As for scripts, you could check out these tutorials here: http://jkhub.org/tutorials/article/148-icarus-scripting/ http://jkhub.org/topic/5149-lets-map-singleplayer/ You should easily assimilate the basics. Good luck
  15. You could put a cool shiny shader on that scales; for example, the one used for mp/s_metalC.
  16. The basic idea behind this is essentially "exploiting" a feature of Jedi Academy, which is the possibility of having multiple blades, even originating from the same tag. Adding more blades of different colors gives the impression of a single blade of a different color. Not sure if the damage multiplies without decreasing the saberdamage, though. I made a few tests in the past to try and replicate Maw's strange orangeish-red colored lightsaber with this technique.
  17. I recall finding an article somewhere, reading that scientists had found a state of light that is vaguely similar to lightsabers, and its applications. I also recall the comments raging against the scientists' irresponsibility for using it to develop technologies and not lightsabers
  18. Screw retcons then
  19. This can't be, because Han activates Luke's lightsaber in Episode V despite being a non-Force user.
  20. ... or rather a "Hall of Fame" of some kind, with the statues of all "hystorical" members and possibly many more
  21. I think he meant the bulb part to be a completely different part from the texture, with a specific shader to emit light.
  22. I support this, I love the idea. Honestly I don't see many difficulties in doing this, since the hub system in JA works fine.
  23. *Cough* http://jkhub.org/topic/4728-qu-rahn-lightsaber/
  24. I think the easiest way with this one is make a simple script that triggers when the "concealed switch" is activated and eliminates the target_speaker.
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