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Ramikad

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Everything posted by Ramikad

  1. Morgan was a farmer, and Kyle too, before going to the Imperial Academy. So I think their clothes are OK for what their work was. Also, in DF2 and JO Kyle was always mainly a mercenary, and having that Jedi robe would have just looked off. It simply wouldn't have been him.
  2. Don't forget this excellent work: http://jkhub.org/files/file/702-lurtz/ Also, apparently a long time ago a JA modification set in the world of LOTR was being developed, but was discontinued. http://www.moddb.com/mods/lord-of-the-ring-tc
  3. "Worse than death, because (etc... can't be bothered to remember the whole phrase)"
  4. Also, there are very inspiring screenshots of the original DF2mod maps: http://shamusworld.gotdns.org/df2mod/screenshots.html
  5. Phong shading is the way to go. Nice work, by the way! If you feel heroic, you could try and remake parts of the Sarlacc as seen in TFU. Otherwise, even a small tract of stomach, as you thought. I wouldn't suggest you to go the easy way and put a death pit.
  6. The timeline of DF2 is also a bit of a mistery, but there are a few hints. We can assume that the mission on Nar Shaddaa (level 1 and 2 + cutscenes) took at least one day, likely a bit less, and Jan is seen with her typical clothes. At the end of the mission Jan is still flying in her clothes, as well as the (theoretical) day after, when she informs a fully healed Kyle, after sleep, about his "blessed ship going to be in the repair bay for the next few days". Allegedly, it could mean that it took two-three days for Kyle to prepare, travel to Sulon and end his mission there. They're seen soon afterwards - and Jan was still wearing the same type of clothes. After Kyle's mission at Barons Hed and on Jerec's Sulon Star (which, once again, should take at least two days, according to the sky changes), they're in Kyle's homestead, and guess what? Still the same clothes. Kyle subsequently makes his way to Ruusan, and Jan is still seen with her clothes. After he defeats Maw, though, there's a slight change: she's not wearing her jacket anymore, and is held prisoner by the remaining Dark Jedi. She's seen with the same outfit at the end of the game. All in all only Kyle seems to have more outfits: the half-naked and bandaged "sleeping" outfit, his normal mercenary outfit, and his normal outfit + brown jacket and backpack. Overall, it seems reasonable to assume that DF2 takes place in more or less a week. (Sorry for the OT wall of text )
  7. Well, in her defense, Jan is always seen in her typical clothes while flying (in the cutscenes in DF2 for example). Also, the Empire didn't bother to give Leia prisoner clothes or haircut in Episode IV.
  8. Judging by the scale of the static models and their respective vehicles, the TIE bomber is WAY off. The TIE fighter vehicle is just slightly bigger than the static fighter: http://s16.postimg.org/i6iqds5p1/shot0975.jpg As well as the X-Wing, the difference in size is minimal, just a bit bigger: http://s16.postimg.org/muyq8yuvp/shot0977.jpg But the TIE bomber... boy: http://s16.postimg.org/qdaq5cvrp/shot0976.jpg On the left is the static model, and on the right is the vehicle, in all of the above. It may be just a theory, but perhaps they made it smaller so that two of them could fit in the canyons on Vjun?
  9. I absolutely loved it. The armor system had an invaluable potential, the gunfights were very exciting, and most of the credit for this goes to the first person view and animations (had to be careful for Resuru's explosive traps, though - you didn't want to piss him off). The pazaak was a nice diversion to the fights. And the saber system was in my opinion the best around: the duels had the particular vibe of the Original Trilogy, where you can literally "give in to your anger", and attack repeatedly, in such a way that reminded me of Luke's furious strikes in Episode VI. When I engaged in a duel, I didn't istinctively block myself up in a tight, impenetrable defense, but rather felt like jumping into battle, engaging the opponent. And it lived up to the promise of the developers - easy to learn, hard to master. And objectively, Coruscant was a great sight
  10. Isn't the base TIE bomber way smaller than it should be? All in all I'd say the most trustworthy source for its size is the vehicle of the TIE bomber. The other vehicles are scaled as well, the X-Wing for sure, made some testing about that a while ago. Maybe the TIE fighter too, but not sure.
  11. Totally agree, I would also like that. Doesn't seem implausible.
  12. I especially like that you mentioned this is a realistic version of her. Gratz
  13. Looks good imo. It appears on Level 1, Level 5 and Level 8 overall.
  14. Are you kidding? LODs are a blessing, IF and only IF they're made properly. They improve performance when viewed from afar at the cost of some details - which, I may add, can barely be seen at that distance.
  15. I also agree it's a good start, though I think you should try to make it more resembling of the area seen in the cinematic cutscene rather than the game level.
  16. I think it may be related to Visual C++ Redistributable. Try installing it.
  17. I also use Radiant 1.5. I find it much more intuitive and easier to use than 1.3.12, but can't say about 1.4 and 1.6+, haven't tried any of those. Stick to what you know
  18. I think Blender keeps the weight when importing player models.
  19. The most likely bugs you may encounter decompiling are the hand-placed lights completely missing and the textures completely misaligned - except the ones on patches. Even still, decompiling is not "generally" seen as a positive thing. But since there's no other way...
  20. Hm. I think Yun's escape spot is not the same lift, so the two events can coexist. Yun is lifted up much closer to the opposite end of the room, where Kyle starts: in the cutscene Kyle turns (theoretically, to the lift from where Yun came) to face the stormtroopers. I believe the Stormtroopers used the same lift Yun used at the start, descending from above, and it's not the same that Yun uses in the escape. Level 7: Level 8:
  21. Lifted in the air, more than teleported, but yes.
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