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Fire Phoenix

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Posts posted by Fire Phoenix

  1. I think that the right side of the picture is ''more important'' than left side. That is why the character is on the right side. I do not see anything uncomfortable in there however your opinion is noted. Although I do not plan to change it. I think it would look way worse if the character was reversed. You can never satisfy everyone. 

    Maksman likes this
  2. 05.09.2017 Progress Report:

    NEW MODELS


    As you may know we've been delayed by updating character models as @@Linken stated in one of his progress reports. However we didn't waste time meanwhile. I did a lot of bug fixes and improvements in maps , sounds and effects. Today we officialy finished models upgrading and I would like to present the results.

    empire1.jpg 



    empire2.jpg 



    Rogue One Characters

    Rebel1.jpg 



    Star Wars Rebels

    Rebel2.jpg 



    republic1.jpg 



    Exclusive KotF Ahsoka Rebels

    republic2.jpg 



    cis1.jpg 



    There are a lot more but I won't take away the pleasure of discovering other skins yourselves.

    CINEMA MAP

    Thanks to great effort of @@Sidios we have a new cinema map which will be used for KotF video watching events. The map allows to play any video in high quality. The map isn't finished yet but the author is very close to the end. We plan to organise KotF trailer watching event for all people on jkhub after the realse of Beta version. Great fun guaranteed.

    Map Preview Screenshots: 

    shot0014.jpg 



    shot0015.jpg 



    shot0014.jpg 



    shot0016.jpg 



    shot0017.jpg 



    shot0015.jpg 


     

  3. Personally I would change saberhit body effect. Duels looks too shinny. Original sabersparks were better. It would be good in case that one hit can kill you but not when nearly every saberswing can hit body. Also when saber is clashing i would change these white sparks to some clash effect from MB for example :)

    saberhit body effect is already changed to sparks. Linken used outdated files in that video. As for saber clash effect - I think this one is better than the one from mb2. Personal taste and not quite a good example on low quality video.

    TicNoel501 and Tompa9 like this
  4. So, I encountered a strange bug and I'd like to hear your opinion about it. It's not a big deal, I am just curious why does it happen.

    My console shows that  few random image files as missing :

     8VuJqSX.jpg 



    However the files are in place:

     ZBsQQQQ.jpg



    I found a fix which is random as this post: 

    Removing all icon_torso.jpg files from customizable "darth malgus" model:

     vXRTCaV.jpg



    And the result after this operation:

    pEorHH2.jpg



    Still one image missing, Deleting all icon_torso.jpg from "Investigator" model fixes it:

     FjSZWYX.jpg



    The final result:

     ukyhYy4.jpg



    WOW! Fixed!

    I would like to know what is going on. Is JKJA just trolling me or there is a diffrent logical answer to this? 



     

    General Howard likes this
  5. @@JaceSolarisVIII
    Apparently there are some good people over here : )
    I would definetly prefer the second option because I have no idea how to code myself. Correct me if I'm wrong but I thought that with Revansoft releasing the source code it's just a matter of adding the features to that code. You say that it's "heavily bugged" but isn't that the same that original JA SP uses? Because the game looks as stable as possible. Again forgive my misunderstanding but I have no experience with these things. 

  6. Yes it's me and my problems again..

    This time I am working on Single Player and I am in need of coder assistance. I have 4 requests for some good soul to code for original JAsp (vanilla jagamex86.dll only) :

    - Extending maximum number of NPC limit (including vehicles) to the highest value the game can handle without crashing / being unstable.

     

    - Extending the number of customization spieces limit. This was done for OpenJK MP by Xycaleth. The whole topic is here: https://jkhub.org/topic/8158-bug-customizable-species-limit/page-1

    - Increasing the string pool size limit. This was also done for OpenJK: https://github.com/JACoders/OpenJK/commit/cfcc97f3

    - Extending the limit of lightsaber hilts that can go into SP

    Many of you will probably think : OpenJK has all of it why not use it?

    The answer is because OpenJK SP is not compatible with SP version of my mod. Besides OpenJK (for MP) has many drawbacks, it's pretty unstable and I refuse to use it at least in current version which is far from perfect. I guess it's the same for SP ( It launches but almost everything looks bugged; for example text loss, strange menu behaviour not to mention tons of errors while launching a map ). To sum up I simply cannot   use OpenJK on this one. That is why I request these changes to be made for vanilla JASP.

    It's very important for me as I am stuck with the work and without your help I will never be able to finish the mod which many claim to be worth finishing.

    Help me @@Asgarath83 @@Teancum @@MGummelt @@Ramikad @ @@Boothand @@Stoiss @@ensiform @@DT85 @@Wolfeye @T.Zealot @@Archangel35757 @@Xycaleth @@eezstreet @@JaceSolarisVIII @@redsaurus @ @@Darth Futuza @@Raz0r @ @@SomaZ @@Dusty @@ent You're my only hope...

  7. So I tried to fix it using OpenJK but still without success. I believe that OpenJK developers didn't include the ui changes in SP jagamex86.dll file . I can't get the new MP menu to work with sp. I will either find a way to fix it or try to create a diffrent menu for SP ( but I wouldn't like to do it )  

  8. Hello! Loving the mod!

    Is there any chance of getting a smaller Yoda model in a future update?

    Darth Futuza is correct, though you could change player size on multiplayer too - using mini server side mods like lugormod or JA+. The admin can scale players down or up.

  9. The problem is very similar to the one I had with multiplayer. I wanted to add new player menu which is huge and apparently extending the limits. I had it fixed for MP thanks to @@Xycaleth. Now, when I tried to add the same menu for SP - game crashes on startup screen. I think that extending the limits would do. I used uix86.dll file from openJK to fix MP. Is OpenJK supporting SP and if so is it a good idea to use it? 

  10. Our KotF modding team needs more skilled coders if Single Player is ever going to happen. I met some errors that I am unable to fix myself. I don't want to shatter your hopes but if we don't find anyone qualified for this job it might go very slow to make SP reality. The outcome of this situation is not my choice at all. As much as I would hate to let You people down, I just can't fix everything by myself. I hope you can understand that. But don't dispear - The Force works in mysterious ways. Who knows? Maybe our dreams are not lost after all.

     

     

    Hi! 

     

    I have a problem with jamp exe. When I try to create server in JAMP there aren't any problem, i can create server. If i try to runing kotf 2.1 i get jamp,exe error massage. "jamp.exe runing has been stopped" do you know that problem? do you know any solution?


    I'm sorry to hear that. Did you launch KotF MP.bat file? Make sure your jedi academy game is patched to 1.01 https://jkhub.org/files/file/73-jedi-academy-patch-pc/ 
    Also your base folder should contain only Assets0.pk3 Assets1.pk3 Assets2.pk3 Assets3.pk3
    Make sure KotF folder is in GameData

    --------------------------------------------------

    Have faith my friends

    Fire Phoenix

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