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Fire Phoenix

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  1. The screenshots I presented, First one from the left shows a customizable character with OpenJK uix86.dll file and the one on right with uix86.dll from JA unlimited mod. This is the only diffrence between these photos, Which means it's uix86.dll file related and thus I'm 100% sure it's part of OpenJK engine =) 

  2. It's Multiplayer. It will be best if I show it on photos:
    https://jkhub.org/albums/uS7Ze
    My guess is that the game loads skins in alphabetical order. As a result some skins from the beginning A,B,C,D,E etc.. work but later some limit occurs which blocks loading the rest of the skins and puts the icons from the last loaded custom skin.
    For example a presented skin begins with the letter "U". Im not sure what causes the error, but I'm definetly sure it's in uix86.dll file. Not sure if that information helps but I'm afraid that's all the information I can provide.
     

  3. Sure thing @Śăļvõö !
    @@Xycaleth I have yet another request if you have some time could you extend the number of available customization characters? just like in JA_Unlimited mod. Here is the link: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Multiplayer/87847/
    With OpenJK uix86.dll some characters have wrong icons for head torso and lower. The problem is gone with JA unlimited mod so I guess there is limit somewhere in openJK.
    "-It removes the limit on the number of species (customizable characters) you can have, which was previously 32."

    PS: If I needed more string pool memory is it possible to extend it further?

  4. Yes, All models are already updated and there are plenty of new ones as well. I'm not convinced about changing mods name though, so for now I think I will keep the old one.
    I also plan to add updated maps, lightsaber hilts, effects, textures, sounds, huds and more. I'm also working on new saber menu with RGB sabers. 
    I think that will be it for 2.1 . I have some plans for next releases though which will simply improve visual side of the mod.

  5. Are you still looking for a fix for the UI crash at startup? If so, I'll try to take a look this weekend if I can find some time. Don't worry abut the money.

    Yeah I do. Thats great thanks! And the crash occurs when I add far too much menus. If I add slightly more, The game opens but can't click anything. I hope both these errors are related with String Pool limit.

  6. Damn i'd love to see your mod, it's kind of sad that you're getting to the point of paying people because no one is willing to do it for free :(

    Well, it's not that simple. I realise that people have other stuff to do, their real lifes and own projects. Their help is a token of good will. I decided pay though because I'm stuck with the mod and I can't work further untill the bug is fixed. I even didn't know if it's possible to make this mod working. Now I have hope that someone can find the proper code to extend String Pool bytes limit. 

    eezstreet and DarthDementous like this
  7. Don't worry about republic models error I am still working on them and these errors will be fixed, It is due to the name of some item defs that contain numbers or pauses - for example 501stFives  or Plo-Koon. The game somehow takes "501st" as 50 st and 1 value idk how to say this but it is of no concern trust me. It's not the reason of bug.

    I already condensed the menus much and I'm afraid I won't be able to condense them more. Maybe few itemDefs but it definetly wont be enough as I planned to add twice more.

  8. GUYS! I think I may have a clue. I started researching on github OpenJK code and I found a command: ui_report . The results are interesting. Check out String Pool section on the images:
    This one when menu is working fine:



    And this one when I can't click anything:



    My guess is that when There is too much content in bytes , string pool reaches 100% and menu stops working. What do you guys think? Is there any way to extend the bytes limit? 
    @@ensiform @@eezstreet

  9. Oh nice, it says succeeded now. But it works only when there are 3 factions menus in jampmenus.txt, when I add 4th one, the game crashes on startup screen just like before when I extended the content limit : ( ( ( ( ( (


    But on the other hand it is something unusual. With openJK uix86.dll the game crashes and with base/kotf uix86.dll the game launches but it's impossible to click anything.

  10. Oh you guys are right. I thought it might be important but ehh. Are there any tutorials about how to install openJK?


    I just copy pasted everything from zip file into GameData folder. Im using Windows 7

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