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Darth Futuza

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  • Gender
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  • Interests
    JKG Developer
  • Modding Interests
    Texture Artist
    Jack of all Trades
  • Gaming Specialty
    Capture the Flag
  • Operating System
    Windows 10 / Linux Mint

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Recent Profile Visitors

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    Wish more servers played with these maps, as there are some cool/fun ones.
  1. While this has been available in beta test for a while, we've released the second map pack here on JKHub. Enjoy!
  2. 134 downloads

    This is the second map bundle released for Jedi Knight Galaxies, you will need JKG installed first in order to play. (The second can be found here.) The bundle currently contains three maps: jkg_jawa_fortress - A Yzmo map, a complex canyon fortress located on Tatooine. jkg_mos_eisley_arena - A MaceMadunusus map, a small dueling arena located within Mos Eisley. jkg_imperialbase - A Noodle map, a small Imperial installation currently under attack by rebel forces. Also includes jkg_imperialbasectf for capture the flag versions. Assets are avail
  3. Seems like some of the renderer settings have changed, do you have a list of current settings? eg: r_magicdetail doesn't seem to exist. Nevermind I'm a dummy and forgot to enable the renderer.
  4. Lol you gave me a heart attack with that like.  Then I was like "oh righht jkhub staff".

  5. Jedi Knight Galaxies will be hosting a community scrimmage match next week starting at 4pm UTC/GMT on the 19th of December. We'll be playing on the JKG Public Test Realm server. Come join us! Check the count down here. You can get the mod at https://www.jkgalaxies.net/
  6. 1. So it depends on which starting weapon you use, the free one is slow on purpose because its supposed to be a sorta crappy. Other pistols are much quicker and have faster projectile speeds though, for example the Q2. Fights also tend to go a lot quicker the more people playing, so the initial pistol dueling phase tends to end a lot quicker when playing with larger groups of people. Many of the pistols actually have limited range just fyi. 2. Yeah I like that, I'm not sure if the engine will currently support icons with how we have the ui setup at the moment, but if not we could at le
  7. Oh neat. Nice work, should be interesting.
  8. Just wanted to add that if you need more technical details for any of the menu stuff not covered in the basic tutorial, JKA's menus are basically identical to the one's listed in the Quake III documentation located here.
  9. Sat, Oct 3 UTC 6:30PM(18:30) we will be holding a Community Scrimmage Match for fun. Additional matches will likely be held throughout the day depending on how long the community wants to play for, so if you can't make that time others will likely be playing later that day. If this is your first time trying the mod, go here to download it. Countdown: https://countingdownto.com/?c=3243617
  10. Curious if collaboration/group entries are allowed?
    Haha this is great Ramikad, gives me ideas for infection style game modes. (eg: one player is the virus and spreads by killing other players 'converting' them to their team, last one remaining wins, etc)
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