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Posts posted by Fire Phoenix
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He said hes uploading it so hopefully soon xD
20 minutes more : )
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Does this mean it's impossible to have RGB sabers with OpenJK?
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Yeah I know, I was just wondering how did they manage to get it working.
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You can't use more than one uix86.dll at a time, and there's no way around it unfortunately.
That's unfortunate.. But as far as I know Movie Battles II mod uses OpenJK and they use RGB lightsabers as well. Do you know if they use some custom version of OpenJK, modified directly under the mod?
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Can anyone help me with RGB lightsabers? I have to use OpenJK uix86.dll and all mods like JA++ JA+ or that: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Weapons/115893/
require their own uix86.dll. Otherwise it doesnt work. How can I make it compatible with OpenJK or does anyone know an easier way to do it? -
@@Brownjor10 type "ui_report" command in your console. If string pool memory says 100% then you should get OpenJK uix86.dll file
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Oh lol... I just noticed that it works that way in JAMP or mb2 as well. I feel like a complete retard. Sorry for wasting your time. I don't understand some things you told me though. Did you manage to prevent replacing the letters on the right by any chance? Is it good or bad that | and _ do the same for me? I switch these | and _ modes by pressing "insert" on keyboard tell me if its wrong too. Sorry for the mess again lol.
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No colors, I have no idea how that's possible but other mods or vanilla use _ as default and it doesn't replace any symbols when typing. So I just would like to set such thing to default.
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Actually both | and _ do the same for me. I'm using uix86.dll as the only file from OpenJK. Perhaps that is the problem?
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So you're saying you like it when text on the right is deleted when you enter text in the middle of the word?
And I'm quite certain this one I just described isn't default in jka.
no, I'm saying that I wouldn't like text on the right to be deleted, but I would like to add something in the middle without removing any text.
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I didn't say any of these is broken, however in JKJA vanilla the mode on the second picture is set by default but in openJK the one on the first picture is default. I know I can switch between these mods with ''insert'' button but I just thought its not intended or some kind of bug. Is there any cmd to switch default type of mode? Personally I like the second one more.
For example I can't add any letters in the middle of the word because both these modes replace further symbols. -
I noticed that when you're trying to change name in player section insert button is active when you click on name section. It's pretty annoying because it replaces the next letters of the name. I know I can just press insert and get rid of it but it doesn't happens in other mods - only OpenJK. And specifly it is located in uix86.dll file. I know this because replacing this file with one from other mods or base solves the problem.
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I found something in this thread https://jkhub.org/topic/7395-searching-for-hapslashs-admiral-piett-and-other-officers-face-textures/
But there is no admiral ozzel and piett in there. And I'm exactly looking for them alone.
@@Barricade24 @@Cerez -
Does anyone know how to download this?
http://hapslash.tripod.com/jkii/wip_sw4_imp_officer.html -
Great idea! Shaders manual will definetly be useful. It wont be ctrl + c ctrl + v and hope to get proper results anymore. It would be nice to have all available commands along with descriptions in one place.
J19 and Bad Dancer like this -
Hey while that's cool you fixed the problem it might be useful to other people that have the same problem in the future if you posted what you need to do to fix it here.
I think the updated uix86.dll file will be available soon on OpenJK builds. That's all one needs to fix this bug.
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Thread closed. The issue has been fixed thanks to @@Xycaleth invaluable help and skill.
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I tested with all OpenJK files and clean JKJA with skins only and fs_game OpenJK, But it still didn't work.
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I can try it on vanilla with OpenJK and see if it helps but don't think it will help. I'm using OpenJK uix86.dll for sure because xycaleth fixed menu limits bug for me, and the game wouldnt work without it.
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When you've "reached the limit" does it matter which model you add to reproduce the bug? i.e. You've seen it mess up for the model in your screenshot, but does it happen if you add a different model instead?
It doesn't matter which model. Every model acts the same after the limit is reached.
You didn't confirm fs_game OpenJK or not as asked above.
I'm using kotf dlls with OpenJK uix86.dll file. It's the only file from OpenJK
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Oh, okay then it's definetly not that : (
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I think the answer begins with 9631 line in codemp/ui/ui_main.c
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It will take a while to upload them all but I found some interesting line in ui_main.c
numfiles = trap->FS_GetFileList( va("models/players/%s",dirptr), ".skin", filelist, 2048 );
Does it mean there is 2048 limit of .skin files or smth?OpenJK loads fine
KotF 2.1
in WIPs, Teasers & Releases
Posted
Here is the link. I don't know how long it takes for approval. But I guess it won't hurt if I post it here:
https://drive.google.com/file/d/0B9VWcyIxFw1-MUtlNXFJVG5JWDA/view?usp=sharing