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Posts posted by Fire Phoenix
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Honsetly I have no idea what you're guys talking about xD. Anyway, here's the vehicle properties:
droideka1
{
name droideka1
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 60
width 60
height 60
centerOfGravity "-0.222 0 0"
speedMax 500
speedMin -80
acceleration 8
decelIdle 10
strafePerc 0.5
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 6
turnWhenStopped 1
traction 100
friction 100
maxSlope 0.7
VehicleScale 70
mass 10
armor 450
toughness 10
model droideka
skin default
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 droideka_red_laser
weap1Delay 80
weap1Aim 1
weap1AmmoMax 120
weap1AmmoRechargeMS 400
weap1Link 0
weap2 droideka_blue_laser
weap2Delay 1400
weap2Aim 0
weap2AmmoMax 25
weap2AmmoRechargeMS 3500
weap2Link 2
weapMuzzle1 droideka_red_laser
weapMuzzle2 droideka_red_laser
weapMuzzle3 droideka_blue_laser
weapMuzzle4 droideka_blue_laser
cameraOverride 1
cameraRange 150
cameraVertOffset 20
cameraPitchOffset 15
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
cameraAlpha 0
//cameraPitchDependantVertOffset 0
shields 1000
shieldRechargeMS 2000
}
Make it absorb every weapon shots. I've noticed that when I change VH_WALKER to VH_SPEEDER it works but it needs to be VH_WALKER to move like I want.
Ion Weapon Code:droideka_blue_laser
{
name droideka_blue_laser
projectile 1
ionWeapon 1
saberBlockable 0
muzzleFX "vehicles/droideka/IonBlaster/muzzle_flash"
shotFX "vehicles/droideka/IonBlaster/projectile"
impactFX "vehicles/droideka/IonBlaster/flesh_impact"
g2MarkShader "vehicles/droideka/IonBlaster/wall_impact"
g2MarkSize 16
loopSound "sound/vehicles/weapons/ionblaster/ionloop.wav"
speed 2500
damage 170
ammoPerShot 1
}
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Talking about the shields... Is it possible to make VH_WALKER not deflecting blasters? And please don't send me again to the source codes or smth. I have no idea what it is and I think dont want to know.
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I guess you're right. Well that leads me to the dead end unless there is a way to make it damage vehicles and not damage players.
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Its not what I want. I only want to low down shields/armor and do not low hp after the armor is gone.
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Hey guys I've made an ion weapon for a vehicle and I got a problem with damage. Is it possible to make it damage only shields and after they're are 0 do not lower player's(vehicle's) hp?
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lol can you do it for me? I've never worked with this SDK before. I have no idea what to do plz help.
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but in which file is it exactly? Assets 1/assets 0?? I cant find it anywhere
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how can I open this file? With notepad?
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where did you find this and can it be changed?
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I dont have a problem with purple waves but with this invisible aura below. I tried to use the cloak shader on shield but it looks like cloaking in cg_rendertotexturefx 0 instead of 1 and it is not enough for me.
CG_Rendertotexturefx 0: http://imagizer.imageshack.us/v2/800x600q90/401/2w2b.jpg
CG_Rendertotexturefx 1: http://imagizer.imageshack.us/v2/800x600q90/802/iiav.jpg
As you can see the character cloaking effect is changes however droidekas shield does not
http://imagizer.imageshack.us/v2/800x600q90/14/uc99.jpg
Any idea how to make the shield look like character in rendertexturefx 1? I would be very thankful for help. -
I dont want to cloak droideka.. I just want the cloak shader on its shield effect. I know it's gfx/effects/cloakedShader... but I dont like that. I need 100% transparency shader. Check the droideka picture out again and under these purple waves in left down corner there's an aura which looks like cloak. So could you help me writing the shader for this transparency cloak effect?
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Thanks. I hope I will find something out soon. BTW do you have any idea how to create that invisible aura which looks like cloaking?I mean smudging shader.
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but the shader is bullshit
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Yep. Exactly
Note that I wish it be in multiplayer.
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This looks cool but I was refering to the animation while an arm gun is firing which would be pulling it backwards like in the movies. It makes super battle droids badass and showes a real firepower unlike in mb2 they're just tanks and slow target practise for snipers.
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omg thanks for this command...
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Is it possible to get single player cloaking shader working on multi player? I've seen that shader in Movie Battles II mod. Can someone tell me what is the shader's name?
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um... I was hoping that you will send me the finished model made by you.
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I wouldn't ask for it if I would be able to do it.
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Hey there! I'm planning to make the new clone wars series in JKJA multiplayer. I have everything that is needed... Mods, actors , maps etc.. but everything I need is a good models creators support.
List of Models I Need:
Clone Officer http://images2.wikia.nocookie.net/__cb20111219190855/clone/images/0/09/Zak.jpg( I would be glad if someone would make a model with headphones and without ;p and diffrent textures of suit)A random republic lieutenant or captain (make more heads if you could)
A droid commando head in clone armor (and a clone helmet model md3 and an animation of wearing the helmet and taking it off)and the last thing would be something like a wall or catwalk but pure plane (md3) so that I can remap it on lugormod outside the ship and put a roq file into it so it will look like the ship is moving(make 3 or 4 of them with a diffrent shaders if you please ;p)
That is All I need atm, but if someone could make a super battle droid model and an arm gun to it (best if someone could remodel or modify bryar) and a gun animation so that it will look like movies.Also a new droideka shield shader http://media.screened.com/uploads/0/2789/326781-q_destroy.jpg something like this and a cool shield hit absorb shader.
I know it's much but these Clone Wars series will be something professional so everything must be properly made. It will bring people back to JKJA multiplayer. I would very appreciate your help and support.
Fire Phoenix
an Ion Weapon
in Modding Assistance
Posted
thanks for help.... (I didn't get any LOL)