-
Posts
43 -
Joined
-
Last visited
Clan
-
Current Clan
Confederacy of Independent Systems
Profile Information
-
Gaming Specialty
FFA
-
Operating System
Windows 10
Recent Profile Visitors
629 profile views
Sidios's Achievements
Contributor (1/10)
-
I have also found out that newer q3map2 uses q3map_skylight instead of q3map_lightsubdivide and q3map_surfacelight . Thus I also tried sky shader that I found on the internet: textures/cinemasky/sky { skyparms textures/cinemasky/sky6 4096 - q3map_lightImage textures/cinemasky/sky6 q3map_sunExt 1 1 1 140 -35 25 3 32 q3map_lightmapFilterRadius 0 8 q3map_skylight 100 6 surfaceparm sky surfaceparm noimpact surfaceparm nolightmap surfaceparm nodlight nopicmip nomipmaps qer_editorimage textures/cinemasky/sky6 } } It also didn't have any effect on the map itself.
-
As for the light/lamp: textures/cinema2/justlight { qer_editorimage textures/cinema2/justlight q3map_surfacelight 500 q3map_lightsubdivide 64 { map $lightmap } { map textures/cinema2/justlight blendFunc GL_DST_COLOR GL_ZERO } { map textures/cinema2/justlightglow blendFunc GL_ONE GL_ONE glow rgbGen identity } } As for the skybox: textures/cinemasky/sky { q3map_lightimage textures/colors/white qer_editorimage textures/cinemasky/sky6 q3map_surfacelight 100 q3map_lightsubdivide 512 sun 0.75 0.79 1 250 270 40 surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/cinemasky/sky6 4096 - }
-
Hello, I am once again asking for help, this time with surface lights. I have this wierd problem where emissive textures don't emit light on a surface next to it, neither does the sun of the skybox. No matter what parrameters I put in the shader it just doesn't want to emit light on a surface. I made a map a few years ago, used the same textures and the same shader, it just to emit light on old map, now it doesn't. Any ideas how to fix this problem?
-
Well I am looking for a skybox with overcast/scattered clouds, possibly with moon, late evening or night time. I have heard that you can use these programs to do that but where do I get the texture/photo from? Is it enough to just put 360 picture into terragen for example and will it work just fine? or do I have to do any extra steps?
-
Thanks for answer, as I've said earlier I actually want to create new skybox cubemap as none of existing skyboxes fits my likings. I know how to apply skybox texture itself but I don't know where to get "new" ones or create one.. I know many map creators create their own skyboxes... somehow, thus I want to know
-
Sidios started following Help with mapping and Skybox
-
Hello, I am working on a new map and I came to a point in which I want to apply a skybox. There are many tutorials on how to create script and so on but I have no idea where to take the texture from. Do map creators make these textures themselves? or is there some kind of library where I can find some skybox? How do I create it? Please help.
-
oh interesting, I didn't know that gtk was replaced by some other program
-
Hello, after years of failures with recovering my old map, I've decided to create a new one however I forgot plenty of things when it comes to map making. I've got a few questions: 1. How to add sound to an object or ambient sound? 2. Is there a way to access some base game .maps to see how they are build? 3. Is converting 3d models from other programs to gtkradiant difficult? If I come up with more questions I will post them here, I just need some general help. Thanks in advance.
-
Sidios liked a post in a topic: Recovering an old map.
-
Okay, thanks for answer, looks like I'll have to fix those textures and paths manually one by one
-
Hi. Some time ago I've been working on a map, it took me a lot of time. Everything was going great. I couldn't finish it because my old hdd disc had crashed and I lost all files. Now I only have map.pk3 file that I sent to my friend for map testing purposes. Is there a way to bring it/convert it back to gtk radiant with all textures placed properly and no bugs? Or anything close to that? Thanks in advance.
-
Psyk0Sith liked a post in a topic: Texture glow and transparency.
-
It worked. Thanks for help
-
It look like this: https://imgur.com/a/cUaWV It's .PNG Didnt know it has to be 32 bit tho. Glow texture looks similar, just lights are more bright.
-
I did what you said and the diffuse texture is not transparent, shouldnt I add some qer_trans to the code?
-
I will do as you say and test it later on.
-
Do I have to paint glow on purple and black texture? or it may be the same texture with alpha channel on it and more "bright" parts?