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KeyG

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    Windows 10

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  1. Das wäre echt toll von dir. mein anderes problem ist https://jkhub.org/files/file/2322-ultimateweapons-for-jk2/ die termal detonatoren sind zu heftig eingestellt, man sieht nichts mehr wenn sie explodieren, hast du ne ahnung welchen wert ich ändern muss dafür? Wenn ich was in ultimate weapons ändere kommt dann immer eine fehlermeldung das eine datei einen zu langen namen hätte^^, aber das hatte sie doch schon vorher.
  2. Thermal detonators explosions are too huge, I can no longer see anything if multiple are thrown, how can I expose or reduce them?
  3. KeyG

    QEffects PRO

    I could not see a difference at Jedi Knight 2 and dynamic lights were off.
  4. hi, ich habe das Problem das ich gerne meine Deutsche Steam Version komplett Uncut machen würde. Patches gehen nicht habe circa 5 ausprobiert mit verschiednen pk3 Dateien und cfgs. Das Problem besteht darin das wenn ich das Spiel auf Englisch stelle kann ich mit einer auto.cfg es so einstellen das ich Körperteile abtrennen kann, doch sobald ich das Game auf Deutsch umstelle wird alles wieder geschnitten. Nun habe ich diese Anleitung gefunden und alles bearbeitet. Nun kommen aber ein Haufen Fehlermeldungen zu jeder der 3 assets Dateien, und ich wundere mich warum die Dateien in assets1.pk3 (Ordner "strip") nicht bearbeitet werden müssen. Quelle: https://www.gog.com/forum/star_wars_jedi_knight_ii_jedi_outcast/anleitung_fur_deutsche_uncutversion/page1 Meine Fehlermeldungen sind: assets0.pk3 JK2: v1.03 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- ERROR: filename length > MAX_QPATH ( strlen(assets0/models/weapons2/heavy_repeater/heavy_repeater_barrel_1.md3) = 66) assets1.pk3 JK2: v1.03 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: G:\Steam\steamapps\common\Jedi Outcast\GameData\base\Bloody_Dismembermentjk2.pk3 (50 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets5.pk3 (4 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets2.pk3 (289 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets1.pk3 (8019 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets0.pk3 (6674 files) G:\Steam\steamapps\common\Jedi Outcast\GameData/base ---------------------- 15036 files in pk3 files execing default.cfg execing jk2config.cfg execing autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: G:\Steam\steamapps\common\Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode -1: 1920 1080 FS ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1920x1080) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 32, 8 ) ...215 PFDs found ...hardware acceleration found ...PIXELFORMAT 17 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...ignoring texture compression ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...ignoring GL_ARB_multitexture ...ignoring GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 5800 Series GL_VERSION: 4.5.13399 Compatibility Profile Context 15.201.1151.1008 GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_swizzle GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits) MODE: -1, 1920 x 1080 fullscreen hz:60 GAMMA: software w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 lightmap texture bits: 0 multitexture: disabled compiled vertex arrays: disabled texenv add: enabled compressed textures: disabled compressed lightmaps: disabled texture compression method: None anisotropic filtering: enabled Forcing glFinish Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 44100 speed 0x128e0050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started menu file not found: ui/menus.txt, using default ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- default menu file not found: ui/menus.txt, unable to continue! assets2.pk3 JK2: v1.03 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: G:\Steam\steamapps\common\Jedi Outcast\GameData\base\Bloody_Dismembermentjk2.pk3 (50 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets5.pk3 (4 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets2.pk3 (290 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets1.pk3 (8011 files) G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets0.pk3 (6674 files) G:\Steam\steamapps\common\Jedi Outcast\GameData/base ---------------------- 15029 files in pk3 files execing default.cfg execing jk2config.cfg execing autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- Could not open string package 'KEYNAMES' Wenn es jemand besser kann und die Dateien bei ihm funktionieren würde ich mich über einen upload freuen.
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