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ZanderNao

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  • Pronouns
    Male
  • Location
    Pacific Northwest
  • Interests
    Machinima

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  1. Thank you! You are completely right about the animations. Jedi Outcast and Academy used models where all the bones and joints and caps lined up perfectly which made everyone pretty fit and thin so its harder to do larger characters. Sadly the normals were not provided by the modeler and then his hard drive got corrupted so we are normaless.
    Always fantastic to see some new droid models, representing the full range from the original movies to the Clone Wars. Good diversity, practicality. What maps were used for the screenshots? They look fascinating.
  2. I am so envious of that grasshopper skin! Such unique models in here.
  3. Version 2.0.0

    33 downloads

    ==Finroy Artibeus== Body 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Noodle Other textures/reskins created by Zander_Nao Project organized by Zander_Nao --NPC Support-- Fin - Default Model
  4. 54 downloads

    ==Irizi'von'artav== "Captain Zivona of the Commission for the Preservation of the New Order" Head Model: Jan Replacement by PadawanST. (https://jkhub.org/files/file/4015-jan-replacement/) Head retextured by Zander_Nao. Stealth Suit Design based on "Star Wars: Uprising" Stealth Suit modeled by Belly-Sido (https://www.cgtrader.com/designers/belly-sido) with remodeling and retexturing by Noodle. Imperial Outfit: Based on the Admiral Daala model with unknown creator. Readme will be updated upon request. Rigged for Jedi Academy by Noodle. Project organized by Zander_Nao. --NPC Support-- (all npcs currently using melee) Zivonaciv - Civilian clothes (Jedi_HF) Zivonaimp - Imperial Captain's Uniform Zivonaimphat - Imperial Captain's Uniform with hat Zivonastealth - Imperial Stealth Suit Zivonastealthnh - Imperial Stealth Suit - No Hood
    A masterclass in modeling, texturing, weighting and rigging! It is so nice to have a new Zabrak that isn't a port, that's inspired by Clone Wars and seems so vital. A fantastic addition to our collections!
    Weapon mods are rare to begin with, but to have one come out so polished and well rounded is truly stunning. The Model is fantastic, but the firing animations and effects, not to mention the sound effects, are extremely gratifying. I hope this is the first in a new line of weaponry, but even if it isn't, I am glad to put the UPL into my armory.
  5. That is fantastic! Not enough props by far, and food is the best way to create an immersive experience!
  6. I think your game flow makes sense. Getting the map with textures in game is always a good first step. Shaders can always be adapted after the fact, lol. Thanks for the update! I can't wait to play in this sandbox!
    I can't begin to overstate how wonderful the texture work and lighting is for this map. It's got a great feel to it. It isn't boxy (despite the boxes, lol) and the atmosphere is fantastic. Absolutely no downside. I really love this map. The one opportunity for growth in a future version might be to incorporate more greebles or details. It's a bit open and empty, but it is still a perfect, beautiful map.
    The models of the thermal detonators are absolutely beautiful. It is glorious to behold, both in first and third person. The size of the detonator has been made more realistic, making it smaller in the player's hand. When compared to the base game thermal detonator, there seems to be a slight hitch to the animation. It is unclear if that is because of the change to the model size or the model itself. Either way, that is a very small setback to a very phenomenal project. The visual spectacle of the detonators brings diversity and keeps the game fresh. It is a very welcome addition to the weapons mods.
  7. The faleen are so hard to get right, but I think you've done the best I've seen! I can't wait to see this released.
  8. I credit the variety of your work. You've brought some good diversity to JA. Have any other species inspired you to kitbash?
  9. This map turned out so well. Polished, beautiful, a tribute to execution and form.
  10. 51 downloads

    Map Created by Noodle Design by Zander_Nao/JChapman1984 Textures by Noodle and Zander_Nao Some textures (floor tiles, door) sourced from Burnin Konn by Siberi: https://jkhub.org/files/file/3081-burnin-konn/ --Map Support-- Devmap redcomet_noodle
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