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ZanderNao

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Everything posted by ZanderNao

  1. I love this map! Great to see it here. Very useful for gameplay and RP purposes. Well rounded, good features!
  2. Update: The R5s from this thread have been released thanks to Jeff and the Heavy Mando has been released thanks to Noodle. We're checking things off the list, and so many more fun things are in store! https://sketchfab.com/3d-models/pyke-civilian-a-c22f0fe8199140e0af15fd5c1eee7ea3
  3. I am so glad someone appreciated my artistry, haha. R5U2 is on a custom landing bay map I had made that's designed to look as if its part of Rannon Praxeum. R5C4 and R5U3 are on a version of Rannon Praxeum I retextured. R5U1 is on a movie battles 2 map called "Cargo Heist"
  4. Version 0.1b

    198 downloads

    ==Mandalorian Heavy== Project commissioned and organized by Zander_Nao 3D modeled and textured by Phazzer https://www.cgtrader.com/phazzzer Beta Version: No NPC support, may require additional optimization to avoid crashes. Based on Paz Vizsla from The Mandalorian Converted for Jedi Academy by Noodle Classic Head enhanced by Noodle to add facial bones, speech and updated UVs. Classic Head from Mandalorian Pack by Laam'inui based off of NeoMarz' models and Spanki's facial textures:
  5. 19 downloads

    ==R5U Series Astromech== An updated R5 astromech. Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Head textures by Phazzer Based on the NPC Droid Pack by Helena Revan with some shared textures used with permission granted in original readme. Other textures/reskins created by Zander_Nao Project organized by Zander_Nao https://www.youtube.com/playlist?list=PL0F52A6CE87DE00FD --NPC Support-- R5A1 - Upgraded R5 Default (R5A1_vehicle for vehicle mode) R5C4 - Clone Wars R5 Default (R5C4_vehicle for vehicle mode) R5U1 - Clone Wars Desert Texture (R5U1_vehicle for vehicle mode) R5U2 - Bounty Hunter Blue Texture (R5U2_vehicle for vehicle mode) R5U3 - Galaxy's Edge First Order Texture (R5U3_vehicle for vehicle mode) R5K6 - Jeff's Custom texture (R5k6_vehicle for vehicle mode)
  6. I certainly hope there will be, especially after the interesting Togruta male characters in the High Republic!
  7. I like the idea a lot, spreading the wisdom and experience to help those aspiring, and it's a nice chance to get a good look at the process from start to finish!
  8. Here are the raw original models from the Pyke Pack https://www.dropbox.com/s/wx89n4llr9ilxjq/Pyke Pack 2 Raw.rar?dl=0
  9. Absolutely any help is more than welcome! Are there any you're most interested in?
  10. I've commissioned a fair variety of 3D models for use in my Star Wars films and I've worked with some great modders in the community to bring them in game, but life happens and I've developed a bit of a bottleneck. I am wondering if anyone has any interest to help rig these and get them in game. Some models would be easier than others due to their proportions, of course. Each and every model here is a custom piece of work and does not exist in any other game. They are not ports, but models I funded and guided (and in some cases designed). They were created by Phazzzer on CGTrader. Some would work better as vehicles (and I have templates) and others would be better as player models. Is anyone interested?
  11. 21 downloads

    ==R0 Series Astromech== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original head textures by Phazzer Other textures/reskins created by Zander_Nao A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan as well as R4G9 by Punisher and are used with credit and permission. --NPC Support-- R00K / R00K_vehicle - green/white R0M3 / R0M3_vehicle - red/orange R0B3 / R0B3_vehicle - white/dark blue R0L0 / R0L0_vehicle - Black/orange
  12. Version 1.0

    32 downloads

    ==4Y Series Protocol Droid== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Based on Unused Concept Art by Jake Lunt Davies for "Star Wars: The Last Jedi" Original Art: https://www.instagram.com/p/CC3vprsDk4g/ Base Model by Raven Software Converted for Jedi Academy by Noodle Original head textures by Phazzer Other textures/reskins created by Zander_Nao --NPC Support-- 4Y / 4Y_vehicle - blue protocol droid npc/vehicle 4YG / 4YG_vehcle - gold protocol droid npc/vehicle 4YP / 4YP_vehicle - purple protocol droid npc/vehicle 4YR / 4YR_vehcle - red protocol droid npc/vehicle
  13. I'm not sure where ma'am is coming into play exactly, but I'm working on a Pyke Pack based on Jake Lunt Davies' unused concept art for Solo. There were three mask variations Phazzzer and I decided to work into the pack. While we were working on it, Davies' unused concept art for droids from other races also caught our eye and we decided to use the elements already created for the Pyke Pack to make this Pyke Protocol droid. The concept art most directly responsible for this version comes from this: https://www.instagram.com/p/BwIVkHpFJU-/
  14. 29 downloads

    ==Pyke Protocol Droid== While most protocol droids in the galaxy were modeled after the human race, some were designed to appear like those that they were being sold to like PZ-4CO and 4-LOM. The E2 series was specifically designed to serve the needs of the Pyke syndicate and to put them at ease while being served. New 3D elements by Phazzer https://www.cgtrader.com/phazzzer Project commissioned and organized by Zander_Nao Based on alien droid concept art by Jake Lunt Davies Converted for Jedi Academy by Noodle Shader Repair/correction by Tayst --NPC Support-- E2TA / E2TA_vehicle - Gold Pyke Protocol Droid NPC and Vehicle E2TB / E2TB_vehicle - Blue Pyke Protocol Droid NPC and Vehicle E2TC / E2TC_vehicle - Copper Pyke Protocol Droid NPC and Vehicle
  15. What an unexpected treasure trove! A lot of very distinct and unique characters, I love it!
  16. No game has ever had the vitality or longevity that I've witnessed with Jedi Academy, and Jeff has this way of distilling and innovating even more inspiration! I am so thankful for him to be part of this community and to create!
  17. Both of these points are so true! I'm enjoying Bad Batch but I can see the potential for good mods even in media that has bad writing, lol. I wouldn't have done the R3 droids without "Star Wars: Resistance." Thankfully for all our sakes, Bad Batch has good writing so I hope there's enough inspiration for some good mods, and maybe even a contest! Good luck everyone!
  18. One is Imperial Fighter Bays available here: The other is a personal landing bay from my film group that I'm on the fence about releasing. You're right, Noodle did great with the shaders! I added the light trim down the interior edge of the wings but that was more of a copy paste job shader wise, lol.
  19. 66 downloads

    ==Dagger Fighter== Commissioned/Organized by Zander_Nao 3D models created by Jabalakastudio https://www.cgtrader.com/jabalakastudio Vehicle and Map converted, rigged and implemented for Jedi Academy by Noodle Radar by Zander_Nao Based off of the Dalkor Dagger from "Star Wars: Resistance" https://starwars.fandom.com/wiki/Dalkor_Dagger ==INSTRUCTIONS== Choose one of the two pk3 files to install depending on which version you want. Normal Version: Install Dagger_Fighter.pk3 into base folder. Second player can enter ship, but turret does not work. Turret Version: Install Dagger_Fighter_Turret_Version.pk3 into base folder. Second player can fire turret, but turret will auto-fire on players in MP settings. --NPC Vehicle Support-- Dagger - Blue/Gray Daggernlg - Blue/Gray (no landing gear) DaggerRed - Red/Gray DaggerRednlg - Red/Gray (no landing gear) DalkorDagger - Dalkor Dagger Original Skin --Dagger Cockpit Greenscreen Map-- Enter console command: Devmap Dagger_Cockpit
  20. I know it's just a general landing bay, but I think it's charming on its own! Looking absolutely beautiful!
  21. I always seem to have problems with the bitrate for Jedi Academy when it comes to making taunts and things. Though if I ever make a version 2 with taunts, I'd have to go "Ahhhh, Jedi!" lol.
  22. You already know your skeleton work is impressing me! Cham really blows me a way for a lot of reasons. Your frankensteins are really sharp and refined, you can't see any janky seams. It looks so clean and polished. The textures on the clothes are really great! I love vending machines and utilities! Not enough of them!
  23. I wish I had seen this before! This map has so much potential, it's a great feel and a great niche for gaming and filming on!
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