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ZanderNao

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Everything posted by ZanderNao

  1. Words fail to express how surprised and amazed and delighted I am by the advancements on this map. It is beyond exquisite. I have to thank you from the bottom of my heart for working on this project and pushing just what this game engine can do! Thank you!
  2. You found them all, at least the ones that I'm aware of, external ones. Hopefully they'll do a contest or something down the road to inspire creation of some more like Vader's Castle or something. It's surprising we don't have more lava maps.
  3. The brushwork is really nice and the ground level views are exquisite. The horizon blending is really superior too, although the contrast between the brown water and pristine blue sky makes it seem a little dirty, lol. Horizon blending is the mark of a superior mapper and you've got it down. I will watch your modding career with great interest.
  4. The grass works so well! Very few people employ that, I love to see it!
  5. The terrain is really refreshing and dynamic, and the ground texture blending is phenomenal! There is a lot of potential in the shape and layout of the map. Is the water texture a placeholder?
  6. I recently read this book for the first time, and I have to really commend you at how well you interpreted it into an actual map! Fantastic work.
  7. Version 0.1

    121 downloads

    ==The Pyke Pack 2== 3D models by Phazzer https://www.cgtrader.com/phazzzer Project commissioned and organized by Zander_Nao Based on unused concept art for "Solo: A Star Wars Story" by Jake Lunt Davies Converted and rigged for Jedi Academy by Noodle --NPC Support-- PykeA - Pyke Civilian Scientist [Yellow] PykeB - Pyke Servant [Brown] PykeC - Pyke Steward [Purple]
  8. I love this map! Great to see it here. Very useful for gameplay and RP purposes. Well rounded, good features!
  9. Update: The R5s from this thread have been released thanks to Jeff and the Heavy Mando has been released thanks to Noodle. We're checking things off the list, and so many more fun things are in store! https://sketchfab.com/3d-models/pyke-civilian-a-c22f0fe8199140e0af15fd5c1eee7ea3
  10. I am so glad someone appreciated my artistry, haha. R5U2 is on a custom landing bay map I had made that's designed to look as if its part of Rannon Praxeum. R5C4 and R5U3 are on a version of Rannon Praxeum I retextured. R5U1 is on a movie battles 2 map called "Cargo Heist"
  11. Version 0.1b

    455 downloads

    ==Mandalorian Heavy== Project commissioned and organized by Zander_Nao 3D modeled and textured by Phazzer https://www.cgtrader.com/phazzzer Beta Version: No NPC support, may require additional optimization to avoid crashes. Based on Paz Vizsla from The Mandalorian Converted for Jedi Academy by Noodle Classic Head enhanced by Noodle to add facial bones, speech and updated UVs. Classic Head from Mandalorian Pack by Laam'inui based off of NeoMarz' models and Spanki's facial textures:
  12. 34 downloads

    ==R5U Series Astromech== An updated R5 astromech. Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Head textures by Phazzer Based on the NPC Droid Pack by Helena Revan with some shared textures used with permission granted in original readme. Other textures/reskins created by Zander_Nao Project organized by Zander_Nao https://www.youtube.com/playlist?list=PL0F52A6CE87DE00FD --NPC Support-- R5A1 - Upgraded R5 Default (R5A1_vehicle for vehicle mode) R5C4 - Clone Wars R5 Default (R5C4_vehicle for vehicle mode) R5U1 - Clone Wars Desert Texture (R5U1_vehicle for vehicle mode) R5U2 - Bounty Hunter Blue Texture (R5U2_vehicle for vehicle mode) R5U3 - Galaxy's Edge First Order Texture (R5U3_vehicle for vehicle mode) R5K6 - Jeff's Custom texture (R5k6_vehicle for vehicle mode)
  13. I certainly hope there will be, especially after the interesting Togruta male characters in the High Republic!
  14. I like the idea a lot, spreading the wisdom and experience to help those aspiring, and it's a nice chance to get a good look at the process from start to finish!
  15. Here are the raw original models from the Pyke Pack https://www.dropbox.com/s/wx89n4llr9ilxjq/Pyke Pack 2 Raw.rar?dl=0
  16. Absolutely any help is more than welcome! Are there any you're most interested in?
  17. I've commissioned a fair variety of 3D models for use in my Star Wars films and I've worked with some great modders in the community to bring them in game, but life happens and I've developed a bit of a bottleneck. I am wondering if anyone has any interest to help rig these and get them in game. Some models would be easier than others due to their proportions, of course. Each and every model here is a custom piece of work and does not exist in any other game. They are not ports, but models I funded and guided (and in some cases designed). They were created by Phazzzer on CGTrader. Some would work better as vehicles (and I have templates) and others would be better as player models. Is anyone interested?
  18. 29 downloads

    ==R0 Series Astromech== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original head textures by Phazzer Other textures/reskins created by Zander_Nao A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan as well as R4G9 by Punisher and are used with credit and permission. --NPC Support-- R00K / R00K_vehicle - green/white R0M3 / R0M3_vehicle - red/orange R0B3 / R0B3_vehicle - white/dark blue R0L0 / R0L0_vehicle - Black/orange
  19. Version 1.0

    40 downloads

    ==4Y Series Protocol Droid== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Based on Unused Concept Art by Jake Lunt Davies for "Star Wars: The Last Jedi" Original Art: https://www.instagram.com/p/CC3vprsDk4g/ Base Model by Raven Software Converted for Jedi Academy by Noodle Original head textures by Phazzer Other textures/reskins created by Zander_Nao --NPC Support-- 4Y / 4Y_vehicle - blue protocol droid npc/vehicle 4YG / 4YG_vehcle - gold protocol droid npc/vehicle 4YP / 4YP_vehicle - purple protocol droid npc/vehicle 4YR / 4YR_vehcle - red protocol droid npc/vehicle
  20. I'm not sure where ma'am is coming into play exactly, but I'm working on a Pyke Pack based on Jake Lunt Davies' unused concept art for Solo. There were three mask variations Phazzzer and I decided to work into the pack. While we were working on it, Davies' unused concept art for droids from other races also caught our eye and we decided to use the elements already created for the Pyke Pack to make this Pyke Protocol droid. The concept art most directly responsible for this version comes from this: https://www.instagram.com/p/BwIVkHpFJU-/
  21. 35 downloads

    ==Pyke Protocol Droid== While most protocol droids in the galaxy were modeled after the human race, some were designed to appear like those that they were being sold to like PZ-4CO and 4-LOM. The E2 series was specifically designed to serve the needs of the Pyke syndicate and to put them at ease while being served. New 3D elements by Phazzer https://www.cgtrader.com/phazzzer Project commissioned and organized by Zander_Nao Based on alien droid concept art by Jake Lunt Davies Converted for Jedi Academy by Noodle Shader Repair/correction by Tayst --NPC Support-- E2TA / E2TA_vehicle - Gold Pyke Protocol Droid NPC and Vehicle E2TB / E2TB_vehicle - Blue Pyke Protocol Droid NPC and Vehicle E2TC / E2TC_vehicle - Copper Pyke Protocol Droid NPC and Vehicle
  22. What an unexpected treasure trove! A lot of very distinct and unique characters, I love it!
  23. No game has ever had the vitality or longevity that I've witnessed with Jedi Academy, and Jeff has this way of distilling and innovating even more inspiration! I am so thankful for him to be part of this community and to create!
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