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ZanderNao

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Everything posted by ZanderNao

    Weapon mods are rare to begin with, but to have one come out so polished and well rounded is truly stunning. The Model is fantastic, but the firing animations and effects, not to mention the sound effects, are extremely gratifying. I hope this is the first in a new line of weaponry, but even if it isn't, I am glad to put the UPL into my armory.
  1. That is fantastic! Not enough props by far, and food is the best way to create an immersive experience!
  2. I think your game flow makes sense. Getting the map with textures in game is always a good first step. Shaders can always be adapted after the fact, lol. Thanks for the update! I can't wait to play in this sandbox!
    I can't begin to overstate how wonderful the texture work and lighting is for this map. It's got a great feel to it. It isn't boxy (despite the boxes, lol) and the atmosphere is fantastic. Absolutely no downside. I really love this map. The one opportunity for growth in a future version might be to incorporate more greebles or details. It's a bit open and empty, but it is still a perfect, beautiful map.
    The models of the thermal detonators are absolutely beautiful. It is glorious to behold, both in first and third person. The size of the detonator has been made more realistic, making it smaller in the player's hand. When compared to the base game thermal detonator, there seems to be a slight hitch to the animation. It is unclear if that is because of the change to the model size or the model itself. Either way, that is a very small setback to a very phenomenal project. The visual spectacle of the detonators brings diversity and keeps the game fresh. It is a very welcome addition to the weapons mods.
  3. The faleen are so hard to get right, but I think you've done the best I've seen! I can't wait to see this released.
  4. I credit the variety of your work. You've brought some good diversity to JA. Have any other species inspired you to kitbash?
  5. This map turned out so well. Polished, beautiful, a tribute to execution and form.
  6. 44 downloads

    Map Created by Noodle Design by Zander_Nao/JChapman1984 Textures by Noodle and Zander_Nao Some textures (floor tiles, door) sourced from Burnin Konn by Siberi: https://jkhub.org/files/file/3081-burnin-konn/ --Map Support-- Devmap redcomet_noodle
    Noodle's model shows a combination of natural talent and relentlessly practiced and earnestly learned methods. The materials and texturing are fantastic, but to build in Rend2 support is quite forward thinking. Most of all, though, there's such a spirit captured here, a vitality to the model that really lets it stand out. Absolutely fantastic work!
  7. ZanderNao

    Protocol Pack

    Version 2.5.0

    19 downloads

    ==Protocol Pack V2.5== Base Model by Raven Software Body retextures by Zander_Nao P3PO retexture skin credit to GR!FFON (https://mrwonko.de/jk3files/Jedi%20Outcast/Skins/Star%20Wars/4817/) K3PO retexture skin credit to Kylo Ren Other texture credits will be added upon request --NPC Support-- B3PO / B3PO_VEHICLE - Blue CPPO / CPPO_VEHICLE - Copper PPPO / PPPO_VEHICLE - Purple T3PO / T3PO_VEHICLE - Teal TC14 / TC14_VEHICLE - Silver RA9 / RA9_Vehicle - Black Imperial ZPO_Vehicle - Black ZP1_Vehicle - White ZP2_Vehicle - Red ZP3_Vehicle - Junk Droid
  8. 18 downloads

    ==RD3 Series Astromech== Modeled and textured by Ostap604 Other textures/reskins created by Zander_Nao Texture Baking by Noodle and OCD2 Conversion to Jedi Academy by OCD2 and Jeff Project organized by Zander_Nao/JChapman1984 --NPC Support-- RD3Y / RD3Y_vehicle - White/Yellow - https://starwars.fandom.com/wiki/RD-3 RD3P / RD3P_vehicle - Purple - https://starwars.fandom.com/wiki/SK-62O RD3B / RD3B_vehicle - Blue RD3R / RD3R_vehicle - Red
    One of the most important film making tools ever released for Jedi Academy.
  9. As an update, the only ones left are the Phindians (probably because they are so far off model for the Jedi Academy skeleton). Everything else is either complete or in progress and being refined. Thank you everyone for your interest and help! Here are some progress pics of the models being refined:
  10. This one asset reminds me of the Shadows of the Empire swoop rider.
    Mods like this always make me smile. The concept is straight forward, but its a character that is super important to anyone that enjoyed the Legacy books. Pellaeon had such a rich and long history and the execution of this model is perfect. The face is unique and lifelike. Very well crafted.
  11. Progress being made. The RD3 droids are entering the final state of optimization. A new model of Fin has been provided with better matching hands. I appreciate everyone's input and guidance. If anyone feels like taking on the Phindians, that would be amazing, lol.
  12. Version 1.0.0

    193 downloads

    ==Shadows of the Empire - Imperial Guard== Based on the Star Wars action figure "Shadow of The Empire - Luke Skywalker in Imperial Guard Disguise" (1996) 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Noodle Texture Baking by Noodle Project commissioned and organized by Zander_Nao --NPC Support-- SOTE SOTERed SOTEBlack
  13. Version 1.0.0

    25 downloads

    ==Mandalorian Shuttle "Nerf Herder"== Modeled and textured by Phazzzer Based on concept art from "Star Wars: Clone Wars" Conversion to Jedi Academy by OCD2 Project organized by Zander_Nao/JChapman1984 --NPC Support-- npc spawn vehicle NH - Nerf Herder Shuttle (Engines On) npc spawn vehicle NHO - Nerf Herder Shuttle (Engines Off)
  14. The droids are kind of in a weird state. They're not by Phazzzer and the textures weren't baked together. They are also higher poly than usual. I can convert the model to GLM if needed. OCD2 got a prototype version up and running, but its prone to crashing the game if its damaged or destroyed. RD3 V1: https://www.dropbox.com/scl/fi/m607lp6fmkh9nhme4xcml/RD3-V1.pk3?rlkey=30hcrqx79uzpwuxs2jh6adu3i&dl=0 Here is a GLM of the SOTE Trooper: https://www.dropbox.com/scl/fi/0jgir1jvgounq3kuk4phq/SOTE_GLM.glm?rlkey=tgoxd0wedmbeydpn5uraos8gj&dl=0 Something important to note, there are three different models for the visor. There's a W, a T and a horn rim shape to add variety. Between Jeff and OCD2, the RD3 is almost ready! I just have to figure out how to make the camera eye not be a haunting void, lol Here's another challenge: They are a fair bit off from the default skeleton shape so the arms would no doubt need to be warped/morphed/shrunk. Moralo Eval https://www.dropbox.com/scl/fi/a5jbpuxtivq4ndurtu4ho/Moralo_Eval.rar?rlkey=id3mupd3fyxf1v9y4wc31ql62&dl=0 Osi Sobek: https://www.dropbox.com/scl/fi/6wqjzucnojrniqq6b5pxp/Osi_Sobeck.rar?rlkey=bfsnj0pvuiwau2ytjn5h0ebjb&dl=0
  15. OCD2 took a stab at the R2s but we determined the model is still too high poly and crashes the game. I'm also not so happy with the textures so I think they are on the back burner at the moment. I really really appreciate you reaching out though, and your previous droids look so amazing!
  16. Oh I most certainly am! We have several mods on deck to play with. There are more, but these might be a good start. Also, I tried to add your discord but I think it may be out of date. Fin 2.0 https://www.dropbox.com/s/kp1wk84ykiwoh5j/Finroy.rar?dl=0 Pyke Poncho: https://www.dropbox.com/s/fln3dy780vubvog/Pyke Poncho.rar?dl=0 SOTE Trooper https://www.dropbox.com/scl/fi/9hezgphg0nvt2t80ksty8/SOTE-Trooper.rar?rlkey=i9kia459iyyc42qme6y27bnw3&dl=0
  17. I stand corrected! OJP was one of the most successful mega mods of all Jedi Academy history! Welcome back to Jedi Academy! It certainly is the game that keeps on giving. I can't wait to see what you come up with! If you've got any practice with rigging, I have some models stuck in the pipeline to get into game, lol
  18. Ah, but that is the holy grail that countless hundreds of modders have set out to find, lol. Thankfully Jedi Academy supports more manageable individual mods that build up to something epic.
  19. If you have a .MD3 of the ship you want to replace it with, you can replace the corresponding map object. The problem I've had is that scale is a variable I can't account for in that, lol. I replaced the transport you're talking about with my dagger fighter by saving a MD3 of the ship and textures as models/map_objects/imp_detention/transport.md3 and the same technique worked for the scow in Outcast. I think the previous point about them not replacing it in certain maps would still hold true, but it'd be worth some experimentation. Confirmed, it did not affect mp/ffa3.
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