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Jedi Outcast devs livestream Q&A 3pm EST 9/25/19
Langerd replied to MGummelt's topic in General Modding Discussions
Listening to it right now and hear you speaking. That Decision to make game as mod able as possible - was the best decision and Thanks to You we have amazing mods and a lot of communities. Yesterday i had Diploma in my university. I was making game in Unity for the first time. But i will say this - Most hours i spent on computer for 6-7 years was modding Jedi Academy. And Thanks for that i managed to make game with models and animations. And here i am after polish japanese academy of information technology with diploma rank 5 with distinction. BIG Thank You @@MGummelt for everything and thanks your team and also thanks JkCommunity. We all making Star Wars Great! EDIT: Nar Shaddaa street .. One of my favourite and most hated level from Jedi Outcast XD This map is so goddamn hard. But it gives most nostalgic feeling for me. -
Hello There! I want to set for one weapon to use force power as ammo. I thought it will be easy - just to set it as ammotype 1 in weapons.dat. But it doesnt work like this. It shows 100 on the right but when i reach 0 - i cant get ammo back. even with cheat codes. This ammunition is like some forgotten part of the code. From observation in code in general force powers points are some kind of ammuniation type but it counts as something separately. Does anyone know how to achieve this? Because in one of my mods - i changed force power to just battery energy
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Stupid question but - This script is loaded when? It means to affect on the master_enemy. If Script is turned on when npc is not loaded yet - it wont affect the npc. You need npc to load with npc_targetname (YOU NEED to add npc_targetname not targetname._ I suggest to make npc entity in gtkradiant like this - make npc jedi_master - add spawnflag spawnscript <yourfolderscripts>/master_jedi_scr -you change this file and remove the affect. Just leave alone these lines //(BHVD) set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "player" ); set ( /*@SET_TYPES*/ "SET_ENEMY", "player" ); set ( /*@SET_TYPES*/ "SET_NO_COMBAT_TALK", "true" ); set ( /*@SET_TYPES*/ "SET_NO_ALERT_TALK", "true" ); set ( /*@SET_TYPES*/ "SET_LOOK_FOR_ENEMIES", "true" ); set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_UNDYING", "true" ); -make the master_jedi_scr script file and add it in your pk3. Load the map. Spawnscript in the spawnflag simply applies the script on the entity that is using it when spawning. It will work on something else if you add the affect. You dont need to put affect in this case - because from what i understand you want it to work when he spawns right? Like i said - scripts with affect works in cutscenese for example because it affects existing entity that were already spawned. I think this script activates when jedi_master is not around. Hope it all makes sense what i typed.
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
https://www.youtube.com/watch?v=Axv9WLDKdes Video doesnt work on Jkhub - it says it is unavailable which is not true. To watch video - hit the name above dont hit play. -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Well this thread is very far in the forums.. And it is not only about my project . @@swegmaster - read here I will start like this - i dont like to be an asshole. I never want to be someone like that. Have one of the worst times of my life actually right now - huge amount of stress and completely lost feeling on making any modding right now... i will not tell you for how long. I have personal problems with people discord and Specially my - own person too. Which i will NOT describe. But i will share the truth about myself in some way. You see - i am not ok guy. And i never was. I honestly feel like garbage human being. Bad person who just spent most of time on making content for old star wars game... If anybody from my words get offensed in some way - i am talking about myself only. There is nothing wrong with modding Jk3 and Jk2 - one of the best games of SW in general. I am not calling anyone bad because he is modding old game. I am talking about myself ... it is important how and when the creation part come from. Playing games and escaping the responsibility by sitting on my ass making all of this "amazing great awesome maps"... It is not about you people - dont get me wrong. I am not saying that i dont give a shit anymore because people are rude and they ae attacking me. Clearly - the fact when i told that rape jokes "arent that funny" because for me - they are disgusting offensive and horrible - i was attacked by bunch of assholes on movie battles II general channel - because some "strong men" have some balls to defend stupid jokes about sexual harrasment on women... on discord chat. Wow But the point is.. how these things were made. and when Modding in general was in some way my way of escape. .. from... problems . It Helped me to concentrate on the projects .. be calm for some time. Make things i enjoy have fun.. I love creativity - drawing, modeling mapping etc. But the truth is - it was immature childlish and disgusting - because problems i was facing i wasnt facing alone. Sharing with people images and seeing their reactions - Personaly modding in general made me feel better. But after time - it got me to the worst feeling. For the most part - i was the problem. And i still am (i will not share any details). Personal life ..over modding. I didnt catch that and it seems i didnt understand it enough - so i dont deserve both of this. So i am .. done with escaping and also i personaly think i dont deserve and dont want to make anything now. And i wont tell you when - it might even be never. I completely couldnt stand looking at discord chat. I couldnt even watch forum. It was asshole move - i couldnt type why i am not here or on discord. I might talk confusing shit or things that people dont give a shit. I am not deserve great praises and kind words. Guy who is making cool models or maps or artworks and who is complete dickhead asshole or monster in real life - We should consider if we want to follow his work and say nice things to him. I will think about myself and all people from Jkhub and Discord - in the same way. So my advice - think twice when you say about - someone he is cool or when you say - your works are cool! Great models maps are not making somebody better person... It never worked like that - at least for me. Life is shit sometimes... but the worst is when you are a problem and Others suffer. And you cant fix anything. I might be amazing modder - but i wont say the same about who i am. That is why i am and i will be offline. Have .. a great year . . be strong. -Dont PM me. Anywhere. For your own good. -
There is nothing wrong with toys. I bought lately LEGO UFO saucer set and also made some vehicles. Lego and toys to later turn them into Diorama or something - is very creative and cool job nothing bad with it in my opinion. Dont like collecting LEGO .. i prefer building with them
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Working on own projects, have a lot stuff to do and i work in MDII and MBII .. And my position is like Jeff.. Sry. Hope you will find some one tfor help!
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same here @@Noodle
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Well.. many times i use images from google but i never used any like you descibed - slap a picture and change uv laout to fit the model. I many times saw people making guns, weapons like this - Uv layout from view and change it to fit the picture of the axe for example. And i agree - It looks really cheap. Bad and not natural at all. I suggest @@Noodle to paint colors like you did and later use layers blend modes like overlay or multiply, use ambient occlusion because it works fine and also dont be afraid to edit texture in program like photoshop or paint.net - believ me or not i use this 100% of the time and it is enough for me to achieve a lot. Maybe it is not professional program - Still can achieve some good looking results. Use images not to just slap the picture but to make material, real texture or use it as blend layers to make scratches, dirt, holes, burn marks etc. The default JK3 textures that you used - these also can be changed or better yet added to your new made texture and later edit in some way to create something new.
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People one thing on mind - @@AngelModder is artist and modder . Yes he dont own us everything and yes we cant say that his decision was awful. He has rights to do whatever he wants with his works. And his account here as well. I personally understand this decission. Modding and making projects are not always made to share with others. It many times ends with unfinished projects for artist who made it as well. I have many projects i havent finished and i might never finish them at all. And we are people. He has some personal live problems and things on mind. Maybe we dont share here with this kind of stressful topics but i will say - if anyone has problems like this just share you have very not ok time lately. I dont feel that most of us here were looking only on your map AngelModder. But we looked at the member of this community who worked hard on his own project - i personally think you are creative and you made some amazing stuff. But we are not modding machines and i am not treating you like one. And i think most of us are thinking the same way.
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Agree with daily basis. Weekly would be better + it would give everyone more time to polish. Or maybe 3-4 days max. PLUS i would suggest this - Everyone is making the same star wars topic - we mostly want to keep Star Wars content fresh. Meaning like - This time topic is? Jedi Outcast ! Everyone is sharing with what they made. And what next? New topic and so on and so on .. and everyone is trying to make something around jedi outcast topic. 4 days is in my opinion the best option. 7 is to long and 1 day is not giving enough time to do something polished. Of course i am talking about live, college and job. EDIT: Btw @@Noodle . I dont know if it is done on purpose but your MD3 has 250 frames of animation. If you dont want to make animations for this MD3 i suggest to export it with one frame only. Less space in files
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Way WAY better . Good Job @@Tompa9