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Langerd

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Everything posted by Langerd

  1. I managed to do it.. once Yes i actually made a brush func_static with caulk_acid shader and water like shader on top. And... later i used script that moves this entity up. And it works... i just can believe it. It worked in MP. But later when i tried to make it work... i didnt, The brush was going up but the brush of killing acid is stuck. When i am shooting that water i can see acid splashes. This is very weird. I am making this for Movie Battles 2. Anyone know how to make it work?
  2. I want to share with you with my ala portfolio. I managed to get 255 images - but there are more images i made. (not ALL of models and other things are mine) Enjoy! https://imgur.com/a/D35t7KA
  3. Like i said. I want to make myself some challange - make animations for General Grievous. Is someone intrestesed with this idea?
  4. I was thinking about it for a long time. Grievous is for me one of the best cyborg design ever. I always loved his look and idea of 4 arms. The magic of this character died when they made him a coward that was always running away and made him like jedi killer ... which was not true at all. But i remember him from animated version of clone wars (Tartakovsky's one) where he was amazing. Later i was disappointed. Even so i wanted to play as him in jk3. When i found the player model with 4 arms i was shocked and download the model right away. I didnt pay attention on details and i found out that his arms were completely strected and connected to his two other arms... it looks like they were connected with glue. So i was thinking... when i was looking at the saber droid animations there were some animations for attacks. I would add for Grievous 4-6 animations of attacks... overall i would make animation for 4 arms grievous. So here is my coding question - is there any way to give the grievous 4 sabers that will be activated? I mean when we will add 2 extra tags for his other hands. Would this be possible now with coding? Movie Battles 2 has the tags for the models for the weapons on the model but they are weapons that are switched .
  5. For saber file i remember there is an option to make it use efx instead of small lightsaber glow that old electrostaff were using. Look here ! - https://youtu.be/_gV_tI8-3Bk?t=87 i think it can use some effect file that will be this lighting effect.
  6. I must say ... This is IMMPRESIVE WORK HERE! Jkhub members ,ade an amazing Job - So as you ! I remember my first play of this mod. I thought it was a masterpiece. It inspire me to make my own SP missions and duel. Of course some levels were not as good as others and there were some problem with cutscenes but that was very hard these days to even make something like that. Looking at your remastered version i am immpresed... VERY immpressed. Most of these screens have a very big effect. There are only two things i am not sure of - the mustafar skybox was better in my opinion in previous version. And Electro Staff for Magna Guards were much cooler before - they were glowing like hell. Our Community is creating very cool things lately. I cannot wait to come back and Duel Characters from the movies once more! Gyyaaaa!!! :3 *lightsaber fight sounds*
  7. Why Vader is shooting big energy blob ? O.O Also i suggest using blue style because red is very bad on reflecting blasters. Yeah i worked on it. Maybe i will upload updated version on holidays. I will see
  8. I think there should be whole process described with screens for better and easier understanding what to do. I also suggets to look on the weight paint tutorial to see how this process and results really look like.
  9. Like i said.. even adding small detail for player model is not simple. There are a lot of things you need to do to even add a smaller detail to the model.
  10. You must add amature modiefier - call it skin and parent it to the skeleton. You also need to weight this model to this skeleton. It also need to be model made of triangles. Making player models is very time consuming hard process... even adding simething simple as hat is very hard to acheive. There should be video tutorial how to make this... sadly i dont have time lately and i am not skilled enough to do it. But i suggest you one thing - look on the other part of the models and see how things looks with them. I learned from the observation and i made them myself
  11. Emm not want to be rude but what exactly do you want? It is a little like i would wrote - i want to be a jedi.. like my father before me ... thanks Or ... - i want to eat a sandwhich .. just a simple with cheese and some ketchup.. thanks This is the DF2 Mod Developer Application. Mod i believe that is SP only and it is a story of Kyle Katarn. There are bo sith warriors there. I think you made a mistake you wanted to join some clan or something right?
  12. This is hugggge return to this topic. There are bit of problems with the anti portal. Sometimes it is cutting to much or in angles that i didnt want to or it compwtely remove the part of the map which i am standing on. Have some one use it for map making? Can you show me screens fromgtkradiant how you placed your antiportals? I must optimaze my jabba sail barge map.. this wont be easy task Vis was always hard for me to understand and i always made maps to use it very rarely... but here it is full open area map. And it is hard as hell
  13. That rotating Luke at the end XD priceless
  14. The weird thing is that... i kinda looked how Jedi academy works and i found out that models with high poly count are not making lag issues if used correctly. Mostly this happens with big amount of entities or with high poly model that are moving. Even very detail MD3 models that are just static are not that much laggy. I dont make very high poly models but i dont pay attention on lowering the poly count on them that much. This problem is starting to get out of hand when map is very open area and there are very low chances to optimalize it - my Hallowean map for example or jabba sail barge for MB2 for example
  15. Not only the look but i believe gameplay is most important part of these maps. Without objectives and also map with flaws like places with objective where only jedi can get through - these are kind of issues that can completely ruin the experience ... and people will start saying that map is bad or even worse. It is not easy to make maps.. with player model or weapon yeah it takes time but the idea and process is always the same - make model finish the model. With Maps? Texture work... models and also most important - level design . We dont make maps for Mp that would be played by one person for example
  16. To be honest i want to focus on the SP because i know it better and i always preferd mechanics and gameplay here. Multiplayer was always very stiff and jerky for me. Npcs worked very strange and i always had problems with modding anything for multiplayer. The project of CO OP missions for Jk3 is really something i call amazing. But the Mod which i would call new Jk3 is Movie Battles 2 because it not only have amazingly large amount of content but also - Multiplayer mechanics which changed Jk3 completely. I would be really proud if some one would fix issues with npcs and in this mod - make missions that are Challenging for 6 players for example where we fight enemies - or even make a last stand mode. Sry but my biggest Interest was always Jk3 Singleplayer and Multiplayer was never my area. When i started to play Movie Battles 2 i enjoyed the mp experience and fresh and new game mechanics like never before.
  17. Look in the code of the game. I think it is for npc class shadowtrooper. Make new npc with this class and check if crystal is dropped or not The crystal is as i remember correctly called item_force. I think it is like for npcs - you must set many things in the npc file right to make it to work. The best way - copy npc file of shadowtrooper change nodel to kyle and change the name and spawn it I remember because i wanted to make a bonus in my arena mod - to give player this crystal or spawn it. Sadly i couldnt do it. There is no good description for this item and i couldnt set the count of spawned crystals.
  18. I checked it in Mp and there are ton of issues sadly... teleporters dont work. It can be done but i am very busy and i wanted to make it for Sp support. Also npcs with sabers act very weird and their animations are very very fast. It may work but like i said - it would take some time to change everything XS
  19. The weird thing.. the blockNPC doesnt work in the multiplayer . I will try gravity to zero.
  20. How to make npc to be just in one place - nonsolid, not moving not reacting but floating ? I made small clip under it but i want to make 100% nothing under it.
  21. Now on the right select object and select the skeleton. The one in the modifier with orange box Also you need to weight the model to the skeleton to make it work. In this case you need the weight whole mode to just one bone.
  22. I think that Kyle Katarn Mercenary Dark Forces model is legendary. But the Model that is for me like an oscar is Hapslash Stormtrooper. His works inspired me to even start some basic modding stuff Also for me Legendary map is this https://jkhub.org/files/file/165-sjc-mos-kreetle/ Sjc maps are for me legendary maps and masterpieces. My adventure with the MP was not the case. I was SP player and when i was young i wrote : devmap somemaphere* spam many npcs and i saved the game. And i just walked and killed everybody... everytime it was different feeling. I also love Livindeadjedi works
  23. Wait you mean - contest where everyone who wants will make model for the game and after hpur (or more) everyone will ppst the image of the work? Or i understand that in the wrong way?
  24. Hmm i may be wrong but jadenline<space>1 kyleline<space>1 Maybe space in the names are creating the issue. Sometimes space in the cvars doesnt work well . Name them withou spaces.
  25. I see you are new to the Jkhub! Welcome! Nice model here! You can always make low poly model under the high poly and later bake textures. I am not sure how exactly you make this model but i see you have a lot of trouble with optimazing the model Yeah i must say that community on MB2 is a little .. harsh. I uploaded some new stuff here too and at first i have very nice comments under my work. But i saw many topics where mod creators are very disrespectful by the other members... I dont want to call entire community bad or toxic but there are some people that are trolls or very very rude guys who dont know how hard as hell modding is rly like..
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