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Langerd

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Everything posted by Langerd

  1. Aaahhh yeah logical. More organic , with clothing models seems harder than robots or models like this. Specially because - rigging skeleton to skeleton . I looked from how many these objects this model has. Someone can make retopology on it and bake textures from this high poly version. but i am pretty sure we can just merge most of torso parts into one object. But it will take some time no doubt.
  2. That one looks nice! Skeleton is NEEDED to JKA . But it is hard to make good one and time consuming too. Riggin it would be hard too i belive Checked it in blender. It looks nice but TOO nice. 24k verts are beyond jk3 possibilites
  3. SP should been fixed. And i will talk about itater in the post. The movement is in my opinion better in SP no doubt. Also fighting and animations are smoother. For me MP feels very ... stiff. And most of people use red style which even in SP is OP. But i dont agree that it requires no skill. If we are talking about cultist using lightsaber or default orange reborn.. yeah. But Reborn master or fighting 2-3 new reborns or shadowtroopers - the Challenge is here. The main problem are the bugged animations and quick change of attack animations. Go back to Jedi Outcast II lightsaber combat. Look at the normal lightsaber slashes. Specially red style. You cant start new attack until Kyle will end his swing. In Jk3? You can slash forward suddenly on left , right (there is one bug in red style that allows you inifite saber slash. I believe it is back left and mouse left button. You can do it none stop. It feels like jedi has baseball bat not a lightsaber). There is no cooldown. Also i hate that enemies can do dodges or moves that player cant do. Reborns can use force jump to go faster distance - player can get only higher to be honest. New reborns can stop Katas whenever they want to. You can do it to with force push but it doesnt stops right away. They can also roll while laying on the ground. Not mentioning reborn who can jump from the floor to the top of the building of he can. I mean.. what!? But yeah.. main issue is that lightsaber slashes are too spammy. There should be cooldown for both player and enemy on lightsaber attacks. I edited post because it has many errors. Sry typing on phone is bad.
  4. Type in the console - r_drawfog 1. It should work. Probably you have it set on 0
  5. Well i am not developer of this mod even if i helped people working on it. But these threats are so funny like you talk some serious shit. First of all you came from nowhere on jkhub like an alien on earth (from your nick and avatar it is even more hilarious) and you even created account on moddb this year. If people like the mod and want to support it - even if they are from the same country as the creator this means they give fake review? From what i saw this thread is one of the most active nowadays topics here on forums + people enjoy the changes and also THEY are aware that this is NOT steal project - it is called - STAR WARS: Movie Duels (Remaster of “Movie Duels II”) It is not hard to just type Movie Duels II in google. If this thread would be called - Movie Duels II original - This could be called fake stolen. Telling that some "innocent Redemption guy" - - from what i understand you dont even know him and situation. I am not aware of this situation too but how you can defend some one who you dont even know? - This person was probably in some way engaged with this project in some way. And also he was speaking here publicly so this is not attacking him just mentioning And the most ridiculous comment is -So as I said, I was going to stop the hate : You are starting this in the first place? And you demand the appologise and admitting the negative comments? Number 1 These guys dont own you shieeet. This is not EA game that you spent 50-60$ and you have rights to shit on their projects like this. But this is FREE Mod. Number 2 - - " We admit that we deleted negative comments and we apology for that - MD Team" - " We admit that we gave fake reviews to our mod and we apology for that - MD Team" - " We admit that we are a bunch of kiddos with too little attention and we apology for that - MD Team" My Godness .. grow up. Demanding the attention like this on the internet is just immature. With "stopping all hate* specially with the last comment. ... riiight... Hipocrisy at its finest You attack not only Tompa9 but you also attack other developers without even knowing them. If you wanted to start war here or create a negative reputation on the mod - i will say you have failed and you will. And this words are not coming from close friends and MDII team member 100% but from Jkhub modder who is here for years. And have enough bullshittery posts like yours.
  6. dont use the misc_model_static. Use misc_model. This one looks better it catches the lightning of the map + misc_model can load models with more than 1000 verts no problem.
  7. Well it is likely the same engine. I dont know how the scripts works in Wolfenstein. I dont know exactly what you want to achieve. It is complicated for me. In jk3 when i want to make moving misc_model i just use func_static (basic brush entity) to make a clip for my model. It is possible to parent misc model to the brush entity - just target misc_model to it and when brush entity is moving - MD3 model is moving , rotsting etc. But sadly i am not sure here. Normally i would script the brush entity to move and target tmmisc model to this moving entity.
  8. I am pretty sure it is some Vis technique in the map or just simply distance cull with the fog. I think there is no cheat or tbing in options that is doing this. I believe optimanization thing you are showing us is made for the map.
  9. Well .. that is why we have something like credits/ license and i think every creator of original Movie Duels 2 will be put on the Top first place - On the second guys from remastered team. Because this mod is remastered- of course it is your tribute to this game and to original mod It is not *steal* project like old Kotf was. And i dont understand this .. realeasing the code thing. Why is it so important nowadays? I dont know how licesing work with the code (but i am aware that it is possible to steal someone's lines of code [which are lines of text] and that person is called a thief in this scenerio) I always thought that source files are very important parts of the modders work and it gives 100% guarantee that our work will not be stolen in any way. Thinking like some dude randomly will show on jkhub forums my model and he will tell me and everyone it is his work. And i will show on post blend files where i made models from scratch. He will have nothing to say and it will be 100% he is a liar - If i would upload source files he would do the same thing and proving it is my work would be hell lot harder. The same goes with code specially because - model will not change the game. Changing code will. So coding is in some way - highest part of modification. Because making model and adding it is just - adding. Changing code is changing how the game works. In this situation i believe new Team of Movie Duels II have rights and have permission to do this version of the mod. So telling things like - stolen , shitty or crashes (i will remind that this mod is still WIP ... so what do you expect?) are too harsh, goddamn rude and in my opinion childlish and stupid. Mass "critique" of yours doesnt sound like opinion rather immature attempt to completely shit on this mod and give it bad reputation - specially when it is in works. It is like making a porkchop sandwich and in the process of making it say - it taste bad because it doesnt have butter and porkchop on it .. well because it is not there yet? You left it in the fridge. Back to the criticism of yours - i will never take any comments like this in honest and mature way when all "opinions" are all set to negative. Telling like it is 100% shit is bad and worthless criticism saying it is barely any critiicism at all. For animations ... it is goddamn hard and people are trying to improve them . For my taste the original mod changed the animation in the bad way causing me stressful gameplay because some attacks made absolutely no sense and they were nonsense swings and slashes. The default Jedi Academy animations were much better. Telling that everything is crap - These guys not only want to change all models to just look better - they make new animations. Menus. Ui work. Graphics changes. Details changes etc. . and they are doing all of this work FOR FREE. I dont understand rude behavior and nonsense shitting on the fan projects these days. Even tributes and projects made for purely enjoyment have haters and people shitting on hours of works of people who just want to sit next to the computer and make mods. If you want to show the thief - make goddamn sure that he is one. And for last comment - people making mods are still learning. I helped few members here myself and i helped a lot people on Jkhub to help them improve and make what they wanted for their mod. It is part of enjoyment , fun and this is what makes us modders. Taking challanges like this. Making teams to make larger modifications and keeping this community alive and this game alive and star wars alive. For no money. No fame. Just for a Modding and Fun. I dont.. understand modders or people around who doesnt get that. And in some way - "i feel sorry" for anyone who will never experience this feeling.
  10. Show us the screenshot of the txt file. Dont show us the text.
  11. Suggest showing the original models and also picking envoirment where characters are bright and we can see details
  12. I made a kitbash with new model head for my cloud city mod. He is not movie accurate too but i think he looks decent ​
  13. I found out something interesting! Everybody knows the Neomarz1 Grievous model with 4 arms. It works but these extra arms look weird After some searching i found this little movie https://www.youtube.com/watch?v=Nil8thiQtuo Yeah. I think it is Rebel NPC parented to the playermodel you see. Why not code game like this - I made Grievous with 4 arms. I also put the 2 extra tags into the hands. My idea is to place in these tags not new lightsaber weapon BUT npc that uses a playermodel which is just a tag with lightsaber.
  14. I think there is an option in vehicle file .. but i am not sure. Can you sent us one vehicle files?
  15. Maybe change the npc's team - to make them the same npc team . SET_LOOK_TARGET "targetname" The NPC will turn it's head (within its range) to look at whatever NPC/entity you specify. Note that this is automatically set when the NPC has an enemy. So yeah the best solution will be changing their npc teams. Team TableTEAM_FREE No team TEAM_PLAYER Player and his allies TEAM_ENEMY All enemies TEAM_NEUTRAL Most droids
  16. I believe I've tried this too, I'm trying to upload the screenshot I took but I can't figure it out. This experiment has been a monumental success so far lol You mean that this method is in the manual? Still strange what i have in my blender. Strange thing - i dont have anything typed in my options and model loads fine. I think you should check if you have everything correct - base folder/models/players/_humanoid/_humanoid.gla
  17. Owwww... hmmm i dont use mac and i dont know if everything works the same as windows. I will be back soon at home so i will try to see how things looks in my blender. I remember i had the same issues. There is a secind method i would suggest. Import the gla skeleton first and after that try importing glm file
  18. Hope it will help. If yes or no still inform us to check if issue was fixed. You can later select one post as an answer with working solution. This will help every other member in the future with the same problem
  19. Show me the screenshot of these options. Did you checked manual?
  20. When you click export glm look at the bottom left options. Here are the paths that you should edit (dont remember how exacyly it looks i am in the university typing on phone) Also check out the manual that was added in the blender plugin. It has some useful info. It is in the same pk3 / rar as plugins
  21. Models/players/_humanoid/_humanoid - this is right path. It is stuck in my memory it is quite horrifying. Also make sure you wrote right path in blender for skeleton
  22. For scripting i suggest this manual. It is really helpful! - https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting Hmmm How about giving the Dead rebornmaster - SET_NOTARGET "true/false" No one will target current entity as an enemy. also in cutscenes i suggest to not kill the npc - but to just play death animation. Most of the scripts stop working on the dead npc
  23. Like @@minilogoguy18 told - it is coding thingy. The trails shows up for saber only when lightsaber blade is actually able to deal damage. I reckon your team have a coder? I 100% sure it is in w_saber file or something.
  24. Hmm but i think this is coded to work only for animatons with the names and it is coded for animations that deals damage only. The lightsaber hit in default game - the damage is possible only if player hit attack. With g_sabermorerealistic - this makes lightsaber always harmful meaning that you can kill enemy with just running at him
  25. Can you send me this model ? I dont want to download whole kotf modification - it is too huge and i have space problems on my computer
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