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Langerd

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Everything posted by Langerd

  1. Models/players/_humanoid/_humanoid - this is right path. It is stuck in my memory it is quite horrifying. Also make sure you wrote right path in blender for skeleton
  2. For scripting i suggest this manual. It is really helpful! - https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting Hmmm How about giving the Dead rebornmaster - SET_NOTARGET "true/false" No one will target current entity as an enemy. also in cutscenes i suggest to not kill the npc - but to just play death animation. Most of the scripts stop working on the dead npc
  3. Like @@minilogoguy18 told - it is coding thingy. The trails shows up for saber only when lightsaber blade is actually able to deal damage. I reckon your team have a coder? I 100% sure it is in w_saber file or something.
  4. Hmm but i think this is coded to work only for animatons with the names and it is coded for animations that deals damage only. The lightsaber hit in default game - the damage is possible only if player hit attack. With g_sabermorerealistic - this makes lightsaber always harmful meaning that you can kill enemy with just running at him
  5. Can you send me this model ? I dont want to download whole kotf modification - it is too huge and i have space problems on my computer
  6. @@Fire Phoenix I think it needs to replace the saber kata animation to work or any attack animation. Btw - What is this General Griveous model? Can i download it somewhere?
  7. I am from Poland and i wrote all of this on my phone. So sry for mistakes - my screen on the phone is very bad for writing. I would love to play the map on battlefront like this scene https://youtu.be/VjXIswnrWTA?t=53
  8. I totally agree. Vehicles should be usable by more than the one person. Also - command posts were classic, genius idea. It created true feeling of battlefront and it pished units to use tactic - focus how to control the enemy point.Some command posts were harder to take - by longer capture time or more defenses - sometimes less which made command post hard to defense and to assault (for example rhen var citadel this long bridge with command post at the end. No cover anywhere). To be honest i always thought that battlefront 1 made everything perfect for me. This game was ... simple. Just simple and it worked the best. Classes were easy to use. And every fraction had different equipments - rebel sniper could double scope when scout trooper couldnt. Also darktrooper had the same amount of health like normal stormtrooper. Wookie had more hp but not that much. I dont know why players want to focus on the more and more possibilities - simple games are many times the best ones. Maybe that is why i am amazed by games like unreal tournament - you have 9 weapons (or 10) with seconddary fire. And thats it - kill enemies with what you got. Take the flag etc. If you had more than one weapon - you choose what weapon is the best in the situation you are in. Enemy is far? Shock rifle him or use aniper rifle. Hell even minigun could work. If he is close? Flak canon is the best option. But shock rifle can deal with enemy behind the wall with the combo. Or ? Old game like worms world party. Task is simple - kill other worms. But you have sooooooo much possibilities here - and THIS IS the main part of this game! But that game made everything fine. In newer game? WOW YOU CAN DO THIS AND THAT AND THAT AN THIS .. SO MANY OPTIONS WOW SO MANY SKILLS .. but the overall sense of these skills variation is without any sense - some times some skills are better thN the others .. in every situation. Because equipments should ALWAYS focus on changing the game - not changing a little. Or TOO MUCH where you are OP. That is why i hated DICE for battlefront 1 - by removing classes completely and giving every player to choose what they want - sounds cool? Well ... on paper yes. But final result is terrible... people look for the best build on the internet and everyone focus on better equipments than the others. In TF2 there some useless weapons yes.. but in this game magic was shining through when you actually realise that - EVEN YOUR SECONDARY weapon could change how you play ... to squeeze from your character as much as possible. For example - Pyro man is using his flamethrower for well - putting enemies on fire. And you could use a secondary weapon called flare gun. This weapon had 16 shots , reload after every shot. It deals 30hp and lit enemy on fire - you need to directly hit the enemy with the flare. Also it has bonus - when you will hit enemy that is already on fire you grant critical hit dealing 90hp ..well it was OP but it granted you if you was aiming well and if you predicted enemie's movement. The other weapon? Was detonator (there more secondary weapons than two... you could use for example - normal shotgun. Why? Because Pyro couldnt be lit on fire. So when Pyro vs Pyro - you take shotgun) and how this one worked? It was similar to flare gun but direct hot was mini crit - 35%more damage. Also you could detonate the flare mid air and by aiming well you could flame more than one enemy. Seems great but a little worse than the flare gun right? Well... there is also one catch. You could shot beneath your feet to jump higher - to reach to higher places. It took a bit of your life tho but you could do amazing things with this. You were more mobile and you could get to higher places where no other pyro couldnt without it. This small change increased your ambushes and kills from behind gave new options and change class. --- But why i am discribing this much? I dont want to describe all weapons from tf2 ... but look at this. I described two weapons JUST two weapons. From one class. ONE. The same game changing mechanic should be added to the battlefront. However TF2 made something that staryed this in other games - the classes for defense with different build were focised more on the attack. And this should be added to the battlefront but not as much. It should depend on the map . You wouldnt use shotgun on the open desert... you would use it in caves. And open area and cave would be on the same map. So?? Position plays the roll here. Dont make these star cards to be gamexhanging.. because they fail. Horribly. It also completely removes any immersion as being a soldier - with specified specialization. Dont make Flying Rambo with minigun and jetpack.... that is bad... maybe not completely but for battlefront gamestyle it is BAD... or you get bullshit like we have in newest battlefield - Faster bullets skill.... .. your World War II soldier.... has.... faster... bullets... Wat
  9. Ok like idea of the accessories to the weapons - for example stun mode for a weapon or some kind of electric bolt from blaster. Not these star cards things.. Also yeah... but dont mix the eras. Clone could take E-5 for example because it deals more damage - example. What i hated was that DC-15a was for heavy class. I thought it should be for assault as an option. Slower fire rate but more damage and high accuracy. I think heavy should be able to pick weapon like T 21 - fire rate is low but damage and acuracy is high. This weapon is not light. See Sandtrooper in the movie holding it like it is some kind of long pipe. Well maybe to just add weapons choosing depends on which map and which site - attack or defense. If you want shoot the hell of the enemies in medium range - dlt-19 (for clones minigun) For aerial and enfoncer class i didnt like some things in new battlefront - couldnt be first person (i dont know why people dont even want this as option... make FPS too goddamnit) for class like wookie with his bowcaster i felt .. stipid. This weapon has like 3-4 scopes and i cant use them (not mention .. like nobody is using scope for e11 like it is crap or something) .second thing - they have more health and deal more with every weapon. Shouldnt be like that. For aerial i would give two types of jetpack to choose - one type like darktrooper in bf1 classic and second one would be like jet trooper. Or maybe mix them two - as an option. The Jetpack SBD was my favourite class in the DICE game.. but he was OP in my opinion. Movements for aerials where made great. These two classes have more health than the normal ones. I think it should only be in case of the SBD and Wookie. These Classes should be dofferent in all fractions. Like in old Battlefronts
  10. This will be kind of long post. With my personal opinion on the battlefront game concept in general. Even so this topic is in some way old - Because after two new disaster games made by DICE in my head there were many and plenty ideas to make this game better. (my opinion of course) I will also point out that i have 22 years old. And lately i am not playing a lot of new games. I stick to the older titles even i come back to them. I even played some NES games not on console itself - on phone emulator and on some sites. I simply found magic in the simplicity of many games of the past. Even with less content and engines capabilities people tried to achieve spectacular results. And they achieved it to this state that many older games are much superior to this day with the atmosphere, gameplay or even music. I played Both Classic Battlefronts and a bit of the new ones. But it was enough for me to feel how these new game were made... even with its bullcrap practices and lack of content. I didnt like them... i was comparing them to the old battlefronts and i would prefer to go back to them. But what were the most important reasons? I will start with comparing new games with older. For old games all classes had their work to do. Of course basic trooper - the first avaible class was not THE WORST class in the game. It had its purpose - fast unit with normal carbine. On short and medium distance this class was great. Also Huge fire power and guns had very good aim. Simple first class. For every fraction this class was i believe - the same. What about new game? Well .. Battlefront 1 EA completely removed classes so i will focus on the sequel for comparising. Soldiers class have their default fraction guns - which again were mostly the same. ... And here is good start for criticizing. Every class have 4 other weapons. But these weapons were not added like the default guns for every class. These were only 4 weapon - for every fraction the same. So later in game we see clone trooper - heavy class with the FWMB-10 reapeating blaster ... which had 0 sense for me. This weapon should be only for the First Order heavy class. DC-15A (Clone Trooper)E-5 (Battle Droid)A280C (Rebel Soldier)E-11 (Stormtrooper)EL-16 (Resistance Soldier)F-11D (First Order Stormtrooper)Only the first gun is different for every fraction... rest of them are for all fractions - these 3 weapons are the same. So .. Rebel assault trooper used resistance trooper weapon? A280 - it is rebel alliance on of the most common weaponsCR-2 - This weapon shots green bolts and dont look nice for my opinionEL-16HFE - this weapon is was used by resistance (as far i remember Poe used it the first scenes of Force Awakens) and.. that is all for assault. For the start i will say that is .. weird? Why giving clones access to the resistance weapons? Or First Order troopers? And there are many Star Wars weapons that would replace the CR-2 (i dont remember this weapon from movies at all) But we are going to the point were i need to talk about this game in general. ... Before players were just selecting classes and .. play. It was fun... It was enough to get them what they wanted. New game made system like in Call of Duty or Battlefield games - with every match we get experience points and credits. To later purchase the weapons. I dont like these systems in general.. Because many times first weapons that are available - are weaker. So what ? You just play the game to buy new weapons that are better. Not to mention there are these star cards which are bonus equiments , bonuses or even perks... You play to unlock stuff... Why i think that this system is bad? Because most of the weapons, star cards that are harder to get - are better. Why is not enough for players to be better player just with.. the.. skill . How you play actually. For Old battlefront everyone had the same changes. Just .. the same sniper rifles and skill - that is it. It was enough .. it was great. But not the best. The best option would be to balance getting equipment - not better... at least not always better and i will tell you later why. In New battlefront you have better star cards than the others. It makes game fresh - adding more options gives us more variation of gameplay. Yes aaaaanddd No.... Why not in this game? Because of the lack of balance. For Battlefront classic changing the class would be game changing in many ways. But this game was ONLY focused on classes. No customanization picking weapons etc. It was enough but when we are going to make games nowadays we want to surpass old game even so.. i think that they made amazing system in the past. We want to make it better. How to do it? Not how DICE did that.. because classes are not so game changing... they were there but it felt flat. So what i would do. I would look at the game which was not only look on the classes... but payed much much attention at the weapons and equipment . I am Talking about Team Fortress 2 well you can say that - these are completely different games - i am not telling to change game into TF2 clone or to just completely rip ideas from valve. I am suggesting to focus on the core of the classes and their equipment system. For Battlefront II we have 4 classes. I would Add 1 Class which would be engineer or just guy with medpacks etc . (ONE of not many good things about the new battlefront with the extra classes - like SBD or the jetpack trooper.. For every fraction these classes were completely different like in the old games.. still i would change many things but i want to focus on the main classes) . In Team Fortress we have 9 classes. Every Class is completely different. And not only that - every weapon, equipment that you just for every class is game changing - so meaning that you picked some class AND LATER you pick different weapons and equipments. This gave players so much variation to play the game. Not only You could choose the class that your team needed - you could change the way you play as the class. It is like this In battlefront II ? 4 Classes and you can change weapons and Star Cards... Yeah they can change a lot and can change how you play as the class But in Team Fortress 2 you have 9 classes (so ... 9 classes .. look at the picture above. See this green rocke launcher? Soldier has 7 different rocke launchers. All of them change your game style) .. primary weapon , secondary weapon and 3rd slot for melee weapon. Every class had at least 4 different main weapons 4 different secondary equipment / weapon and also 4-5 melee weapons.... You get the idea. AND YOUR WEAPONS and equipments changed how your class worked - not some stupid star cards. It was you - weapons you know - your skill and class possibilities. Also in most way TF2 was balanced (but that is debatable.. i am talking about my idea of the game). Weapons should change how you play as the certain class - but it shouldnt be OP and it shouldnt change that class entirely Even so in TF2 some classes had build were class was completely different - even so IT WAS NEVER LIKE that one class had the best build for every situation. Some builds were weak for defensive but it was strong for attacking. Some builds were better for open maps - and some for close area corridor maps. So how i would put this together in battlefront game. You have 5 classes - 1. Assault Trooper 2. Heavy Trooper 3. Specialist 4. Officer 5. Engineer/Pilot (The jet trooper here would be an officer class) - later classes like in old battlefront games (and new ones) For Clones and Droids - Aerial - Jet Trooper and Enfoncer - Commando/Arc Trooper - Aerial - SBD and Enfoncer - Droideka For Rebels and Imperials -Aerial - Rebel Jump Trooper and Enfocer - Wookie -Aerial - Rocket Trooper and Enfocer - Death Trooper For Resistance and First Order -Aerial - Resistance Jump Trooper and Enfocer - Wookie (hmm... again) -Aerial - Rocket Trooper and Enfocer - Flame Trooper (but here i am not ok with this.. ) For the start - remove these 3 bullcrap weapons - A280 CR-2 EL-16HFE As the options for every fraction... Add 4 (If too many add 3 but you will get the idea) or 3 weapons for every fraction AND Every class - DIFFERENT. So the - Rebel Assault trooper will have different 4 weapons to choose from - Stormtrooper too Clone too etc. Heavy trooper class for imps for example - DLT-19 heavy blaster rifle (as the first weapon - second weapon - T 21 - Third weapon - TL 50 - Last will be ... Rocket Launcher. Like in the old classisc battlefront. But again every fraction will have different weapon look (but the function will be the same in this weapon) BUT YOU ARE UNLOCKING THEM easier.... And That doesnt mean that rocket launcher will be the best no.. no no... These weapons will be just different - not better not worse. - DLT-19 - will make your heavy class faster and you have high rate of fire. Weak aim - T 21 - You are slower and your fire rate is much much lower but bolts are dealing huge amount of damage - both people and vehicle. Also good aim - TL 50 - You are moving like using DLT-19 but your rate of fire is lower. Medium damage and medium aim. You can charge the concussion blast as secondary fire - Rocket Launcher - You are slow using this weapon. You deal a huge amount of damage - well aim. But you have limited Ammunition (doesnt mean you cant find ammuntion or some engineer will give you) and need to reload after every shot. Huge amount of damage both soldiers and vehicles And remember . You still can change second slot.Here are the options - Grenade - this slot will be blaster pistol (mostly required when using rocket launcher) - trip mine (of course we can choose one) -Detpack And last slot would be (not like TF2 because in star wars melee weapon is not an common option for infantry) Some atrubutes. You can choose one. - More Ammunition - More Health - More Stamina - More Mobility Example of gameplay. It is open area map. So we dont want DLT-19 to use. We will rather take T-21 or TL-50. In case of vehicles - Rocket Launcher Or T-21 will be great too. But Rocket Launcher will be nice for Corridor maps as well. Dlt-19 will be great in tight places. You can also use blaster pistol to help your team attacking from longer distance - and closer if needed. T-21 in close combat is not that great - harder to deal with more than 2 enemies at once with low fire rate. ... Aaaaand Just take mostly all from the older battlefronts. Command Posts were amazing idea for matches - it was mixed with non stop defense and assault. With Classes? Give every fraction class different weapons choice - prevernt clones to use first order or resistance guns for example... focus more on the game changing equipment not these perks and star cards - In old battlefronts primary weapon, secondary pistol and two types of grenades were ENOUGH to make amazing simple class... not like in Battlefront 1 EA - Everyone is Rambo T21 user with jetpack and grenades.... Stick to the original classic concept and dig inside of it like Team Fortress 2 have done - To be honest for most Team Fortress 2 players default builds.... were the best builds. I was talking mostly about old Team Fortress 2. If you read this all .. Thank You! If you were bored - i am sorry ... If you are in the middle and you are bored already - dont read this This is forum so i just wanted to share my opinion
  11. From Seeing the name of the topic. Goddamn Mojang ... made simple "stupid" thing .. that worked very well. I dont know what the hell they are doing in Disney... Mojang gave two options on their website to choose what people want them to work on first for the next update of the game. When episode 7 came out i was optimistic. I liked the movie and i was thinking that they are going right way (i dont want to talk about last jedi because i liked this film a lot ... but it is not my point). What my point is fans are not getting what they want .. like completely. When Rogue one was fresh idea (i didnt like this movie) the Solo movie was.. nobody's intrest. Nobody wanted this movie. Why people from Disney are not looking at the most liked comments or just on youtube to see what people want... And on their website via facebook, twitter whatever - give two images of Boba Fett and Obi Wan - there. Choose what YOU WANT FIRST. Giving later the information what movie they will make first and what will be second one on the way.. Even if Mandalorian seems like cool concept after not listening to fans to make Obi or Boba movie ... canceling the 1313 game (which was about Boba btw) and making Solo movie which nobody wanted... Aaaaaand with "fantastic" Battlefront II that after NEARLY AFTER A YEAR Have TWO new characters and new content (a little) ..... I dont fucking know what they are doing with Star Wars Franchise. EA is EA... But this is also Disney fault. They are not doing what this franchise deserves.... [Gaming is coming to shit too... my biggest dissapointments are how they made Team Fortress 2 now.. that Epic Games is focusing on the Fortnite - Unreal Tournament 2017 is stopped.. and i think they will never come back to it... And my god ... DIABLO IMMOR..... Star Wars is getting less attention with true vision and passion... which is sad as hell. Battlefront 1 n 2 classic , Kotor 1 n 2 AND JEDI KNIGHT GAMES.... -Jedi Outcast - 2002 -Jedi Academy - 2003 -Kotor 1 - 2003 - SAME YEAR... I MEAN COME ON... -Kotor 2 - 2004 - 2005 -Battlefront 1 Classic - 2004 -Battlefront 2 Classic - 2005 -Republic Commando - 2005 2000-2007 were .. one the best times for gaming . For Star Wars i think 2003 - 2005. ...not to mention other older Star Wars games as well.... And later what? You tell me that Battlefront made by DICE is even near to these legends? No...... NOT ...... even.. ...close.....] Ok.....back to the topic... I dont want to know what will happen after episode 9... But pls GOD to not see them make remakes or something .... And anyway - i want to make a topic on the forum - how i would create new Battlefront game.
  12. For Vader Castle i am thinking about SP mission where bunch of rebels discovered this place and you just play as Vader and protect what is yours. It would be also cool to see this castle in the Jedi Academy Era where we play as Jaden - after korriban and becoming master. We would discover that many Reborns traveled there to use this place as hiding spot and also for force power. It would be mixing cannons but it would be kinda cool. Yeah it can be modded because Jk2 is from 2002 and Academy is on the same engine. It is old game. But not the oldest. I made skin lately for Xan from Unreal Tournament and this game is 18 years old (or even 19) I dont understand if i get your comment correctly - you are typing directly to me? Or to rich bastards who thinks they are better because they have more money than the others? To be honest - in my little rant i was attacking the kind of people mostly for their attitude to the others who have less money - i am not even talking about their expensive pc parts. I dont have amazing PC myself and what i meant was that i dont like rich kiddy people who are laughing at people who cant afford better hardware. I am not even trying about pc in general... cars, home and daily activitiest. If someone cant afford better life - is it really necessary to shit on the others? And i am using blender for modeling and paint.net for texturing - i rarely use photoshop for my projects. Still it doesnt mean i wont try new programs for texturing and sculpting programs like zbrush. Sad to think people these days look at the others like a piece of shit on the sidewalk because of reasons like this. I mean what is everyones buisness to treat me like a trash if i will say i am poor? Having hard time myself and i am a bit pissed off i cant be calm on Jkhub lately..
  13. Hmm.. and i think people are too harsh on others nowadays. Saying to him - do a better map after he typed - i was expecting more - this wasnt rude. He didnt typed that map is crap and shitty. He expected more on the map. On the second thought... i am a little in weird mood after seeing requests like this. Not because it is bad request because it is not bad. It is not precised on the gameplay meaning. We should focus not on the location or if the map would be cool or not. You want sp mission or ffa map? Maybe map for cutscenes only.... i am not rude and i dont want start any battle. We should focus on the idea in terms of that idea would be later made for a game - describe reason why you want that map. But when i hear people shitty on the other people because they have worse PC's than them - i lose my temper. I am not telling that people who aleady typed comments on this topic are like that.. but i know that many members behind keyboards on this community are ready to shit on others because some people have older pc s and they have less money...
  14. Well i would add the manual block but i hate games where blocking just makes you invincible. For blue style there is an attack that in jk2 was for breaking the block of the enemy. Same in the movies what Anakin done to Dooku and Maul to Qui Gon. Breaking the guard or the momentum of their lighsaber stance gave them chance for killing blow. In some way there should be some kind of two bars. Not only force power bar but also strength bar. It would create the tension in the fight. Force power for jedi and sith are not only for force power and jumping etc. Force powers give them better chance for focus , to actually deflect the blaster bolts and predict where enemy will swing their saber. That is why using force powers is not using so much in the movies. It requires even more focus. Even Vader find difficult to actually grip someone and deflect shots. That is why FP would drop with saber deflecting and parrying fast attacks. Strenght in the other hand - it is important in combat and i dont agree it is not. Maybe not only strength but to have body trained in physical way. Darth Maul wouldnt be able to do all of these jumps and even making these fast attacks. His focus (so force ) give him bonus that these fast strikes were also very well aimed. Physical capabilities are also important. But if some guy is muscular in armor with low force power - he can be outsmarted easly. And lightsaber is deadly weapon nearly for everyone so this is why jedi are mostly focused on fast strikes with well aim and great defense skills. Well.. not enough for Palpatine who just murdered 3 jedi masters in 5 seconds... and he wasnt very muscular force user. Vader in the other hand could fight many jedi with one hand. Because he was half of machine . Grievous killed many jedi too and he wasnt force user . His fast movement was because of his mechanic body. But he killed most of them because of the brute force. There are many exepections of course but yeah. Force power bar and strength bar - i would balance in some way how it would work. (Maybe not strentgh but stamina bar). I dont want to turn this into rpg game of course
  15. These are later brushes or patches? If the first one ... this would safe me huge amount of time. Would this work on bigger scale objects such as terrain?
  16. Did you checked the console? Show us some screens in editor and in game with the console and without it. Also give us screen of the shaderlist. Dont copy paste text. I prefer to see a screenshot from wordpad or notepad.
  17. I use 1.5 when most of mappers use 1.4. You mean in game it is showing a grid like texture? You mean this glowing blurry shader that shows there is no texture? Maybe you made a mistake somewhere. Wrong " { " in wrong place in the shader glitched my entire game. Even the first menu when i loaded the game - it was glitched. Because of one mistake in the shader. The issue in the editor might be caused that you typed wrong shader in shaderlist. Or maybe space or something i remember i had some issues with the shaderlist. Did you check the console?
  18. You mean it doesnt show with the texture in the editor? Or in the game? If in the editor make sure you add this line into your shader : -qer_editorimage textures/*folder of textures*/*texture you want to show in the editor* For example - qer_editorimage textures/amace_leviathan/wall3
  19. Custom shaders.. you mean the trigger,caulk etc. ? If you mean these use this - https://jkhub.org/fi...ant-shader-mod/
  20. For situation like this i often use target_counters. Just target npc somehow to target counter set on 1 to the tarhet counter set on 2 that will trigger the third opponent. This should work. It will simply works like this. You defeatone of the enemies. It will check the first target_counter and this entity will remove itself. That is why fighting the same enemy will not unlock the third enemy. It will happen after you will defeat second opponent. The second target_counter will rbe removed and target_counter with count 2 will be triggered.
  21. Most common mistake X) I love modding happy mapping!
  22. Langerd

    Lord Desann

    Ok I must say. Desann with Cape look badass! I also like new details you gave him. Good Job!
  23. Ok..ey. You are right. Sometimes i am writing something without thinking too much. I think with the post i said earlier. Yes it would be amazing game to add saber system . Specially whole mechanic of the saber combat. Angle of the swing and movement of the character depends of which movement keys we press and this gives sooo much variety for combat. I would copy paste everything and just fix some issues. Also I would add defense saber mechanic ala For Honor or even dark souls (but in this case just better). Jedi academy gives us huge amount of control. Also balancing the saber styles to make other players to use different style than red. It is overused making other styles forgotten in mp. With dismemberment on for SP other styles are useful but still - because of spamming red beats them all.
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