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Everything posted by Corto
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- 38 comments
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Supreme Leader Snoke (TFA & TLJ) by PreFXDesigns
Corto reviewed PreFXDesigns's file in Player Models
- 54 comments
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- 25 comments
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- JK2
- JKHub Exclusive
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(and 1 more)
Tagged with:
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- 20 comments
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- Star Wars Related
- NPC Support
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(and 3 more)
Tagged with:
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- 42 comments
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- Episode 7
- Star Wars Related
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- 75 comments
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- Episode 8
- Bot Support
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- 51 comments
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- 38 comments
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What a huge fiasco SWBF 2 ended up being. I hope Disney takes away EA's licence.
- Show previous comments 21 more
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Have you played the Death Star DLC? I think that mode pretty much explains what I expect from a Star Wars game. After playing the Death Star DLC, playing conquest or walker assault felt too generic to be worth the time.
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Langerd Mapping tutorial - how i make maps?
Corto replied to Langerd's topic in General Modding Discussions
I voted yes, but I honestly don't want to see a tutorial on how to make a simple map. You can find those easily on Youtube. I would like to see who you tackled very specific challenges, like terrain, stairs, water, moving platforms, etc.Thanks. -
It is my Boba Fett. And yes, it was a humorous comment on my part.
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Ugh, that base mesh look ugly.
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What's the general vert/poly limit for a model in JKA?
Corto replied to Daedra's topic in General Modding Discussions
How many polygons does the lowest LOD have? Just to check. What I said earlier I have not checked personally yet. -
What's the general vert/poly limit for a model in JKA?
Corto replied to Daedra's topic in General Modding Discussions
I believe the main reason for that is that the engine calculates hit detection using the lowest LOD available. If a model doesn't have proper LODs, the engine will try to use the highly detailed model and crash. It's recommended to add LODs even if it´s just duplicates of the highest detail LOD and then add one last LOD made of a very simple mesh. Please someone confirm or deny this. Thanks. -
I am. I went out on vacations and stopped the progress. I already put the gun in the game, but with a generic texture.
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I'm going to trust in Ron Howard. Basically because he's the only thing that can be trusted from the project. I had my prejudice with Rogue One, after feeling like they cannibalized Jan's and Kyle's story, but in the end I think they pulled it off and I really enjoyed that movie. It felt like without the pressure of having to satisfy a cry-baby fan base, they actually managed to tell a nice story in a nice way. Now with this movie, I expect to see a quick flash at Han's early life, then right into the part where he rescues Chewbacca while deserting the empire, then some skirmishes with Lando and how he won the Falcon, then how he fucked up a job for Jabba and at the end of the movie I would like to see them at the Mos Eisley cantina, desperate to find a job, where the meet Luke and Obi Wan. I'm afraid that if they do a random story with no tie ins with the movies, then it could feel like a random movie with star wars skins and names, but no more.
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The Jedi Knight saga has been wasted.
Corto replied to Mizore's topic in Jedi Knight General Discussions
I would be awesome to have a new Star Wars game that is mod friendly. -
I've been checking Battlefront models myself and they are very high poly for this game. Maybe LOD 2 or 3 are somewhay acceptable. But, they are really useful to use as reference for new models.