Jump to content

Corto

Members
  • Posts

    341
  • Joined

  • Last visited

Everything posted by Corto

  1. That it's true. But on the other hand, a common mistake I'm starting to see more often from the largest studios, is this obsession with creating the ultimate, larger than life, ultra immersive experience, that ends up being just another "I can't believe the visuals, but I don't want to give up living just to learn how to enjoy this game". Maybe it's just me that I want to be amazed by great storytelling and relatable characters, rather than the "ultimate experience". I mean, I still like to go to a magic show and believe the magician is doing real magic. For realism and having a "sense of pride and accomplishment" I have my own life to live. Whatever the fuck that means...
  2. Easy low blow there. While it's not up to the original trilogy storytelling level, Andromeda was still a fun game to play and, other than the ill-fated facial animations and some hilarious bugs, it looked amazing. Now, with the experience of KOTOR and the original Mass Effect trilogy, a new Star Wars game that follows the Jedi Knight line doesn't seem impossible. But EA nowadays is more about marketting and what can shipped with "we expect you keep paying if you want to know the end of this story" than delivering an old school, solid, single player experience.
  3. I want to make a map of the Death Star using mostly static meshes instead of pure brush work. Looks like that's what you are doing right here and it looks amazing. You kind of set my mind at ease knowing that I'm going to be able to work like I imagine. Fantastic work.
  4. Wait for the Call of Cthulhu game being developed by Cyanide: http://www.callofcthulhu-game.com/en. We hope it will be released next year.
  5. I know what I'm going to do with the guns, code-wise, on my mod. But this is just a 3d model. If anyone here wants to use the model on a mod that turns it into a sniper rifle, be my guest. I can model the DLT-19X scope really quick and provide the variant. But still, I will only be providing the pk3 file with this gun replacing an existing one.
  6. The DLT-19 in SWBF works like an LMG. Then you have the DLT-19X, which works as a sniper rifle. This one will replace the heavy repeater, so it will work like the heavy repeater.
  7. How does it work in Battlefront II?
  8. I've exported the gun to the game and everything checks out just fine. Time to start the UVs and then the texture. https://imgur.com/a/CjsFw
  9. Here's the proper WIP thread: https://jkhub.org/topic/9804-dlt-19-heavy-blaster-rifle/
  10. There're a lot of things I still need to do for my mod. If I finish the base assets plus a single player map, I would probably play with the code for the guns. For now, I'm only working on creating high quality 3d assets for my vision. Ashura, I've bookmarked the link, thanks!
  11. I'll try to play around with Sub-Ds and see what happens. If I like the results I may adopt the workflow too. Minilogoguy has been recomending me to do the same thing.
  12. Stoiss, you can use the gun in Warzone if you like to =).
  13. As I promised, the DLT-19: https://imgur.com/a/F6wmm I'm going to be spending the week creating the UV maps and the initial textures. I should take a couple of weeks to finish the textures the way I like them, but I hope to have the gun released before I go out on vacations.
  14. You are right. That edge flow is very poor. It's better to clean it up first. No big deal, but there´s not magic solution.
  15. Looks like it can be fixed using a normal editor. Maybe using a weighted normals plugin in 3dsmax, Blender or Maya could do the trick. Sometimes the topology is almost perfect smooth and the model could still look fucked up because of bad normals.
  16. I started working on the DLT-19. It will take some time, but I would like to keep the same standard as with the E-11.
  17. And do not aspire your own chokes.
  18. I've modeled a very nice tie fighter recently. Maybe you can have them flying around in the sky to create some sense of larger scale battle.
  19. The shader. It probably has a couple of transformation fuctions enabled.
  20. Looks like a combinations of shader effects mounted over a 3d mesh. That's exactly how I would have done it too. Looks like a nice challenge.
  21. Is it a matter of textures? Shaders? Efx? How is it done? Maybe we can create a better hyperspace effect and make it public for those who want to include it in their mods.
  22. It may be too much to ask, but is there a chance to have something like this for Softimage?
  23. There is a hell and it's called GTK Radiant.
×
×
  • Create New...