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Corto

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Everything posted by Corto

  1. Here comes the "poll"ice... Ok. Will do.
  2. I was going to say that there is no need for a poll, but my girtlfriend convinced me of letting you guys decide which gun I should start with. So go ahead and make the poll.
  3. Just tested it. I'm going to fix it on my next update. I was also thinking about adding more arms and gloves variations to the model and then assign a transparent texture to the arms or gloves variations you don't want to be seen. That way, the gun can be adapted to several diffent mods. In fact, if someone doesn't want to have arms in the model, right now, it should be enough to replace the current textures for the arms with all transparent textures or editing the shader file and set the Alphagen to const = 0.
  4. Doesn't sound like a bad idea. With a change of scope, it can be turned into the DLT-19X and we have a new sniper rifle. I'll think about it.
  5. I know that's the DF mod, but how is it possible to lean like that? Is that part of OpenJK?
  6. Lmao. Those fingers are stiff indeed! The truth is I modeled the hands using the factory humanoid skeleton from Softimage as reference and I didn't bother to bend the finger like properly holding the gun. Mainly because you don't see the gun from any other point of view in the first person and the way I position the hands, they look realistic. I didn't know there was a mod that allowed you to lean to the sides like that. Good thing I didn't delete the polygons that were not supposed to be seen from the first person view or otherwise that would have looked like crap. What mod are you using?
  7. You, stop it. You are making blush. I'm happy you guys liked it. There is no secret and no special skills required. It's just about paying attention to detail and listen to good critic and act upon it.
  8. Haha! I'm sure it will be used to kitbash better versions of Kyle Katarn once I release it. For now, I will hold on the work in progress until there's something meaningful to show. As for the gun, if you can wait until I make it, I'm sure it will look better than what's already available. I really meant it when I said I'm going to model it. I need a sniper rifle on the little mod I'm working on.
  9. Oh yes. I'm very interested in modeling that particular gun. It's the perfect replacement for the disruptor rifle (which serves as the sniper rifle for this game). Right now I'm working on an original character, but I will model this gun eventually.
  10. Someone delete this post, please. Thanks.
  11. This game feels like how SWBF should have been. Although I'm seriously tired of DICE's field experiments and their year long funded-by-the-people beta stage for all their Battlefield games, I really want to play this one. But, I'm going to wait review, patches and a price drop. Honestly, people rush to play a game that is unpolished and badly balanced. By the time DICE gets to fix most of the issues, most of the user base already got bored and abandoned it. At least that's what happens on PC. Betas should be open and last months, not days.
  12. If there is a jpg and tga, then it's a mistake from my part. I was testing things with different file formats and I must have forgotten to erase the tga. After testing and testing what happens when you use the specular lighting as alpha gen for the specular stage, I decided that the classic black and white image didn't cut it at all. In fact, was making the whole thing look off. So I went for diffuse version with tighter levels (which makes the image have more contrast), with specific bits of the image even more shinnier. This definitively gave the best look possible. Now, having an alpha channel to mask where the gun should shine more or not at all is the way to go, but using a tga file that big was just not worth it. I'm going to upload a new file without the tga. Thanks for the heads up.
  13. I haven't found any configuration file that allows you to set a custom crosshair per weapon, which would be a great idea for OpenJK. But it's really easy to add a check within the code to disable the crosshair when selecting a specific weapon.
  14. Just out of curiosity, I would like to how much you modify those skins and how. I'm seriously tempted to send some skins your way to overhaul them.
  15. I really like these skins. Some of them look amazing.
  16. Please close the thread. My question has been answered.
  17. I've submitted a small but neede update of the E-11. Now the shaders are working.

  18. Wait. I don't think reviving the Dark Forces is honestly viable. I'm thinking about something smaller, but better quality. Let's not get ahead of the wave yet. I will, however, share all my assets with the DF2 team if they want them.
  19. Ok. I'm not after new shaders or stuff like that. But, although I can think of workarounds for the aforementioned limits, it would be nice not to have to worry about them. But still, I can work with what we have. Thanks.
  20. Hey guys, I've been trying to figure out if the new renderers are available somewhere to download and use with OpenJK. But it all seems too cryptic to me. So let me ask directly, is there a place I can download a dll to test out? If so, do those renderers have the same limitations as the vainilla as far as vertices per object, polycount, etc.? Thanks.
  21. I'm learning Zbrush too on the side. While I don't find difficult learning new tools, I usually have a hard time making the transition. Once I'm comfortable with a tool (in this case Softimage and Photoshop, I stick to it even when I know it may not be the right tool for the job. For example, right now I use ArtRage for my digital painting, but it took me a long while to leave Photoshop. I still use Photoshop for texturing and image touching. But I clearly need to learn Substance Painter and Zbrush to complete my skill set. Thanks for the advice.
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