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Everything posted by Corto
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I would say that it looks more "Star Wars" than the original model. A few more details, like an energy clip of some sort, iron sights, something like a heat dissipation device around some part of the barrel and voilá!
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You will decide which gun I will model next.
Corto replied to Corto's topic in Mod Requests & Suggestions
I would say so too. -
That's one of the features I would say make this gun "less believable". But Ashura didn't sound too welcoming about my opinion, so I just left it there. His model, his call.
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Lmao really hard. I forgot about poopinmymouth. Modeling is very easy once you stop making excuses. The only reason why the learning curve may feel steep at the beginning is because most modeling software are very unfriendly. Even for the most experienced user, some times is hard to understand why the f*ck do they place some tools where they are. There is no single "best" modeling software. It will always be about which one suits you better. But Softimage was THE best... ehem...
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So sorry to hear that man. I was looking forward to team up with you in SWBF2 sooner than later. But you'll get there! Is there a Pic model in progress?
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It would be great to see short stories being created for SP with all these characters.
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You will decide which gun I will model next.
Corto replied to Corto's topic in Mod Requests & Suggestions
I agree that a software like Substance Painter can do things that are virtually impossible to do manually. But you can still do wonderful things without the need of simulated materials and procedural texture generation. Let's take the case of the E11: except for the ambient occlusion and baked lighting maps, I made the rest completely by hand using nothing more than the tools Photoshop has to offer. Then I overlaid some real life material pictures to create some randomness, dirt, rust, etc. using different blending modes and blending options. You can't beat current technology nor fight it back, but you can still produce amazing stuff without fancy tools and techniques. -
You will decide which gun I will model next.
Corto replied to Corto's topic in Mod Requests & Suggestions
That DLT-20A is not bad at all! What are you saying? You just need to work on the texture in my opinion. As for your ending statement, let's be fair and not elevate my E-11 or myself to a level from where I could easily disappoint you guys. For my blaster I used +7k triangles and a 4096 by 4096 pixels diffuse and specular maps. While using such a high definition texture can be both beneficial and a pain in the ass, the polycount can't go wrong. So, before bringing your stuff down versus mine, first consider how many triangles you have used for your models and how many I have and the size and detail of your textures. Making good textures is about looking at reference pictures for a long time and figure out how to replicate that which makes real life "real". Most of the bland looking textures I've seen, are not because the artist lacks the skills, but because of time constraints that artist may have or simply because they slack. I used to be one of the slackers back when we were making the Dark Forces mod. -
You will decide which gun I will model next.
Corto replied to Corto's topic in Mod Requests & Suggestions
The question is which one will go first, not which one will go. I will model the DLT-20A. I need a good replacement for the disruptor rifle and another one for the repeater. I will not, however, model a new repeater rifle. -
If I'm not mistaken, I saw a better version of the trip mine on a video, done for a mod. Maybe that mod team can release it as a standalone item. Sharing is caring.
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You will decide which gun I will model next.
Corto replied to Corto's topic in Mod Requests & Suggestions
All the gun parameters should be made external and then have a few firing functions on the code, so anybody can modify the arsenal at will. I know it´s doable because I made something like that on an abandoned mod for JO. But that's outside the scope of what I have planned in the near future. Right now I'm only agreeing to work on stuff that it's also going to serve my own ends. And the code for my little project will be the very last thing I'll do. -
You will decide which gun I will model next.
Corto replied to Corto's topic in Mod Requests & Suggestions
I'm ok with either choice. I will only cast my vote in case of draw. -
After seeing there's public for both the DLT-20A and the DLT-19 and even though I would like to model both, one will have to wait longer than the other. So I will let the community decide which one will go first.
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Here comes the "poll"ice... Ok. Will do.
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I was going to say that there is no need for a poll, but my girtlfriend convinced me of letting you guys decide which gun I should start with. So go ahead and make the poll.
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Star Wars Episode VIII Discussion
Corto replied to NumberWan's topic in Star Wars Franchise Discussions
At all. NOT. -
Noted. Thanks!
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Just tested it. I'm going to fix it on my next update. I was also thinking about adding more arms and gloves variations to the model and then assign a transparent texture to the arms or gloves variations you don't want to be seen. That way, the gun can be adapted to several diffent mods. In fact, if someone doesn't want to have arms in the model, right now, it should be enough to replace the current textures for the arms with all transparent textures or editing the shader file and set the Alphagen to const = 0.
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Doesn't sound like a bad idea. With a change of scope, it can be turned into the DLT-19X and we have a new sniper rifle. I'll think about it.
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I know that's the DF mod, but how is it possible to lean like that? Is that part of OpenJK?
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Lmao. Those fingers are stiff indeed! The truth is I modeled the hands using the factory humanoid skeleton from Softimage as reference and I didn't bother to bend the finger like properly holding the gun. Mainly because you don't see the gun from any other point of view in the first person and the way I position the hands, they look realistic. I didn't know there was a mod that allowed you to lean to the sides like that. Good thing I didn't delete the polygons that were not supposed to be seen from the first person view or otherwise that would have looked like crap. What mod are you using?
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You, stop it. You are making blush. I'm happy you guys liked it. There is no secret and no special skills required. It's just about paying attention to detail and listen to good critic and act upon it.
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Haha! I'm sure it will be used to kitbash better versions of Kyle Katarn once I release it. For now, I will hold on the work in progress until there's something meaningful to show. As for the gun, if you can wait until I make it, I'm sure it will look better than what's already available. I really meant it when I said I'm going to model it. I need a sniper rifle on the little mod I'm working on.
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Oh yes. I'm very interested in modeling that particular gun. It's the perfect replacement for the disruptor rifle (which serves as the sniper rifle for this game). Right now I'm working on an original character, but I will model this gun eventually.
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Someone delete this post, please. Thanks.