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Everything posted by Key
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This just in... Multiplay contacted me about a file I was trying to put onto the server (we technically have 2 servers right now).... Their system works by you uploading a file and them approving it, then adding it to their public database. It creates an entire support ticket in the process. This doesn't fly well when you have private / custom mods you don't want everyone else getting their grubby little hands on (no offense ). Anyways, I tried uploading something... They get back to me about it "already being uploaded"... So I look through their database and find nothing. It's filled with hundreds of maps and weapons, search doesn't bring up anything. I'm a little confused because I'm not sure why my mod would be there since I haven't released it publicly, but whatever. Get another reply from the support ticket that was inevitably made for no reason - stating my problem was resolved. Really confused right now, the mod still isn't on the list. The fact that this is such a hassle to upload my own mod and we have to pay $5 to remove the "Multiplay ::" from our server name makes me want to recommend this host.... As one never to go to. At least it didn't take them 3 days to reply. I don't know our server IP - I'm actually sitting at work right now using my phone. I must say I like the mobile feature our server name is "3AmigosLugormod". I just started building last night, so what you see when you spawn is all we have. We will probably do more tonight. I'm going to make a post about our server once it's ready in the Server section. And finally, yes.... Kinda.... I had a dummy box that just ran JKA in a local apartment for me and like 6 of my friends. I was like 11 when I did it, almost 10 years ago, so I don't really remember anything about it. I know it technically was LAN but I don't think you'd have that much trouble.
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Yes, Zabuza (partner) reinstalled the game and the server is working again... we'll probably spend the rest of the month on MarkMods since it works now... not sure where we'll end up. :S And yes, 48+ hours. Half the reason I started looking for a new host.
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Thanks for all the suggestions, sorry for late response. Been away all day. Anyways - I'd like to stay with Markmods because it's the most convenient so far... they have failed to get back to me in a timely manner twice now (on two different support tickets). I'm impatient so maybe it's just me, but 48+ hours is a long time for a support ticket response. In fact, it's been almost 4 days and I'm still waiting for a response as to why the "host is back up" yet no one can connect to our "dead" server. Reinstalling might fix things, I don't know. Haven't been too dedicated to try and fix it yet. Yes, I've tried getting ET to run Wine or looking for a way to get LM/MM to work. They never got back to me, I was told "no promises"... so I'm assuming it didn't work out or it never happened. I think there was an old version of Lugormod that supported Linux - not sure... but I'd much rather run the latest versions. I infinitely would have chosen ET over any other host, I've seen what they do and have experienced their customer support / attitudes first hand. And finally, yes, I've tried contacting Scooper. No response, I don't know what's going on. I used to be friends with him - he may have gotten a new email or doesn't remember me. I haven't talked to Robo because I saw a few posts saying it was impossible and too time consuming to port Lugormod to Linux/Mac. Not really going to worry about MM as much anymore though, our community admins have decided we'd like to move on to Lugormod now.
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Me and a few friends are trying to find a good host for a JKA server. We have ultimately been unsatisfied with every single one we've come across... and now we're starting to waste money. Does anyone have a good suggestion for a server host? These are the features we'd like to have: Easy access to all server files (no "please send us your file and we'll do it for you" crap)Windows OS (For Lugormod/Makermod)Not-Too-Stiff price for 12 or less slots. Here's a list of hosts we've already tried and the reasons why we're not using them: Escaped Turkey -> excellent support & quality, however operates on LinuxMarkMods -> horrible support, lots of down time, laggy. When I say horrible support, I mean idiotic and almost nonexistent. Multiplay -> awful file management, charges fees for server renaming (you HAVE to have "multiplay::" in front of the server name or it's +$5) Like I said, we've paid for a full month at each of these services, and I figured I'd ask first before getting another.
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*sigh... Thanks Szi, I guess I should have done a little more reading up on the other tutorials. If anyone else ever has this problem and made the same mistake I did, Eezstreet wrote an awesome tutorial on it right here: http://jkhub.org/tutorials/article/29-shaderlisttxt-and-its-purpose/ Thanks again!
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Hello everyone. I've been trying to use lighting emitted from shaders, but so far nothing it's not working. I was attempting to follow Sizco's tutorial, and I'm using the shader which was provided. After I apply the shader in GTK-Radiant and compile the map, you can clearly see there is no light coming off of the brush's face. I was also looking at Rich Diesel's mapping guide, and I adapted some of the aspects from his provided shader as well. I tried using both, just straight up & unmodified (except for renaming stuff to use my own image), and neither worked. That's why I'm assuming it has nothing to do with the shader. The image is 256x256, completely one color, PNG format. Here is my shader: Just as well, he's what the map looks like... you can see the image for the shader is appearing, however actual light is not. Just as a side note, the barely visible bit of light you may be able to see on the floor is from the other room's light carried over. Is there some other special instruction I am missing out on? I tried changing the brush types to func_group and applying the keywords, but it didn't seem to matter at all. Thanks!
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Knights Reborn /connect kr1.knights-reborn.org
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- 6 comments
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- JKHub Exclusive
- Any Operating System
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- 3 comments
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- Male
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I'm not sure I understand, are you saying that every model has a jetpack as part of it? I guess I could see how that'd be.. like turning on/off a certain part of the model in the .skin file (for the respective model). Going by what was said, how is JA+ putting the GLM's of the actual holsters on to a player's back if they're not actually part of the model then (assuming that every model has a hidden jetpack on it - turned off when no actual jetpack has been picked up). There are three separate GLM's in JA+'s directories, each one is a different holster shape. You can select in the player menu which holster you want to use. It then puts it on your back whenever you're using a holster-able weapon like a sword. I hope this makes sense, and I appreciate all responses!
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I've done a lot of looking around for this, and I haven't been able to find anything. I'd like to make a sheath/scabbard for a sword I made that'll be held on my model's back. I know it's possible because JA+ uses items very similar called holsters. At first I thought it had something to do with tag placing, so I imported the holsters into milkshape, but there weren't any. After I found this out, I really had no idea how it must work. I've been looking at other mods and I still am unable to understand.I'm starting to think this is a coding-related modification. Could anyone help point me in the right direction for this?
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- 6 comments
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- Star Wars Related
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- 3 comments
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- Star Wars
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I like graphic-enhancers and UI customization
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Yep, I will once I make another benchmark post on progress.
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SO, Dead Space 3 just came out almost a week ago - after beating it and pushing my love for the series even further, I decided I wanted to make my own custom engineer / RIG suit. I'm using the Elite Advanced suit as a basis, and just working around that for now... I think after I make this one, I'll probably make another which (in theory) should look a little better. This is my first attempt at making a playermodel out of almost-scratch... I started with the shadowtrooper's model, then just adjusted the face a tad bit... Going to start this thread with what I've done so far to the head/mask: Original: Kind of just doing it my way, not really looking for a replica... definitely far from perfect, and I know mapping the UVWs is going to be a huge pain...
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Version 1.00
283 downloads
This is a small skin pack, containing 5 HD variations of the Shadow Trooper model. The only difference between each variation is color. Originally the only color that I had made available was a white/purple design... but I realized I could do more with it, so I just made a plain white one and went on from there. This skin was really inspired by Tron and Dead Space, although the chest piece looks reminiscent of Iron Man. It's funny because the stock image I used was the lens for a flashlight! Included, there's white, green, orange, and red/blue for team color support! Please note, the images used on the skinning of this model are very large, and in most cases will cause lag as soon as you begin using one of these models. It doesn't slow down the game in any way, it's just that extra time needs to be allotted for the images to load onto the skin. Do not be alarmed if you click it and your game freezes up! If your game is crashing however, remove the skins immediately.- 2 comments
- 2 reviews
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- 1 comment
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- NPC Support
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Version (v1.0)
252 downloads
Fan of Shadow of the Colossus? Great! These are my impressions of the attainable swords in Shadow of the Colossus, as you can tell they're not exact replicas. The originals aren't as unique, and for fun's sake had to be rescaled to match JKA models. Future Updates: Includes new sounds, effects (shader updates), and perhaps another weapon... (Javelin will be added as a staff if this does go through) STATS: Forbidden Sword: slightly shorter than the average lightsaber, uses Tavion's deadly style of attack to make up. Sword of the Sun: length of the average lightsaber blade, it is the intermediate of the three swords. Queen's Sword: has a longer reach than most lightsabers, just by a hair. Other than what is described above, none of the swords deal out exuberant amounts of damage nor strange/unusual punishment.- 3 comments
- 2 reviews
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- Medieval
- Non Star Wars Related
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