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Archangel35757

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Everything posted by Archangel35757

  1. Just compiled it for 3ds Max 2020. You want to beta test it? Send me a message on our Discord channel.
  2. @AshuraDX It looked to me that he only had a mesh in the wrong pose (from porting) and only the JKA bones... if indeed the mesh comes imported and weighted to its original game's bones then I would do as you suggested. It's pretty easy to rotate mesh limbs using FFD cages and their pivot points. I would not manipulate the FFD cage's control points. Of course it will require mesh cleanup in the area of those FFD pivots
  3. Are you using Blender? Hard to tell from pic. In 3dsMax there are FFD (Free Form Deformation) modifiers that allow you to manipulate the mesh like you want... Blender probably has something like that. Refer to your 3D app's help files.
  4. @@GPChannel - Unfortunately, real-life has been kicking my butt and leaving me with no free-time... I hope to be able to get back to my projects this fall. So it's not totally abandoned-- I will get back to it.
  5. on the translations... bummer-- I was hoping they said, "For a good time call..." lol
  6. probably some artist that worked at Raven
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