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Everything posted by Archangel35757
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In all of the LucasArts flight sim games-- Y-Wings are the slowest. B-Wings were about the speed of the X-Wing but rare to fly in-game. You should look to X-Wing Alliance for comparisons. And Corvette Blocade Runners should be relatively fast (not slow) imo. Surely Star Wars Rebels or other canon resources have updated capital ship statistics?
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(SP) Loading of a "modder GLA"
Archangel35757 replied to Tempust85's topic in Jedi Academy: Enhanced
@@DT85, @@eezstreet - all animations from any appended custom.gla have to be added in anims.h correct? That means you have to recompile the full game code. It would be nicer, easier if modding of anims.h was externalized so it would not require recompiling the game code. Right? -
(SP) Loading of a "modder GLA"
Archangel35757 replied to Tempust85's topic in Jedi Academy: Enhanced
@@DT85, when you say it overrides previous GLA's... you are saying you could have a "melee.gla" that would override existing melee animations and ADD new melee animations (as long as the new ones are added to the anims.h list)? So it only requires compiling the "delta" animations? @@eezstreet, @@mrwonko -- could we externalize the anims.h animation list so that it is read by the compiled game code from an external txt file? This would allow for easier animation modding, right? -
(SP) Loading of a "modder GLA"
Archangel35757 replied to Tempust85's topic in Jedi Academy: Enhanced
@@DT85 - But what if we want to append new animations on top of the _humanoid.gla (not replacement only)? -
The Last Jedi ( maybe spoiler)
Archangel35757 replied to GPChannel's topic in Star Wars Franchise Discussions
Rey has no training whatsoever-- but fights like a decent padawan/young jedi. Luke does not train Rey in anything significant. Zero saber skills...but then when you look back to original triliogy Luke was pathetic in saber fighting as well-- this is because the fight coreograpghers treated "lightsabers" like broadswords from King Arthur days. The prequels were like-- holy shit! this is how lightsaber fighting is suppose to be. Granted, the earlier, original trilogy saber patheticness was due to the fact that they used delicate Lexan rods that broke easily. I'm just hoping Ezra Bridger, or Obi Wan Force Ghost, shows up in Ep.9 to train Rey and help kill or turn Ben Solo back to the light. -
The Last Jedi ( maybe spoiler)
Archangel35757 replied to GPChannel's topic in Star Wars Franchise Discussions
I had such high hopes for this movie... but the story plot was so weak-- it's like the writers didn't come up with a story until the night before their assignment was due-- and they just did a half-ass job at that. This one is the worst of all SW movies. Very disappointing indeed. Even when Rey gets sucked into the Darkside Anus-- it was so anti-climatic. Rian Johnson and the script writers suck. My only hope is that the start of Episode 9 has Luke coming out of a "Force Meditation" where he is trying to see the future (i.e. Ep. 8)... and Rey is there and he says-- difficult to see the future is... and thus ep. 8 is just a bad memory of what might have been... and they go on to do a better movie. -
@@Psyk0Sith - definitely will need wrinkle maps for this @@SomaZ
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[JAEnhanced] Enhanced Development Platform (EDP)
Archangel35757 replied to eezstreet's topic in Jedi Academy: Enhanced
...that would be MD3 format. -
how about supporting both modes?
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@@AshuraDX- yes, I know that. He has his own coder on their mod team.
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@@Corto -- looking great. You should add an animation for extending the bipod. to go with a "transition-to-prone" and a prone shooting animation.
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[WIP] Q3ME: a 3ds Max Level Design Plugin
Archangel35757 replied to AshuraDX's topic in WIPs, Teasers & Releases
Sounds good... start with his basics and progress to what power 3dsMax can bring-- Digital Elevation Model (.DEM) terrain from Satellite data, etc. Also, since you have come this far-- you might as well take the JKO and/or JKA texture pack and create a 3ds Max Jedi Knight Material Library (you should be able to have it point to the extracted \base folder's extracted PK3 textures)... to further simplify applying the game's textures to assets. -
What about using a 32-bit DWORD? Wouldn't that give you 32 bitFlags?
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@@UniqueOne - the shading on the planetoid in the screenshots make it appear to be a ball floating in air near you... rather than a planet or moon in the sky... it does not reflect the proper shading the sun (or system star) would give it.
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[WIP] Q3ME: a 3ds Max Level Design Plugin
Archangel35757 replied to AshuraDX's topic in WIPs, Teasers & Releases
Python support goes back to Max8. Blur Studios created plugins and support for Python (2.4?)... I have it all in my archives. But Maxscript is probably easier. You can also create new C++ functions, using whatever C++ libs you want and expose that function as a new Maxscript function. I did this once... would require compiling against each SDK. Many free examples of this by denisT and Klvnk on CGTalk maxscript forum (they are called Maxscript extensions-- C++ plugins with .dlx extension). @@Xycaleth-- you volunteering to create the C++ library? -
Michael Jackson took drugs to lighten/whiten his skin-- those are facts... not racism.
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Could Snoke be Mace Windu (after taking Michael Jackson whitening pills)?
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[WIP] Q3ME: a 3ds Max Level Design Plugin
Archangel35757 replied to AshuraDX's topic in WIPs, Teasers & Releases
Not if you, @@ChalklYne or @@minilogoguy18 team up for it. You might even ask (bartering your modeling skills) "rray" or another Softimage plugin coder at si-community.com in the programming forum if they would consider it. @@SomaZ is working on a Blender version-- if he is using Python perhaps you could adapt it for Softimage? But as for me... I have very little free-time now and need to get back to my 3dsMax projects (...in what little free-time I have). I still need to debug the XSI MD3 exporter cancel bug. -
[WIP] Q3ME: a 3ds Max Level Design Plugin
Archangel35757 replied to AshuraDX's topic in WIPs, Teasers & Releases
Maybe you should ask TTimo if the gtkRadiant C++ source codes neatly contain all the entity defintions and all their parameters in some of the source code files... -
What are you using to export your MD3 files?
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This concept barrel for a DEMP 2 looks believable.
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can that gunsight even see over that spatoon-shaped barrel? Will you post a sideview?
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Star Wars Episode VIII Discussion
Archangel35757 replied to NumberWan's topic in Star Wars Franchise Discussions
I think Rebels went back to episode 4 style blades... which I'm okay with. -
Jedi Academy Of Weird New Things
Archangel35757 replied to NAB622's topic in WIPs, Teasers & Releases
Aren't there some other Shader Editors out there? What about J.A.C.K? -
Star Wars Episode VIII Discussion
Archangel35757 replied to NumberWan's topic in Star Wars Franchise Discussions
I agree... the blades should have a taper-- and not look like broomsticks put through a pencil sharpener.