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RAILBACK

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Everything posted by RAILBACK

  1. You can animate those teeth by using func_movable entity.... I think.
  2. I think its great. Nice lighting contrast. Will the sarlac be animated? I would animate it. Trigger_animate.
  3. I lost this level. Happy I found it again. This is a JK2 map.
  4. We know you're busy....updates?
  5. Is this the Temple of Mechanism level or another part of Bespin? Looks Templish. Maybe make another thread for this level? LOVE the contrast in your first screen except for badly lit models and/or brushes (2nd screen). Would be cool if your rope walks squeaked. As much as I love water features....this engine doesnt really lend itself to realistic water. I guess lots of shader files can fix that.
  6. Yes I have all the transdermal and Khomm levels. Interesting. I've seen and reviewed over 100+ levels since 2002. Time spent on any mod to work out all the bugs is very appealing. Sooo yea... I agree with Moondog.
  7. I always put in a player_null for testing.
  8. Sure thing bing. Uuuhhh like I said in my previous post I would love to see more daylight textures on this map versus the default sunset brown. But hey, that's up to you. As far as the map goes, looks like it has good flow. So great for spawns and bots.
  9. When I find the rock textures I have I will post them. ALL textures are my own at high rez as I took them at close range with very little to no sun. I was starting to tile them but then never finished any of them.
  10. Nice work. Could use some different textures on the same theme.
  11. Uuhhh... what game is this for? And if it's a JK game, where did you get those assets?
  12. This level is insane. It gets my vote for one of the best levels made for JK. It actually wouldnt load up at first until I fixed the errors. I got 2 errors: Maxmap filename for both exterior_kitchen_detailing AND exterior_cockpit_detailing. So I took those 2 files out and it doesn't seem to affect the level. I have seen this problem a few times before and corrected it the same way. If anyone else is having the same problem, that might affect downloads and everyones ability to play it. All in all, awesome level. So heres my vote in order of awesomeness: 1) Fearis incident 2) Blue Ice Twilight 3) Serenity.
  13. When you make levels like this.... I definitely would keep mapping no matter what. I've been doing it for 12 years and enjoy teaching my kids how to map.
  14. Ice Station Wampa. Its interesting how you named your levels: lev1 ...lev2...etc. never seen that before. And you named your original file apibitor. Is there something to that? I'm actually putting all your PK3s into the apibitor PK3 so its all one file. I'm going to try it now..... I LOVE S/P anything. Your level(s) were linear but I didnt feel they were at first. More detail could have been added such as destroyable items and more droids. It was long too. I like exploring areas and figuring out how to get somewhere. G.J. Jeff. I want to know how you did your ladder climbs. Man I wish I could have done that option years ago for some levels I was doing. I think expansion or porting it to J.A. would be great.
  15. Dont let your busy life stop you from finishing this mod since you've come so far already. KEEP GOING! I want to play this level and find many secrets....and adventures.....yes?
  16. RAILBACK

    Master Server

    Can we keep pestering Raven to let us host THEIR master server? I've been on quite a few servers over the last few days...it's been dead.
  17. Gradient with a shader. no calk. Examples on the S/P maps. Lights have a sort of soft, fading beam coming from them. Asset texture examples are under textures/common/gradient.
  18. A lighter green fog with red beams coming from those red lights above. A bit Christmasy but might look good.
  19. EXCELLENT work! Bespin is my favorite world. You Can see my map here: http://jkhub.org/files/file/1769-bespin-towers/ Your level is currently the best I've seen. Keep going.
  20. RAILBACK

    Master Server

    You can make your own server list by adding favorites...yes?
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