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RAILBACK

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Everything posted by RAILBACK

  1. Correct. You are a one man army. Raven had it's own army to develop a new game. LDJ .. JC and EL spent a lot more time on their projects because they had the time to do it. I also think they focused on ONE project until it was completed.... just sayin'. Don't be like mslaf and let a great S/P campaign like Corda die! At the very least, let someone take over the project so that others may enjoy another S/P adventure. Cheers
  2. Wow. Expanding an old games potential is great! So then, how will other bots interact with each other? And how do you program the game to be so customizable? Will you write a tutorial?
  3. https://jkhub.org/files/file/1769-bespin-towers/ The above link has some old files I made for an ocean level. Maybe put the texture files and shaders (rb) into your own base folder. Then open up ShaderED2.exe in your tools and look at the water effect shaders in that program.
  4. Well that is interesting isn't it? I had both on my phone and tablet back in 2011.
  5. Old topic. I had JK2 and JA touch on android 5 years ago. I D/L from Google Play. They removed it from G.P. about 3 years ago.
  6. Super coolio mod. I can't wait to see the inside!
  7. You need bubbles and some fish or creatures.... of which I have some if you would like.
  8. Fairly impressive. A good eye for theme. Never stop scripting!
  9. Great job on your mod. I like some of your ideas. Don't be bound by original content, it should inspire. For example, maybe change the stone textures? I have done this little number a few times myself. Just make another model and size it accordingly. Make it a bluey-green?
  10. I'm waiting patiently for my favorite place in the whole SW universe.....
  11. HOLY $HATBALLS! I mean... SPACEBALLS!
  12. Nice level. Yes I started shader work for an underwater map years ago. I had the water shader(s) working somewhat in JA. I tried to change the default shader for water so it would change from that dam blue fog to a less dense fog that you could actually see further. But when rendered it reverted to default blue fog.
  13. Cool. I know EXACTLY how you feel. I'm happy there are still people with lots of time to make mods for the online community.
  14. Cool. But those trees have to go. There should be no branches below 40ft.
  15. Are you able to apply something to your glass shader to allow better mirror effects? Especially when you view from another angle and bright light prevents you from seeing inside. The shadow depth is a great feature. Ambient light softens shadows depending on object distance.
  16. Rosh is Ravens equivalent of Jar jar Binks. I think this mod would be suited to an imperial storyline myself.
  17. RAILBACK

    ImpHoth

    Epic JK2 S/P mission. You wont be disappointed. :-)
  18. Yup. Thats why I quoted Teancum. I think Langerd answered your question.
  19. https://jkhub.org/mapping/richdiesal/Entities220_Lesson_4_RainSnow_files/en220lsn4.htm I think if you want to limit areas to outside only you have to seperate your (outside) brushes. I think you only need 1 fx_entity whether it's rain or snow and just divide your brushwork up. Doesn't weather work in M/P?
  20. I've seen alot of skins and models. That is a dam nice character! Mmmm...how about "CHOLESE" "PHADRAH" "LANCIA" "GRAVILLA" "MORGANA" ?
  21. That your mod Mini? Whats the time limit on it? I would like to see a time change of 2pm day to 8pm sunset at a 1 - 2 hour realtime for Langerds level.
  22. I totally agree with the sunset idea. I'm wondering if you can make it change color while ingame.... OR... level change and 1 hour goes by... enter into a new level with sun_color. So I guess you need the sun dropped to just above the horizon and more red, less blue saturation.
  23. I think so too. But Langerd has his own story to tell and with way more detail....so I can't wait to try it.
  24. Reminds me of LOTR Mordor level. Very cool.
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