Yep, that worked, didn't seem to need an alphaGen. However, the legs have gone a bit weird, the back of the boot shafts are completely transparent:
models/players/mara_khaal/boots
{
{
map models/players/mara_khaal/boots
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
depthWrite
}
}
models/players/mara_khaal/legs
{
{
map models/players/mara_khaal/legs
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
depthWrite
}
}
I think it has something to do with the fact that I used 2 textures for the legs: One for the 'skin' and boots' foot part (legs.png), the other for the boot boot shaft (boots.png).