Consistency of damage dealt, doing it while hitting moving players (with good movement), that's where it gets hard. You could use this exact logic in most fps games: Headshots are easy, it gets hard and requires skill when you take into account player movement, tactics, their experience, etc. You're no longer the only person with this 'ability' to deal high amounts of damage, so other factors are put on the table. The headshots is just the final execution. No. As someone who has played on and off for a few years now, I can 'poke' but when I'm up against better players it becomes far more difficult for me to execute it well. See above point & analogy to get what I mean here (as an example). "These times". So you think getting good (and implying to reach the top level?) shouldn't require a lot of time and work? I'm sorry but that's just stupid.