Skinning a face/head from scratch was pretty ambitious for me, I would like to hopefully also try a torso/chest as well at some point, but my time constraints is mostly due to homework/revision
Now to fix up my layer masks so it looks more like skin is showing through, rather than it blurring at the edges Well, I wouldn't mind having a small goatee modelled onto it, but I would highly doubt that such a small request would get taken up
So would you suggest I try texturing the hair in the same way as I did for the beard? My feeling is that it would look too much like one solid block of colour from a distance, which was what I was NOT trying to do when I did that hair.
Redid my hair again, and faded it around the edges a bit so some of the skin shows through Still need to fix up my mask on it a bit on the edges in places
I'm wanting the hair to have a slicked back look, but this might just look to similar to what I had before I thought of another way of making the hair though; using the paths tool to make all the strands and make a stroke path from it with a brush, and then fill in the gaps under it with either more paths, or some other form of texturing.
That's the sort of look I have planned for it. I found some hair brushes, but they are more tablet aimed, so I might try to make one based off of some I saw and play around with the Brush Dynamics to get the desired effect