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Omicron

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Everything posted by Omicron

  1. /cg_newFx 63 ftw
  2. How do you get cpm physics in JK2? I know JA++ adds it for JKA
  3. Please no
  4. Skinning a face/head from scratch was pretty ambitious for me, I would like to hopefully also try a torso/chest as well at some point, but my time constraints is mostly due to homework/revision
  5. Nice! Is the green sabre animated?
  6. I have a 16:10 ratio o.O I prefer DP's version too, probably because of the simple font used in yours DT. Looks god apart from that though
  7. Could use the Dark Forces 2 skinpack for some of the stuff
  8. I added a few strands with a bit of colour (both not mirrored) and added a bit of shadow in the eyes Need more strands do you think, or is that fine?
  9. I'll try that now, although I may still get the odd triangular effect in the middle, due to how the texture gets wrapped round the model
  10. http://www.youtube.com/watch?v=TNn-iUT6xh4
  11. Now to fix up my layer masks so it looks more like skin is showing through, rather than it blurring at the edges Well, I wouldn't mind having a small goatee modelled onto it, but I would highly doubt that such a small request would get taken up
  12. Updatez, looks better now, I'm certinally more happy with it than I was Need to fix some of the colouring/lighting on the back though, by the top
  13. The dimensions aren't to the power of 2. The sizes you can use for the width and height are 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc
  14. DT is/was working on a new Kyle model awhile back
  15. I don't tend to play many games, due to a crappy PC, but I recently reinstalled Freelancer which I absolutely love
  16. Better? (Can ignore ponytail, that is the original texture which I've edited)
  17. So would you suggest I try texturing the hair in the same way as I did for the beard? My feeling is that it would look too much like one solid block of colour from a distance, which was what I was NOT trying to do when I did that hair.
  18. Redid my hair again, and faded it around the edges a bit so some of the skin shows through Still need to fix up my mask on it a bit on the edges in places
  19. Ahh. You might be able to make the .sab file for it use custom efx for hitting, and you could then make a blood splatter one, or use one from a mod.
  20. Some blood/liquid splatter brushes set on a low opacity?
  21. I was posting that link, as he's made the exact same topic twice, and links were posted on it
  22. I'm wanting the hair to have a slicked back look, but this might just look to similar to what I had before I thought of another way of making the hair though; using the paths tool to make all the strands and make a stroke path from it with a brush, and then fill in the gaps under it with either more paths, or some other form of texturing.
  23. That's the sort of look I have planned for it. I found some hair brushes, but they are more tablet aimed, so I might try to make one based off of some I saw and play around with the Brush Dynamics to get the desired effect
  24. Yep, just use a mouse
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