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Omicron

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Everything posted by Omicron

  1. They refer to the brightness value (ithaik) of the pixels in the layer mask. GT0 = Greater than 0, LT128 = Less than 128, GE128 = Greater or equal to 128 No idea Sure EDIT: Works fine for me
  2. There is no such thing as "alphaFunc GE192" (last stage for rage), the only valid values you can use for alphaFunc are GT0, LT128, and GE128.
  3. Copy and paste your icon shader here. Also, I'm not sure if it IS the gfx shader, or if it actually needs to be it. Try making it as a separate shader with a bunch of z's at the start so one of the base ones doesn't overwrite it
  4. Your icon shader may be need to be added to the gfx.shader (I think it's called that), as some things like icons and console are read from a specific shader
  5. Omicron

    Teapot

    If the rancor model got replaced with this... I would be a very happy person
  6. And that model was already ported to JKA, got removed from this site though as it was a direct port (as well as not crediting the original authors(s))
  7. You could shrink the gold leg texture down to the size of the gold reflection, make a selection around the gold parts of the leg, and on the reflection, apply alpha to anything that isn't in the selection (invert selection>delete), and then do the same for the silver. So you would have your leg texture with both silver and gold on it, plus a reflection texture which is split into gold and silver. That should work unless the leg textures are something like 512x256 and the reflection is 128x128 (height is greater on leg texture, where reflection has it equal). Of course,don't save your leg textures as when they are resized. I think there may also be a way to make masks with shaders, where it only gets applied onto the texture above it depending on the alpha levels of it but I'm not sure about that
  8. Is "c-3po_leg2_silver" and "c-3po_leg2_gold" the "c-3po_leg2" split into two separate textures?
  9. Agree entirely except for the bloom :<
  10. Omicron

    Teapot

    Teapot, so much more British and cool But it is fun to whack people over the head with a suitcase..
  11. I was just quoting from the readme for the description
  12. The one Shiftee used on his stalker's helmet could work nicely here
  13. http://www.youtube.com/watch?v=N9HA1CUltjQ Claypool <3
  14. I felt like posting one of the star wars themed wallpapers on my cycle, mostly cause @@TheMcFish painted it :L
  15. http://jediknight3.filefront.com/file/Playable_Model_Pack;104459 or: http://jediknight3.filefront.com/file/Marka_Ragnos;88425
  16. Omicron

    Donate to JKHub

    There was one last year
  17. Omicron

    Donate to JKHub

    If I could donate, I would
  18. It's likely that the white outline is from an area that only has slight alpha on it (eg, didn't use a hard edges brush to remove it). Try making a black layer under your texture, and see if you can see the white outline, then clean up the texture however much you need to
  19. Here ya go: https://www.dropbox.com/s/c03wbe22xf7qodi/zsospackalgar.zip?dl=0
  20. lightsabres & shit
  21. All of Claim's stuff deforms oddly like that, weighting isn't exactly his strongest point
  22. When I made my skin of it, I drew guides and wrote in different colours the various sections on the body texture, as some points I had to make the grey/silver/chrome metal while others keeping black, I'll see if I can dig it up when I get home. Also, you'll probably need to make the textures from scratch so it could be uploaded here, just to avoid all that legal crap. I'll need to do some small editing on mine, as the torso uses some parts of the original still (chest namely) but it shouldn't take long to make my own, as I did start it AGES ago and have since got better at texturing in general
  23. This has reminded me of a reskin I did of the terror trooper awhile back, might upload it here as we have new file policy's that would allow it. EDIT: Screenshot ingame
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