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Everything posted by Omicron
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Problems with rage recovery icon... won't show bkg's?
Omicron replied to Angel Soul's topic in Modding Assistance
They refer to the brightness value (ithaik) of the pixels in the layer mask. GT0 = Greater than 0, LT128 = Less than 128, GE128 = Greater or equal to 128 No idea Sure EDIT: Works fine for me -
Problems with rage recovery icon... won't show bkg's?
Omicron replied to Angel Soul's topic in Modding Assistance
There is no such thing as "alphaFunc GE192" (last stage for rage), the only valid values you can use for alphaFunc are GT0, LT128, and GE128. -
Problems with rage recovery icon... won't show bkg's?
Omicron replied to Angel Soul's topic in Modding Assistance
Copy and paste your icon shader here. Also, I'm not sure if it IS the gfx shader, or if it actually needs to be it. Try making it as a separate shader with a bunch of z's at the start so one of the base ones doesn't overwrite it -
Problems with rage recovery icon... won't show bkg's?
Omicron replied to Angel Soul's topic in Modding Assistance
Your icon shader may be need to be added to the gfx.shader (I think it's called that), as some things like icons and console are read from a specific shader -
- 27 comments
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- Non Star Wars Related
- JKHub Exclusive
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And that model was already ported to JKA, got removed from this site though as it was a direct port (as well as not crediting the original authors(s))
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You could shrink the gold leg texture down to the size of the gold reflection, make a selection around the gold parts of the leg, and on the reflection, apply alpha to anything that isn't in the selection (invert selection>delete), and then do the same for the silver. So you would have your leg texture with both silver and gold on it, plus a reflection texture which is split into gold and silver. That should work unless the leg textures are something like 512x256 and the reflection is 128x128 (height is greater on leg texture, where reflection has it equal). Of course,don't save your leg textures as when they are resized. I think there may also be a way to make masks with shaders, where it only gets applied onto the texture above it depending on the alpha levels of it but I'm not sure about that
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Is "c-3po_leg2_silver" and "c-3po_leg2_gold" the "c-3po_leg2" split into two separate textures?
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Agree entirely except for the bloom :<
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- 27 comments
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The one Shiftee used on his stalker's helmet could work nicely here
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http://www.youtube.com/watch?v=N9HA1CUltjQ Claypool <3
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I felt like posting one of the star wars themed wallpapers on my cycle, mostly cause @@TheMcFish painted it :L
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http://jediknight3.filefront.com/file/Playable_Model_Pack;104459 or: http://jediknight3.filefront.com/file/Marka_Ragnos;88425
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- 27 comments
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- Non Star Wars Related
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Nay
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It's likely that the white outline is from an area that only has slight alpha on it (eg, didn't use a hard edges brush to remove it). Try making a black layer under your texture, and see if you can see the white outline, then clean up the texture however much you need to
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Here ya go: https://www.dropbox.com/s/c03wbe22xf7qodi/zsospackalgar.zip?dl=0
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lightsabres & shit
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All of Claim's stuff deforms oddly like that, weighting isn't exactly his strongest point
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When I made my skin of it, I drew guides and wrote in different colours the various sections on the body texture, as some points I had to make the grey/silver/chrome metal while others keeping black, I'll see if I can dig it up when I get home. Also, you'll probably need to make the textures from scratch so it could be uploaded here, just to avoid all that legal crap. I'll need to do some small editing on mine, as the torso uses some parts of the original still (chest namely) but it shouldn't take long to make my own, as I did start it AGES ago and have since got better at texturing in general
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This has reminded me of a reskin I did of the terror trooper awhile back, might upload it here as we have new file policy's that would allow it. EDIT: Screenshot ingame