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Everything posted by Tempust85
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Not trying to sass anyone, just saying how it is. No doubt there will be an update to Luke once the blu-ray comes out or by some miracle we get hi-res Luke shots from Disney.
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I think this would be welcomed by all. Is it possible and can/will anyone involved with OpenJK do it?
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Since no one else will, I've started on the F-11D Blaster.
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Well, one less thing for me to do.
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Australia.
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What's a good Blender character animation workflow?
Tempust85 replied to Boothand's topic in Modding Assistance
Yeah, you'll want an IK setup or a ghost rig (which is what I use in 3ds Max) but not sure if you can do that in Blender. Otherwise, you may as well be using Dragon. -
There wasn't many refs so had to improvise based on what I could see. The hair matches the shots I've got from the movie, and the hand was a very quick shot so I did what I could. @@Circa no, not "everything". The majority of the model was fine as-is. If people are unhappy with the latest version, I can't help that. Don't like it, don't use it.
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I'd take blender over dragon, xsi mod tool over blender and 3ds max over everything. Droids for JKA only have a few animations, and I'd be happy to do this when I get my internet back.
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Galak Mech Modifications for JK2
Tempust85 replied to McGroose's topic in Mod Requests & Suggestions
I know that galak mech uses its own GLA, so you'd need to re-weigh the new model human portion. Should be a simple job in Blender, or 3ds max once @@Scooper finishes his exporter to allow LODs. -
I know I'm late to the thread, but here's the shader I use for Luke: models/players/dt_luke_ep7/hair_alpha { cull disable { map models/players/dt_luke_ep7/hair_alpha blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse } } I found that a few if not all the alphafunc's will give a blocky looking result. The above shader gives a smooth result. No idea if it makes a difference, but I use TGA and not PNG.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
Yep, mirrors my results with my stormtrooper. Again, fantastic work archangel -
If it's BB-8, that would be a cake-walk.
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Trouble with Blender animation export + GLAmerge
Tempust85 replied to Boothand's topic in Modding Assistance
Yeah, the idea of GLAmerge is to append new frames from a newly-created GLA onto an existing GLA. The new frames will always be found at the end. -
Plasma only for the body textures.
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Even though no updates, I'm re-working Luke to match the movie more.
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Screw the base game lol, someone make an ep7 mod. Hopefully I'll get around to the other troopers.
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None of these features mean a thing unless you get the FPS sorted. As it is the main rend2 project still has FPS issues which when combined with your FPS woes, makes Warzone severely unplayable.
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The hands mesh looks very odd. I'd suggest the Jedi hf hands.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Yeah, Peter mayhew has bad knees so he did the sitting scenes. -
ATM, I have no internet (using iPhone ATM) and haven't had any time to do anything but move house and unpack