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Tempust85

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Everything posted by Tempust85

  1. Not sure what would be post processing effects but I just have HDR, normal maps and forced sun.
  2. Yeah there's no need to switch from XSI, it exports everything archangel's plugin for max can afaik
  3. On the maps in MBII I get 30-40fps with and 95-100fps without.
  4. @@Xycaleth Why does post processing set to 1 chew up so much fps? Side note: Would be really great if someone could implement sprites and weather. At least then, rend2 could be used in MBII.
  5. TFA is the primary reason why this model has been pushed back so long. Atm, it's not on my immediate to-do list.
  6. Who said it was junk? I said it looks great. There's a few features in Warzone that I don't agree with and wouldn't want to see in the main rend2 repo like all the autogen stuff, though. There's just no substitute for artist-created textures unless you haven't any artists, but what team wouldn't have any artists? As a whole, I do like the Warzone project and what it's achieved so don't take this as bashing the project as that's not what I'm trying to do. @@SomaZ Xycaleth loves to be bugged.
  7. Looking good. I'd like to see things like weather and sprites added to rend2 just to bring it up to parity with vanilla. Just be careful what you add from Warzone, as it "may" take a chunk of FPS even though it looks great.
  8. I'd rather rend2 MP had parity with vanilla MP than worry about rend2-specifics or SP conversion. I've already sent SmileTheory a message on here regarding helping out but he hasn't logged on since December.
  9. Well I guess all can be done now is plead with @@SmileTheory to continue this.
  10. Too bad, MBII could have really used a finished rend2 (FPS issues fixed and weather + sprites).
  11. When did he give up? I don't remember seeing it anywhere. If someone gives up on a project, it's nice to let the project followers know.
  12. @@Xycaleth I noticed some updates to ioquake3's rend2. Any chance you could apply them to openJK's rend2?
  13. Name: DT (Darth Tempust, DT85) Position: Moderator Experience: No actual moderating experience but I'm a family man of soon to be 4 kids, so I know how to deal with kids or keep a place friendly for kids Why I should be a staff member: I just want to help out and bring some aussie to the team.
  14. I see ALOT of tutorials that need to come from that one picture.
  15. What program do you use to export to JKA?
  16. Having a look at your model and for such a high poly model, you really should have LODs. There's also areas that could stand to drop a few tris.
  17. Tell me you used either 3ds Max or XSI Mod Tool.
  18. Nah, I never finished this completely. As with anything to do with this project, I have no want to finish or release.
  19. Right now, I'm bogged down with MBII stuff. At some point, I'd like to finish this.
  20. Tempust85

    Internet Explorer

    Can't believe I actually clicked on this.
  21. Thanks! The detail he got into that diffuse is amazing
  22. Someone really needs to make a tutorial about baking high poly details into the diffuse properly for JKA.
  23. I used to port early on (KOTOR heads slapped on HS Kenobi anyone? ), but I don't anymore. Sure it's faster to port something, but less rewarding than to make it yourself. I'll make sure there's no more ports in MBII but tbh, I haven't checked to see if there is any in there now. EDIT: Yeah, I'm guilty of using 3d reference to help with proportions but not to 'trace' around it.
  24. For a large weapon like this, a single 1024x texture would suffice. Triangle count should stay under 1,500 with LODs.
  25. Haven't tested, but give it a go.
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