Great idea. The map will surely look 100% better for it however, there's a problem. Everywhere I've read states that misc_model doesn't grab model LODs, so that means you'll have to use misc_model_static to be able to use LODs which will chew into the entity budget. Heck, I've also read that only patch brushwork has LODs and not the other brushwork. Seems very crap of whoever made radiant/q3map2 not process model LODs for misc_model. My idea around this is to merge in as many models as you can into one. Will be very tricky unless you make the entire thing in a 3d package. Yet another pain in the donkey thing about modding this game.