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Tempust85

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Everything posted by Tempust85

  1. Rofl, and does that also say 25% tax? o.o
  2. That is with normal mapping mind you, but I can bake the details in. Let me know if you want it.
  3. Tempust85

    Road Map

    This is why the custom GLA I'm making will be uploaded as a mod for JKA and won't be distributed with any other project. It will be upto the player if they wish to download it and use it but of course if they don't, then they won't have any character animations. Price to pay for a large amount of animations to remake and not enough people to do it.
  4. I do have a Stormtrooper model which I made for use in Cryengine that I could port over for you: It's missing the specular in that pic, but imagine the appropriate shine with green tinge on the goggles.
  5. They are dummies/nulls. I did the tests, and nothing moves in the XSI viewer either. The facial nulls are linked to face_always_. The root of the skeleton still moves, it's just any of the children won't and will only rotate. Happens in both plugins, so it's not exclusive to R2. I just need a "writeNullPosData" or something of the like for nulls.
  6. Tempust85

    Road Map

    @-=Shade=- The only way you can use Dragon is when the custom GLA is ready, and if Dragon can use the custom GLA. AFAIK, it can't?
  7. I hope there's enough burial plots, they are about to all be filled rofl.
  8. Although the model is kinda bad, EP2 Obi-wan could be reskinned for this.
  9. For some reason, no position data gets written out for my face nulls only rotation data.
  10. Toshi's Luke should be able to be reskinned for this though I don't have a link.
  11. Are there any decent and to be taken seriously concepts of this guy? Would be fun to sculpt that's for sure.
  12. Lol, well that's a common feature in games today so many gamers shouldn't care IMO.
  13. Replacing SI_IK_Joint with SI_Null in notepad allows root.xsi to import. However, the bones are not at proper angles and there are duplicates.
  14. Damn, that looks better than base JKA's graphics for some reason...
  15. For those of YOU who are reading this and know about modding for MP, then please think about helping out ol' Chalk. It's been a while since a decent TC has been released, so please help out to make this one.
  16. It's the "SI_IK_Joint" in the root.xsi file that stops it, removing this block allows it to proceed to the next bone. Also, I'm getting duplicates as I do in 3ds Max. Version 3.0 doesn't write out IK joints but I can't seem to export a 3.5 file from Mod Tool as it keeps telling me function not supported. :\ Seems to me that XSI can export out 3.5 files with IK joints, but not import them.
  17. Is it possible to edit the importer for xsi? I need to do more tests but I think I may know what part of the file its stopping on.
  18. Some animations such as root.xsi (found in the animation source files pack) won't import for me in Mod Tool, not sure if I'm doing something wrong.
  19. I'd suggest adding bold to anything done so it stands out more. Toshi made a pretty good Vader, complete with a no mask option. Hapslash rebuilt & retextured Ravensoft's Stormtrooper model and is quite decent. I mention he rebuilt it incase you want everything 100% hand-made.
  20. The only thing I really hated about TFU 1 & 2 besides the storyline was the lack of MP. I recommend doing MP first, then SP after you gather more manpower. MP is a smaller undertaking, and once it's released you can use MP to grab people's attention for your SP project. A question. Are you wanting this project to offer any enhancements over JKA's current code such as model/animation file-types (I say this due to the horrible animation compression Ghoul2 offers which would be noticeable in in-game cutscenes) & graphics (ie widescreen support, larger lightmaps, etc) ? P.S Star Wars Battlecry has a pretty good Vader voice guy. If this project gets enough steam, then I could ask him if he's interested for you.
  21. Confirmed, writeBipedPosData = true works beautifully great job!
  22. Thanks and will do! Won't be able to until 1st july though. Getting married tomorrow then honeymoon.
  23. Xycaleth & Razor are the only OpenJK coders that I know of who don't act like know-it-all-im-god-asshats to newcomers or randoms with questions. There was this one guy who came to jacoders asking questions about OpenJK and Ensiform was quite rude. my advice to anyone with a question/suggestion: approach Xycaleth or Razor.
  24. Thats worse than star wars family guy.... :/
  25. I've been thinking. Why can't we just have a modified animation GLA uploaded somewhere, and people who run OpenJK can just download and use it? We wouldn't be distributing it with any standalone project. Can just do a recompile against a new model adding back the toes, fingers & facial bones. In the end, OpenJK can't be held responsible for what players download and use with it.
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